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You mean letters and such? They shouldn't have; I have Polish letters among my font files too.Wiiola said:(regarding Polish characters)?
And hi, Wiiola! Long time no see.
You mean letters and such? They shouldn't have; I have Polish letters among my font files too.Wiiola said:(regarding Polish characters)?
Yes, Rayman 3 and Rayman M/Arena definitely use the same engine, with some minor differences. It is an updated version of the Rayman 2 (& Donald Duck: Quack Attack) engine, which is an updated version of the Tonic Trouble engine itself.Wiiola said:Could you please remind me if we ever came to conclusion about whether Rayman 3 uses updated version of Rayman M/Arena's engine, which is an updated version of Rayman 2's, or not? Or how the things went?
Wiiola said:I think that PK (AKA [Disney's Donald Duck] PK: {Out of the shadows}) runs on an engine that seems to be similar to the one Rayman Arena runs on (with some tweaks that are similar to those from Rayman 3) - Donald controls very closely to any character from that multiplayer game, but you have to keep pressing the jump button mid-air to break the fall, he also takes falling damage when falling from bigger heights (and in order to swing like a character from Rayman Arena would when using a purple lum, the attack button must be pressed for the duration of the action).
Wiiola said:Besides, I don't think the normal costume would work well in the last boss battle.
Shrooblord said:Wait, there's Polokus files in one of Rayman M's code files? Is this lazy dev-porting, or was he supposed to be a character at some point?![]()
Shrooblord said:I see this book is quickly turning into saerleiya's Bible of Ramen.
Maybe it depends on the console version? I tried playing the Gamecube one, too (which seems to be a lot more polished, what with better graphics in the menu, better shading effects overall, less hit points for weaker enemies, etc.).saerleiya said:Many engines are similar. But it's not only because games have similar mechanics that they use similar engines.
I know PK, I played it but it was around 8/9 years ago: Donald has a fall-slowing with his weapon, but it gives way less movement than Rayman's helicopter. Donald is also heavier in his movements and straffign is harder against enemies. The camera moves less fluently too. in my memories.
saerleiya said:Freaking final boss OP and super stylish. Too bad this game was so short, and maybe lacking balance between action and exploration. It could have been so much more. But considering where it came from (not a lot of comics around Powerduck at the beginning) it's still a good one.
I found the line in the PS2 version of the game. Dunno if it's in other versions too, but that's possible. Also, I doubt it would even work, so I'm gonna write it off as leftover data that nobody bothered to clean up.saerleiya said:Shrooblord said:Wait, there's Polokus files in one of Rayman M's code files? Is this lazy dev-porting, or was he supposed to be a character at some point?![]()
Dunno. The book says nothing about that. But hey, it says nothing about the hidden trailer of Yamakasi either.
bunnieblaster said:technical limitations
Wiiola said:So it doesn't have to be the same engine?
Wiiola said:Agreed with you. The game had so much more potential, had it been based more on the PKNA even (which was originally run in 1996-2001, along with its successor, PK2, which ran from 2001 to 2002) - now that would make for something epic, instead of going for a half-cooked idea based on a scrapped prologue for what would eventually become Pikappa (and first 13-20 issues were translated to Superduck in English).