Very good then! It's a big letdown if something really good is spoilt because the casting wasn't done correctly.
On another note, I've started playing my Rayman GBC version, as I stated somewhere around here - I believe the R2 thread - and my first new impressions of it: awesome. Simply amazing. The graphics are stunning, considering they could only use limited colours and sizes for textures etc.. They still really portray the feel of the Rayman world, while the level buildup itself is really good too. They thought of all kinds of sidepaths that need to be walked before something is unlocked or changed in the path ahead or backwards, there's like three ways to get anywhere in a level and I generally like overlapping things from Rayman 1, such as the second stage of Allegro Presto and the first(?) stage of Airy Tunes. What I find a big improvement considering Rayman 1 is the fairness. It's a lot less cruel, though sometimes you do have to watch out to not jump through a platform instead of grabbing onto it. There's a lot less precise skill required, though still the same amount of skill is required to actually beat the levels. What I love most is the music, which is basicly an 8-bit version of the Rayman 2 music, though sometimes it's actually improved! There's more variation sometimes, themes go on for longer, etc..
Overall, I already love the whole game. With memories leaking back in about future levels, I can't wait to have played it through fully and form my final opinion. It's a really nice experience to play it all over again after so many years of abandoning it.