Rayman 2

Which version is your favourite?

  • iOS

    Votes: 1 0.3%
  • DS

    Votes: 2 0.6%
  • Revolution (PlayStation 2)

    Votes: 94 30.0%
  • Forever (GBC)

    Votes: 2 0.6%
  • PlayStation 1

    Votes: 22 7.0%
  • Dreamcast

    Votes: 51 16.3%
  • Nintendo 64

    Votes: 20 6.4%
  • PC

    Votes: 117 37.4%
  • 3DS

    Votes: 4 1.3%

  • Total voters
    313
I agree! It really captures the magical, surreal atmosphere of the game. One of a kind. :nostalgic:

Agreed, makes my heart feel fuzzy for some reason. Probably because childhood or something, haha. Makes me miss the first time I played Rayman 2 on the 3DS, cuz I loved it but got stuck on the Razorbeard fight lol
 
All bosses are easy except for Razorbeard / Grolgoth.
The second part can be quite challenging, yes. I was a bit disappointed that the fight did not feature more regular gameplay, but combat is not where Rayman 2 excels, so I suppose that made sense. Rayman 3 has a really good final boss, although not all phases are equally good.

Agreed, makes my heart feel fuzzy for some reason. Probably because childhood or something, haha. Makes me miss the first time I played Rayman 2 on the 3DS, cuz I loved it but got stuck on the Razorbeard fight lol
At least you still got to experience the vast majority of the game. :D
 
Here's a little thing.

If you were to make the ULTIMATE Rayman 2, what parts from each port would you use?

For example, from the PS1 version I'd adapt the cages containing creatures, and the plot points around the guardians.
 
Here's a little thing.

If you were to make the ULTIMATE Rayman 2, what parts from each port would you use?

For example, from the PS1 version I'd adapt the cages containing creatures, and the plot points around the guardians.

PS1 ver. has a whole host of great design choices, including the creatures. In fact, I think I even prefer simplified the lum design.

Recently, something that really hit me is the controller vibration during helicopter mode. The sensory aspects of R2 are really important, and Michel Ancel himself mentions it as a goal they had. A helicopter motion is something that actually suits the vibration effect a lot more than many other applications!
 
Here's a little thing.

If you were to make the ULTIMATE Rayman 2, what parts from each port would you use?

For example, from the PS1 version I'd adapt the cages containing creatures, and the plot points around the guardians.
Combat is not where Rayman 2 shines the most, so I think it would be good to bring together the diversity of enemies found in each version. For example, I’d include the Henchmen 800 that shoot helicopter bombs and homing missiles, as well as the ones that throw kegs, use flamethrowers or fire incendiary projectiles. There are also Ninjaws, the Zombie Henchmen 800, and the various attacks used by Barrel Pirates. Maybe the Biditank, too.

I don't necessarily want Ludivs, Greenbottles and Minisaurus inside cages instead of Lums, but having them roaming the levels would make the world feel a bit less empty. I also like Eig's appearances in the Dreamcast and PlayStation 2 versions, and the Antitoons could make for a nice Easter egg.

Visually speaking, I'd like to see the added details from the Dreamcast version. I might include some stuff from Revolution, though it has too much of a pastel palette overall for my taste.

I also like how the PS1 version makes the mid-game less boring by featuring fewer of those identical-looking levels.
 
It's a nice touch, but I think they could be put to better use than just pop up for a second when breaking a cage.

Oh I see what you mean. Could combine that so like, you save them from the cage and then they wander the level permanently!
 
That would be nice! But maybe they could also be found in their natural environments, engaging in whatever activities they engage in in the wild. And interacted with, too.
 
What do you think Razorbeard did after he escaped at the end of Rayman 2? Do you think he's rebuilding his Robo-Pirate army on another planet? Do you think the Razorbeard easter egg in Rayman 3 is the real Razorbeard or a statue?
 
I doubt the Easter egg is meant to be taken literally. Suggesting actual Robo-Pirate statues ended up in the Hoodlum Headquarters is a huge stretch; it's likely just a nod to the previous game rather than a canonical event.
 
I always took that Last Supper secret section as a dev nod to the Rayman players rather than a real thing.

One person can dream, but I would like this game to break out from the PS2 exclusivity cage. Revolution would be a marvel to play in Full HD in this system. (And a very easy sale to me)
 

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I think I would still be too frustrated by the all the nonsensical changes in that version to enjoy it properly (even though I admit it has some nice additions too). A proper remake, taking the best aspects from each version and merging them into a cohesive all, now that would be a great idea.

Surely, that's the decision Ubisoft would make if they chose to remake a Rayman game, right? :noel:
 
I think I would still be too frustrated by the all the nonsensical changes in that version to enjoy it properly (even though I admit it has some nice additions too). A proper remake, taking the best aspects from each version and merging them into a cohesive all, now that would be a great idea.

Surely, that's the decision Ubisoft would make if they chose to remake a Rayman game, right? :noel:

That would be the utopic scenario, but more realistically odds point more to a port to happen. :oops2:

Honestly, with the years I've been more fond of playing Rayman Revolution than the classic Rayman 2, much thanks to the doubled time it requires to 100% it and the extra lore bits implemented in the game. It's still nice to revisit the PC version once in a while, as I did back in Febraury/March of this year when revising the fantranslation.
 
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