The water part in Eat at Joe's is much easier once you realize you can punch the sabertooth fishes to get rid of them. I beat that section on the first time the last time I beat the game for my Wii U Advance playthrough.
I was literally thinking if this was possible in the morning before work, thank you for proving this to be correct, omg, I was trying to beat it without getting rid of the fishes, omg XD *feels stupid now*
Well, that's a great coincidence!

And good luck, it's all about learning the proper timing to hit them, being patient, and finding the best moments to be bold with the few jumps you can make before the nose fishes are done pushing the buoys in some sections!
I can definitely understand why people would be unsure about the ability to hit the fishes as it's the kind of things that has been turned into a sort of myth when some people first figured it out in Rayman Redemption where it's much easier to get the right timing...
Similarly to the possibility of defeating some lightning eyes by hitting them in the original Rayman, which I didn't even figure out until like ~21 years later after my early childhood, despite being a Rayman 1 addict!
I thought by that you meant the levels after Mr Dark's Dare, but this is reassuring too!
It was my bad for the confusing wording which sounded like I was talking about the post-game bonus levels/challenges, sorry about that!
It was also even more memorable for me as I had the Saturn release, and uniquely the penultimate section's background was changed to the one of the boss in that port, so it really caught me off-guard to suddenly see this alien environment showing up!
I never knew about this, despite this information already being on the wiki...
Even 30 years later, we all discover new things!

You know even the developpers thought that part was "something" when they felt the need to change that detail in a port to make it stand out more...
That or it was just a programming mistake, probably because Space Mama did stress them out.
It's also funny to think that it's the PAL Saturn version of the game that first introduced the Glade's two Moons at the end of Mr Dark's battle!
The fact the NTSC version didn't have the second one also makes me wonder if it was originally an oversight when designing the visuals and if the next games kept the Moons either as a mistake due to the PAL release, or for the sake of universe continuity if it was intentional...
Doesn't dr_st's description fit part 3 of Pencil Pentathlon more? I must agree about KMG Associates, though.
Yes that's what I thought, and it also reminded me of a small -but infuriating- bit from Part 3 of Eraser Plains. It's the sort of things that forced you to think outside the box as a kid playing the game for the first time!
And darn, I miss that kind of website
