The GOG PC version FTW. I'm replaying the game in Russian right now and enjoying every second.
(well, not at this very instant, since I'm watching the Rayman: Alive (2023) Premiere!)
Works great for me on a 7th gen Intel Core laptop running Win10 x64. I had to install Ray2Fix for the Russian language mod, but I recall the base game worked out of the box.Wait, you're able to play the GOG PC version? I thought I heard people say it's not really working on modern machines very well anymore. Or did you managed to make it work out okay?
I can only think about the Prison Ship, where you can see an hologram of Razorbeard in the Hall of Doors.
I played for exactly 5 minutes, realised it looked and played like ass, and realised I had better things to do, so I turned the emulator off.Did someone play Rayman2 on Nintendo DS? (it's called RaymanDS)
Well, the manual says that when the pirates first invaded, he actually fought them with his rain dance, but we don't see any of that in the game.I find it strange/funny that Globox is listed as Public Enemy number 2 by the Pirates.
I get that Rayman is Public Enemy Number 1 to them, by Globox seriously ranks higher than Clark or Ly to the Pirates? Dude runs from them and never fights unless he is pushed into a corner and has no other option lol.
tfw you think to yourself "I don't remember writing that" and that's because you did, but almost nineteen years ago.I played for exactly 5 minutes, realised it looked and played like ass, and realised I had better things to do, so I turned the emulator off.Did someone play Rayman2 on Nintendo DS? (it's called RaymanDS)
Oh don't get me wrong, The Sanctuary of Stone and Fire is 100% the fire one (it's in the name, despite the presence of "earthly" Plums mentioned by spiraldoor), and The Sanctuary of Rock and Lava (Le Sanctuaire de Terre et de Lave) is 100% the earth (terre) one. It's even there in the texture filenames for the latter, "temple_terre".To be fair, while broad strokes wise Stone & Fire and Rock & Lava are similar, I think Stone/Fire feels more...constructed and artificial in its design, focusing more on the fire side of things, whereas Rock/Lava seems more organic in its design, tending more towards earth.
I think if they were going for the classical elements they could've done more to keep the two more distinct, but I don't think the two Sanctuaries have quite as much of an overlap as you might think.
The problem is that they seem to have mixed up the masks and guardians. Umber is a stone colossus, which is very earthly, and the mask follows the same theme, while Foutch is literally a fire-throwing monster, and the mask looks burned and agonized. Also, Foutch is the inverse of Axel (the water guardian), and the third mask is the inverse of the first one (the water mask), which again links up with fire complementing water. (When I say the masks are inverses of each other, I refer to the colours, red versus green, and the giant toothy smile versus the giant toothy frown.)
Umm…Maybe if we take this discussion any further we should move it to the Rayman 2 topic?
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Interesting theory, but I'm afraid I just can't accept Grolem 13 as being anything other than a misguided creation of the overly-ambitious Rayman Revolution team. The fact that he's shaped like Axel and Foutch makes no sense because those guys are conjugates of each other (water and fire) whereas the hypothetical air guardian should somehow be more similar to Umber. Off the top of my head, perhaps a wind monster who blows Rayman towards his goal but he needs to think fast to avoid falling into the abyss (like he has to think fast to avoid going under the lava with Umber). Of course, we actually sorta have that in Beneath the Sanctuary of Rock and Lava, so…but the pirates destroyed it when they put their base there and rebuilt the dead Guardian with similar tech to what they used on Clark (Which would explain the weird '13' on the end of the Boss' name).
BEST BOSS EVAR!Interesting theory, but I'm afraid I just can't accept Grolem 13 as being anything other than a misguided creation of the overly-ambitious Rayman Revolution team.
I'm with PluM on this one! Though I'd probably say that the Revolution team was actually not ambitious enough, since they only reused and mixed existing levels instead of creating the missing sanctuary from scratch, and well, simply recycled an existing guardian for Grolem 13. So much wasted potential in this version!Interesting theory, but I'm afraid I just can't accept Grolem 13 as being anything other than a misguided creation of the overly-ambitious Rayman Revolution team. The fact that he's shaped like Axel and Foutch makes no sense because those guys are conjugates of each other (water and fire) whereas the hypothetical air guardian should somehow be more similar to Umber. Off the top of my head, perhaps a wind monster who blows Rayman towards his goal but he needs to think fast to avoid falling into the abyss (like he has to think fast to avoid going under the lava with Umber). Of course, we actually sorta have that in Beneath the Sanctuary of Rock and Lava, so…![]()