Rayman 3

It runs through the intro UbiSoft screen, and then gives me the typical "Rayman 3 has stopped working" dialogue thereafter.
 
Only thing I can suggest is to try fiddling around with the compatibility settings on Rayman3.exe. I've heard of this before, but I've never seen a solution.
 
Hmm, I think that one solution you posted earlier seems to have blanket fixed everything, got it running 1080p now.

I can see it shares a similar problem to R2 when it comes to FPS fluctuating, but I'll deal with for now.
 
Ah yes, sorry, was busy trying to sort meself out. Congrats on surpassing 460K, Roles! I see I've got some catching up to do, though it might be some time before I'm able to put myself to it.
 
Master said:
Ah yes, sorry, was busy trying to sort meself out. Congrats on surpassing 460K, Roles! I see I've got some catching up to do, though it might be some time before I'm able to put myself to it.

Thanks very much Master, I was quite impressed with myself to have over-taken your score! Although it did take quite a bit of time & dedication! Well I say this every time, but I really do think I'm running out of scoring talent!! hahaha :lol: :lol: I'm just very happy to be well within the top 100!
 
Congratulations on getting 460k, that was quite fast! ;)

Competition among the german players is tight, I think I'm only 4th in the national ranking at the moment. :|
 
Thanks Maz, well I put some time into it and WENT FOR IT! hahha

and Razorbeard, buahaha - you did over take me for quite a while, now I have triumphed! COME GET ME ADMIRAL!!!
 
Hmm, I've been trying to fine-tune Rayman 3 since Ribshark's helped me in getting it to run at 1080p, but I'm wondering if I can use anti-aliasing on it, also, Windows is insisting it disable scaling at high DPI for the game, not sure if it's doing me any favours, but I'll let it be known.
 
So I've heard that some debug text reading "Salle 01" can appear in the demo, but I've never heard of it in the main game before.
BoIz39c.jpg

Still not sure what it means though.

For those interested, I used the PCM glitch at the start of this level, then went into the yes/no screen in the rock carrying section, and the text appeared.

EDIT: When I exited PCM, the cutscene bars were still there. Pressing the "ENTER" button toggled on and off the text. Pressing enter during the flying section at the start of the game stops Murfy from moving. Seems like the enter button is used for debugging... I wonder what else there is that it can do.
 
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