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I think it's because of the system's overall technical simplicity. If I recall it right the PS2 was the only console of it's generation which didn't have ANY disc protection in it's available games at all. If you insert the PS2 game disc into your PC you can read it as easily as you do a regular disc.
I was attempting something similar with the various Sonic games that I was playing on my PS2, for example, in the case of Sonic Unleashed and Shadow The Hedgehog I simply opened the disc tray mid-gameplay and proceeded in the level normally until I realized that only the closest vicinity of the level is loaded, slowly the effects started to disappear, then the music, the textures, some level elements and finally the level geometry altogether.
This howewer doesn't work with every single PS2 game. I tried it with others as well and all I got was a simple eror message freezing the game stating that "The game disc can't be read" or something like this.
Try interrupting the disc reading process mid-gameplay without inserting something else and see what happens. I'm not sure about R3's data handling method, yet I'm fairly positive that the game loads the level geometry in a single data stream and not in parts as it does for 90% of PS2 Sonic games where the levels are much bigger.
I was attempting something similar with the various Sonic games that I was playing on my PS2, for example, in the case of Sonic Unleashed and Shadow The Hedgehog I simply opened the disc tray mid-gameplay and proceeded in the level normally until I realized that only the closest vicinity of the level is loaded, slowly the effects started to disappear, then the music, the textures, some level elements and finally the level geometry altogether.
This howewer doesn't work with every single PS2 game. I tried it with others as well and all I got was a simple eror message freezing the game stating that "The game disc can't be read" or something like this.
Try interrupting the disc reading process mid-gameplay without inserting something else and see what happens. I'm not sure about R3's data handling method, yet I'm fairly positive that the game loads the level geometry in a single data stream and not in parts as it does for 90% of PS2 Sonic games where the levels are much bigger.