Rayman 2

Which version is your favourite?

  • iOS

    Votes: 1 0.3%
  • DS

    Votes: 2 0.6%
  • Revolution (PlayStation 2)

    Votes: 94 30.0%
  • Forever (GBC)

    Votes: 2 0.6%
  • PlayStation 1

    Votes: 22 7.0%
  • Dreamcast

    Votes: 51 16.3%
  • Nintendo 64

    Votes: 20 6.4%
  • PC

    Votes: 117 37.4%
  • 3DS

    Votes: 4 1.3%

  • Total voters
    313
If you go to the RayMap repo page on GitHub there are instructions there. You first need to download the repo as a zip file or clone it. Then open in Unity.
 
Ah, if it was the disc, I guess it makes sense that it didn't work.
 
Anyway I still don't know which file of RayMap will be readme file in github. What if something went wrong with importing Rayman Revolution maps by using different method I mean tool inside pcx2 emulator version 0.9.8 emulator itself extracted level maps as .obj.
zbSB4Tc.png

I downloaded older version of 3DS Max 2009 because why would I need both versions like in this thread?
 
I was watching the teaser of Rayman Adventures (2000) again and I realized that some of the animations in that trailer are reused in the Rayman Revolution trailer, in the cgi parts.
 
I never knew that RayTwol probably just like Raymap too can work with Unity.
Anyway it's working on Adsolution's pc,but not on mine.
JPEG_20191020_035550.jpg

unknown.png
 
OK, somehow I've never heard of that, but when I tried to check it out just now I found Rayman 2 no longer launches on my PC. Why is everything going wrong today?? :ouin:
I finally got around to trying the J cheat for full energy, and it took a few tries for me to get it right, but wow! The animation is unique too: first the red bit fills up with yellow, then the yellow keeps growing until it gets to the full size! I wonder who thought of adding that…

As for why my game wasn't working, it seems that it suddenly needed to use nGlide, but wasn't set up to do so. When using the normal Wine renderer, the "available memory" was negative, which obviously made it crash. No idea what I did to screw it up, or even whether or not I was using nGlide before. I had the widescreen patch in place, so maybe I'd been messing with that, but I'm pretty sure I'd used it successfully in the past. Maybe a Wine update broke things…
 
It's weird, since unlike pickwitt, it actually fills the health bar to it's maximum size.
 
How to solve this RayTwol a'la Unity problem myself or Raymap a'la Unity problem?

I don't know but my laptop has got Unity but the version is too newer (but not much) that I couldn't use well. :?:
Speaking of Rayman 2, the day after tomorrow this game will be 20 years after its premiere.
 
I want to extract all Rayman Revolution level maps and import it to Unreal Engine/Editor 1.
You'll have to figure out the extraction yourself, but this is how to open Revolution in raymap:
1. For Revolution, you have to first use openspace-ps2-extractor (you need Java to run it) on the GAME.BF file to get the files.
2. Download the latest version of raymap from github and open it in Unity. If it doesn't open the MapViewer scene automatically, open that scene.
3. Open the Raymap settings window (1 in the screenshot below) and select the Rayman 2PS2 mode (2 in the screenshot).
cxxXFJ6.png

4. Configure the directory of the game next to Rayman 2 (PS2) in the directory list. This should be the directory that contains all the level directories (air_00, astro_00, etc).
5. Select the level next to "Map name" in the Raymap settings window.
6. Now you can run the game and it'll load the map you've selected.

Robin, the other Raymap developer, is working on export and import to Blender, but for Revolution it doesn't work yet. So again, I can't help you with the extraction yet.
 
I'll be waiting for any future further updates of Raymap bug fixes in Unity.
This is not a bug with Raymap or Unity - you just didn't open the project correctly. :) A few things that I'm noticing from your screenshot:
1. You're using Unity 2017. To open the latest version of Raymap, you also need the latest version of Unity (2019). (Unity should have warned you about that when opening the project, no?)
2. If after installing Unity 2019, you still get the error related to C# 6, I believe you need .NET framework 4.5.
2. Raymap should be in a separate directory, and openspace-ps2-extractor should be in its own directory as well.
 
Well I thought I need Unity 2018.5.1f,but I didn't find it this version so in Unity Hub I found Unity 2017.5.1f old and outdated version.
 
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