Rayman 2

Which version is your favourite?

  • iOS

    Votes: 1 0.3%
  • DS

    Votes: 2 0.6%
  • Revolution (PlayStation 2)

    Votes: 94 30.0%
  • Forever (GBC)

    Votes: 2 0.6%
  • PlayStation 1

    Votes: 22 7.0%
  • Dreamcast

    Votes: 51 16.3%
  • Nintendo 64

    Votes: 20 6.4%
  • PC

    Votes: 117 37.4%
  • 3DS

    Votes: 4 1.3%

  • Total voters
    313
Probably Revolution, but some of the fist upgrades later on in the game allow Rayman to 1 hit KO some lesser pirates with a normal fist. Luckily, they do make the more powerful pirates a bit more tricky to fight, Red Henchmen will fire homing missiles, for instance.
 
Tried out Rayman 3D on my new XL and I have to say I'm impressed! the game actually handles a little better due to the different texture and sizes of the buttons. That said I do hear about the PAL version being very buggy, and I would really like to know how the NTSC version managed to get less bugs when they released so close together.
 
Hang on, the NTSC version is less buggy? That's news to me. I thought that both of them suffered from numerous texture, sound and gameplay bugs.
 
PAL and NTSC when used nowadays often means "PAL regions" and "NTSC regions" as opposed to the consoles actually using those colour encoding systems.
 
PluMGMK said:
Pardon my ignorance, but how can there be PAL and NTSC versions of a handheld game? :?
Easy. PAL versions are sold in EU countries and some Asian countries like India and United Arab Emirates and some African countries if I am not mistaking.
NTSC versions are in US, Canada, Japan, Korea, Taiwan, China...
 
Sounds like shoddy nicknaming then. I would never use TV-related technical terms to denote handheld regions personally, and I didn't think others would either. :? Oh well, live and learn!
EDIT: I realise that in TV consoles it probably erroneously meant resolution and/or framerate (rather than colour system), but it's still a much bigger leap to change the meaning of these terms from picture metrics to DRM. :?
 
I get what Plum is saying, NTSC and PAL refers to the display specifications of TVs in their respective regions, not handheld devices.
 
It's probably because it's roundabout the same regions that had the NTSC/PAL systems that also share one of either of the handheld region locks. Still, yes, confusing.
 
PluMGMK said:
EDIT: I realise that in TV consoles it probably erroneously meant resolution and/or framerate (rather than colour system), but it's still a much bigger leap to change the meaning of these terms from picture metrics to DRM. :?
It does relate to colour systems too, actually. I know that for the GameCube and Wii, if you play PAL games on an NTSC console, it's entirely greyscale. Not sure if this is this case with consoles that utilise HDMI.
 
I know my chipped NTSC PS1 console can't output a visible PAL signal (or at least not one my RGBs box can interpret) when I put a game of that region in, yet the game runs at the proper speed and functions perfectly other than that. It's weird.
 
Adsolution said:
PluMGMK said:
EDIT: I realise that in TV consoles it probably erroneously meant resolution and/or framerate (rather than colour system), but it's still a much bigger leap to change the meaning of these terms from picture metrics to DRM. :?
It does relate to colour systems too, actually. I know that for the GameCube and Wii, if you play PAL games on an NTSC console, it's entirely greyscale. Not sure if this is this case with consoles that utilise HDMI.
I have a hacked Wii and I changed deafult output to NTSC with Hack and it runs PAL and NTSC Wii games with no issue (although for Japanese one, your language of menu needs to be on Japanese or it won't display letters in-game. GameCube PAL games have issue with black screen so I need to run them with NeoGamma program and force output to PAL on console but just when running GameCube games.
 
Don't know if somebody already pointed that, but:

Gorilla_Pirate_and_Spyglass_Pirate_names_source.jpg


On the image, you can read "Pirate Barbu" under Razorbeard. Which means in English "Bearded Pirate".

Maybe this is the name of the Robot model which Razorbeard belongs (like "Gorilla Pirate" or "Spyglass Pirate").

And who knows? Maybe at one point of the R2 development, there were more than one Bearded Pirate in the Robo-Pirates army.
 
Well, it's open to interpretation, for all we know they might have not finalised a name at that point. But, without anything to really go by, anything goes I guess.
 
That's an interesting tie-in to the existence of Razor Wife.

But isn't that just a reference to the French name Barbe-Tranchante? His voice files also are denoted with 'Barbu' in several places.
 
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