Rayman 2

Which version is your favourite?

  • iOS

    Votes: 1 0.3%
  • DS

    Votes: 2 0.6%
  • Revolution (PlayStation 2)

    Votes: 94 30.0%
  • Forever (GBC)

    Votes: 2 0.6%
  • PlayStation 1

    Votes: 22 7.0%
  • Dreamcast

    Votes: 51 16.3%
  • Nintendo 64

    Votes: 20 6.4%
  • PC

    Votes: 117 37.4%
  • 3DS

    Votes: 4 1.3%

  • Total voters
    313
Haruka said:
There isn't anything wrong. :P
Ok I believe you. But I don't want to create a new profile just to view this image.

OldClassicGamer said:
Em, if you don't see it, your life wont be complete.
I take my statement above back, I am going to create an account.
 
lol, I am horrible at drawing too, but I don't hate it. Infact I very much enjoy other's drawings.
 
Adsolution said:
OldClassicGamer said:
lolwut?
You were the one hating it. Obvious troll is obvious.
Rayman fan2000 said:
Looks like somebody is butt hurt about something and came here just to annoy everyone.
Oh please, is this how the fuck you niggers are going to greet timoo after his year-and-a-half absence? Shame on all of you. :fou2:
I am deeply hurt that my constructive attempts at understanding THEdragon's hatred for Rayman 2 were met with such enmity and lack of understanding. :sad:
 
Anyways, even though Rayman 3D is glitchy as shit, for me, as die-hard Rayman fanboy :P it's still a fun experience. Now I can take Rayman wherever I go :P
 
The only real glitch is the 1000th lum glitch though... I still don't understand why people claim Rayman 3D to be 'glitchy as shit' and whatnot, when it has very few actual glitches. I didn't notice any of the flipped textures until Haruka pointed them out, and I never went for the 1000th lum in Rayman 3D, so a regular player likely wouldn't notice a single glitch in the entire game.
 
Adsolution said:
The only real glitch is the 1000th lum glitch though... I still don't understand why people claim Rayman 3D to be 'glitchy as shit' and whatnot, when it has very few actual glitches. I didn't notice any of the flipped textures until Haruka pointed them out, and I never went for the 1000th lum in Rayman 3D, so a regular player likely wouldn't notice a single glitch in the entire game.
Well, there are lots of problems with sounds.
Sometimes the Hall of Doors thing plays dubble, music from the Rocket riding part continues playing after you die, music suddenly stops, oh and the shooting sound is barely hearable
 
Also there is an out of bounds glitch in Beneath the Sanctuary of Rock and Lava that does not exist on other versions.
 
Out of bounds glitch, you say?
Does it happen around the end of the second phase, I recall such an occurrence happening on the PC Rayman 2 I played in my younger years.
 
Hmm... yes it does, just before the boss battle, keeping to one side of the wall allows Rayman to clip through. I couldn't reproduce it on any other version than the 3DS one though, as Rayman slides off the area you need to be able to stand in to clip through the wall, but not in the 3DS version.
 
Imco97 said:
Adsolution said:
The only real glitch is the 1000th lum glitch though... I still don't understand why people claim Rayman 3D to be 'glitchy as shit' and whatnot, when it has very few actual glitches. I didn't notice any of the flipped textures until Haruka pointed them out, and I never went for the 1000th lum in Rayman 3D, so a regular player likely wouldn't notice a single glitch in the entire game.
Well, there are lots of problems with sounds.
Sometimes the Hall of Doors thing plays dubble, music from the Rocket riding part continues playing after you die, music suddenly stops, oh and the shooting sound is barely hearable

Don't listen to them, Ad. I can tell that despite of the flipped textures (which is actually more a port mistake rather than a glitch), the 1000th Lum glitch, the glitched rain effect plus the blue waves of the fist, the game barely is glitched. I find stupid that the music needs to be volumed down to almost mute to have a good balance between the sound and the music but this is easily fixable, in the way I just said.

Rayman DS was the buggiest R2 of all the ones I've tried, I can ensure that.
 
RibShark said:
Hmm... yes it does, just before the boss battle, keeping to one side of the wall allows Rayman to clip through. I couldn't reproduce it on any other version than the 3DS one though, as Rayman slides off the area you need to be able to stand in to clip through the wall, but not in the 3DS version.
Hmm, with that in mind, perhaps it is possible in other versions, but not as easily done, hence why I was somehow able to do it on the PC.
 
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