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Wow this is pretty cool! Can't wait to try this out. Thanks!
In what way? And yeah, did you change it to another power of two resolution?Carrot-master said:I know for sure that you can't change the resolution on any of the textures, as I once did that by mistake and it just messed it up.
Are you referring to the N64 version? Because the PC versions have been ripped: https://raymanpc.com/forum/threads/download-rayman-2-static-level-geometry.25072/Anthus said:I intend on ripping all the levels form this game, since it doesn't seem like anyone has done this
Adsolution said:Are you referring to the N64 version? Because the PC versions have been ripped: https://raymanpc.com/forum/threads/download-rayman-2-static-level-geometry.25072/Anthus said:I intend on ripping all the levels form this game, since it doesn't seem like anyone has done this
Adsolution said:Are you referring to the N64 version? Because the PC versions have been ripped: https://raymanpc.com/forum/threads/download-rayman-2-static-level-geometry.25072/Anthus said:I intend on ripping all the levels form this game, since it doesn't seem like anyone has done this
deton24 said:Has anybody figured out what can be the maximum resolution of textures on PC version?
Mixer's tool from 1st post even resizes big textures automatically (e.g. from 500% bigger to 250%).
I was thinking that it would be good just to resize all textures with cubic/bspline filter, along with sharpening effect (e.g. in XnView). Faster solution than extracting and importing DC textures.
But it turned during conversion that my resized textures are recognized as 32 bit without alpha channel (I think all of them).
Probably it supposes to be 16 bit, and with alpha channel, am I right? (every original had an alpha channel). Game crashes (after overwriting 1st textures folder) or hangs during loading (after overwriting all). Even cnt explorer (by Szymski) works really slow with these textures… Maybe we meet here also with some archive format limitation.
How to automatically preserve alpha channel for all files after resizing? I saved them all into TGA again, and then converted into GF. (probably alpha channel is not lost after unpacking).
I made the batch conversion of all textures in XnView, and a batch file in bat to convert everything from GF to CNT file (cooperates with Mixer’s tool)
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yadi.sk
In a matter of DC textures, which can be obtainable currently only with texmod on nullDC (if nothing changed in this matter), it not preserves original filenames, and leaves memory calls as file names. So, in case of applying them to PC, renaming 1500 textures will be difficult (and some DC textures will be extra ones). It's easier to make the whole package for DC version because memory calls during injecting will remain the same. And I don't think that DC textures look much better than resized PC ones with sharpening filter, especially because PC engine limits us to some extent (max resolution?).
And also I don't know on which limits we can encounter during injecting textures on DC, and whether it makes any difference in comparison to possible success modding textures inside DC files (probably hard).
I already checked R2 PC version in a matter of compatibility with texmod and umod, and both - Glide and DX renderers on various render libraries (unmodded, dgVoodoo, nGlide, D3DWine and others) don't want to cooperate. It cooperates with DC version on nullDC (reicast generally runs on Windows but has no any GUI options, and only older versions render Rayman properly, and with fixed effects, in comparison to nullDC).
ICUP321 said:So do you guys remember this unused texture that was found on Rayman 3 HD that made Rayman look like tarzan or something like that?
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Haruka said:ICUP321 said:So do you guys remember this unused texture that was found on Rayman 3 HD that made Rayman look like tarzan or something like that?
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I still have many questions about the original purpose for that texture.