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I always thought that the perfect remake of Rayman 2 would be the gathering of the strongest points of the Dreamcast (smooth framerate, smooth controls, extra light effects, exclusive minigames, the Disc minigame cutscene, Globox Village and extra graphical effects [the final fully charged energy sphere blue orbs]), PS1 (the extra dialogs/extra cinematics not included in all the other versions [I thought very cool that the guardians were talking here], extra level sections [like that huge area in the Sanctuary of Stone and Fire], Ninjaws and Razorbeard's final battle [much more challenging than in any other version] and probably the Hall of Doors containing the large gates and having the Teensies there talking) and PS2 (just like Drolpiraat mentioned before: the Zombie Henchmen, the pirate installations, more intelligent Henchmen, etc). I think Grolem 13 had potential to have been much better if they invested more thought and time in that part because it was clear everything was rushed. I would have liked to have seen a completely new sanctuary with puzzles involving electrical traps and wind air currents and a different kind of visual (and name because I find it completely out of place). They could have at least changed the head shape instead of making a recolour of Axel doing a grimace. As for the combat they could have made it different too because just like Adsolution pointed out, I also find the combat pretty slow. You repeteadly avoid and shoot things with that slow helicopter and it isn't that fun at all. It is nothing of the like of the combat of Foutch for example, at least it was cool to avoid those flames and lava pits even though it still lacked something else.