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Every computer up to 2005 can play Rayman 2 on 60 FPS locked! It doesn't need such performance. Just MMX and Glide or DX6 that's all.
Regardless of what [insert framerate counter here] says, the PC version does not run at a constant 60 FPS. Back then, engines weren't built to be nearly as scalable as they are now.emshomar said:Every computer up to 2005 can play Rayman 2 on 60 FPS locked! It doesn't need such performance. Just MMX and Glide or DX6 that's all.
I highly doubt it's possible to fix, as in the case of it being dynamic, it would be part of the engine itself, and in the case of it being placed manually by the level designers, it would be compiled into the level data. If we're eventually able to decompile the levels from the N64 version like what's been done with Super Mario 64 (Toad's Tool 64), then it's a possibility, but our fanbase doesn't appear to be nearly big or old enough to have members that are known to possess that kind of hacking skill.Master said:I see, intriguing.
I guess Rayman 2 wasn't really future-proofed though, in terms of the technology behind it.
Hmm, is this the sort of thing that cannot be changed, as it's too deep? Or something that can be remedied?
(no mention of Rulez)Drolpiraat said:(that's Ad and Shroob and some others probably)
sokay!!!!!!!!! i luv ur assDrool pee rat just kidding my lover Drolpiraat <3 lov yo ass said:Sorry Rulez :'(
So do I. ^^Rulez said:sokay!!!!!!!!! i luv ur assDrool pee rat just kidding my lover Drolpiraat <3 lov yo ass said:Sorry Rulez :'(![]()