Rayman 3

Shrooblord said:
We could make one in the Off-Topic section. Getting on it right away (after a search whether or not there is already one of course)!

EDIT:
There is now a Doctor Who thread.
Goody, now we can go back on topic here, I've always wondered if Rayman 3's swimming mechanics would work in a proper swimming level.
 
I think not as you can't actually steer anywhere. Rayman goes lower and deeper on his own it seems - at least this is so after the battle with the tripod. I don't remember if it was different before that but I think not.
 
Shrooblord said:
I think not as you can't actually steer anywhere. Rayman goes lower and deeper on his own it seems - at least this is so after the battle with the tripod. I don't remember if it was different before that but I think not.
I believe at one point Rayman 3 was supposed to have an underwater area or something, but it was scrapped...
 
One Polish article about R3 included image description along the lines of this:
Water's not obstacle Developers appearently spent some time making Rayman way easier to control while swimming. We appreciate.
So obviously underwater controls are quite shaky grounds to discuss. For me, R2 > SMG > SM64 > basically everything else allowing diving, but a lot will probably disagree.

So making whole underwater area would be controversial for everyone but fans of certain water control scheme. The "automatic depth control" would be completely senseless for whole water level, but on the other hand is quite acceptable for what it became - a single round of a "minigame".
 
stan423321 said:
One Polish article about R3 included image description along the lines of this:
Water's not obstacle Developers appearently spent some time making Rayman way easier to control while swimming. We appreciate.
So obviously underwater controls are quite shaky grounds to discuss. For me, R2 > SMG > SM64 > basically everything else allowing diving, but a lot will probably disagree.

So making whole underwater area would be controversial for everyone but fans of certain water control scheme. The "automatic depth control" would be completely senseless for whole water level, but on the other hand is quite acceptable for what it became - a single round of a "minigame".
That's the problem with video games, there hasn't been one yet that features a good control scheme underwater, and whilst Rayman's does have depth control and such, it can feel a bit "stiff"
 
Still it makes a horrible more sense than what most games did. SMG actually deployed a system with some distant similarity to R2 one, but still R2 is way better. SM64's controls are saved by, get ready, camera.
 
stan423321 said:
Still it makes a horrible more sense than what most games did. SMG actually deployed a system with some distant similarity to R2 one, but still R2 is way better. SM64's controls are saved by, get ready, camera.

Forgive me for asking, but it has been a while since I played 64, more so when the last time I played it was the DS version, but what were the swimming controls again?
 
stan423321 said:
SM64? Simple "stick rotates, buttons are for speed". DS... dunno, sorry.
Hmm, so the camera stays behind Mario, which allows for easy swimming.
 
Master4lyf1 said:
stan423321 said:
SM64? Simple "stick rotates, buttons are for speed". DS... dunno, sorry.
Hmm, so the camera stays behind Mario, which allows for easy swimming.
Yes, I played at least one different game where it does not work because camera does strange stuff from time to time, or rotations get locked suddenly.
 
In regards to Rayman, I played both the Ps2 and Gamecube versions and I prefer the Gamecube version. The only reason I sy that is because I'm a huge Nintendo fan. Apart from that, as long as you play Rayman, it's fine on any system
 
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