Rayman 2

Which version is your favourite?

  • iOS

    Votes: 1 0.3%
  • DS

    Votes: 2 0.6%
  • Revolution (PlayStation 2)

    Votes: 94 30.0%
  • Forever (GBC)

    Votes: 2 0.6%
  • PlayStation 1

    Votes: 22 7.0%
  • Dreamcast

    Votes: 51 16.3%
  • Nintendo 64

    Votes: 20 6.4%
  • PC

    Votes: 117 37.4%
  • 3DS

    Votes: 4 1.3%

  • Total voters
    313
Hey, but what more you'd like to remaster from 3D Rayman games?

By the way,
I think you've heard that joke before, but some time ago, we laughed that only England can leave Europe twice a week :mryellow:
 
I still think the wise words of Sir Humphrey are the only things that can get us through this. And they're probably applicable to the Rayman game situation too!
 
Waiting for new 3D Rayman is like waiting for Godot...
like waiting for Half Life 3 :fou:
Even Brevik will be released sooner.
 
That reminds me of a "Waiting for Gordon" project some people on SPUF were working on…
 
By the way. If you don't like my unfinished SweetFX, you can always try 32 depth fix. Always something.
 
PluMGMK said:
That reminds me of a "Waiting for Gordon" project some people on SPUF were working on…
Well, Valve is still really teasing, I wouldn't be actually surprised if we get HL3 in the upcoming 2 or 3 years, after all, id is reviving all its franchises, look we hadn't any DooM in 12 years ! And Gordon is only missing since 9 ! It is only the time it takes to make great games.
 
nGlide should provide it.
Eventually check out DX6 renderer.

You can look for some information about setting AA for nGlide, or use zeckensack instead of nGlide, or dgVoodoo.

32 bit may be more FPS consuming, but not have to.
 
deton24 said:
nGlide should provide it.
Eventually check out DX6 renderer.

You can look for some information about setting AA for nGlide, or use zeckensack instead of nGlide, or dgVoodoo.

32 bit may be more FPS consuming, but not have to.
I need some help with the setup.
 
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