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Sadly there's nothing to be done at the moment. I don't think this depends on the graphics driver at all. The 0%-100% transparency distances are an engine thing. They're defined per object, and along with all the other object data, buried deep within the .sna files. To increase the draw distances, either those files would have to be modified, or a memory mod would have to be created. It's a lot of work regardless.
I see, that really sounds like a lot of work. I thought that the release of the cpa engine might have made those values easier to find, but I guess things are much more complicated. Thanks for the answer, I'll be happy with with what I have.