Not really sure, but I used d3doverrider to make it force triple buffering and vsync. Works like a charm at 60fps for the whole time. Now all I need is the widescreen fix when it comes out.OldClassicGamer said:Great. What was the main problem?
Well there's "application detection level" which seems to do nothing except take away the settings when at low. At the moment the settings are only Triple Buffering and Vsync. I turned them both on and now the game runs completely smooth at x32 resolution along with 32bit textures. Not even a single frame drop.OldClassicGamer said:Cool. What are all the options of d3doverrider?
No problem, I can wait.RibShark said:Quick update on the widescreen patch: it will be delayed slightly, but will also fix other issues such as controllers not working properly.