Rayman 3

Yeah, they probably used them in all languages, I just stated the two that I know. Thanks for clarifying!
 
Yeah I’ve heard both Otto and Romeo in the game but never Gonzo’s. Makes me wonder where the name comes from then.
 
Romeo and Otto are mentioned in the name of a couple of cutscenes, and in the dialogues of the cutscene where the 3 Teensie doctors gather to treat Globox. I was about to double check the Rayman 3 files, but it seems that most of them are not longer in the folder that RayCarrot created.
 
In the room before the first highway, murphy fricking T-POSES on xbox if you just stand back enough to let the door open

He switched from tposing and normal animation by the second
 

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isnt this because the textures were broken in there? something about some textures being upside down but they didnt do anything with it in hd so we get stuff like this
Rayman_3_HD_The_Bog_of_Murk_Ugly.jpg
 
While playing around with Raymap, I found a creature which, according to RayWiki, is called Hoover. However, I couldn't find any pictures or videos of it (except of one where it looks rather weird), so I thought I could make a screenshot for the RayWiki article. For all interested, here are also its animations:
Hoover1.gif

Hoover2.gif

Hoover3.gif

Hoover4.gif

Hoover5.gif
 
What I want to know is who at Ubisoft called it a "carnivorous plant". It's clearly a piece of Hoodlum machinery, not a plant. And if it eats plums, it's not exactly carnivorous either – although was it supposed to attack Rayman too?
 
Quite peculiar indeed.
Going by his animations and appearance, I think it might be that it actually was supposed to attack Rayman. Maybe it initially started hidden inside the crate, as in the 5th animation. When Rayman got close, it possibly was supposed to jump out like a Jack in the box (4th anim) and attack Rayman (2nd animation). Rayman then probably should throw a plum in its mouth to make it go back inside its box (3rd anim) and get past it (or maybe even use the box as a platform or a spring to get to an upper level)?
 
Yeah, that sounds right. Combined with that scrapped first-person mode that the Half-Life-loving developers were working on, that could've been quite scary!
 
I think its either

Suppost to carry a plum and rayman was suppost to defeat it, which droped it


Or it was a trap, like if rayman got close to it, it would attack him


A video hacking it in

Plus, acording to TCRF
the plum is an exception, maybe it was used for another object
 
Are you referring to this paragraph?
TCRF said:
There's an unused trap plum. It was scrapped for unknown reasons. It looks like it was a plum that if the player picks, he'd be trapped by the enemy.
If so, that's clearly wrong, and comes from a misunderstanding of the video. GOT4N needed to find some way to make the Hoover model appear in the game, so he made picking up the plum change its model into a Hoover. The behaviour shown in the video has nothing to do with how the Hoover enemy was originally programmed, it's just a way to make the model show up in the final game.

EDIT: Wait, GOT4N wrote that himself? :? Nevermind then, I need to look more closely at this…

EDIT2: Congratulations on your 2000th post by the way! :teuf:
 
The Hoover is basically the same object as a plum, just in a different state (as you can see in Raymap). Maybe that's what he meant with "It looks like it was a plum [...]". However, for example a red lum and a flying hook are also the same object in a different state, even though in-game these objects seem to have nothing in common. Maybe there are other reasons speaking for GOT4Ns' (?) theory though.

Incidentally, in Raymap in CF2 you can see two plums, one in the inital position on the plant, one in the final position on the stick. I quickly looked into the scripts of the latter one and found following code:

Code:
if (!(((YAM_GenGratificator)GetPerso("YAM_GenGratificator_I1")).dsgVar_15) && _fn_p_stCustomBitsCond(29))
{
  ((YAM_GenGratificator)GetPerso("YAM_GenGratificator_I1")).dsgVar_15 = 1;
  ((YAM_GenGratificator)GetPerso("YAM_GenGratificator_I1")).dsgVar_16 = 30;
  CustomBitsProc(29, 0);
}

Basically I pretty much don't understand anything of it, but I've noticed that dsgVar_16 usually is used for points (e.g. for a Matuvu, worth 250 points, you can find "((YAM_GenGratificator)GetPerso("YAM_GenGratificator_I1")).dsgVar_16 = 250;"). If I interpret that correctly, there should be a way to get 30 points (by fulfilling the two conditions in the if), possibly meant as a reward for defeating the Hoover. In Raymap, is it possible to search through all the scripts for a certain variable (e.g. dsgVar_15) to possibly understand the conditions better?

Also congrats, StelzenBomber! :)
 
new unused enemy discovered?? cool as hell
was going to just play the game normalyl but i spontaneously decided to get both control panel and better rayman 3 and having it actually be my screen resolution (1440x900 not that big) is really really cool actually. will be replaying through the whole game like this
also at the end of fairy council some animations were kinda glitchy (until i got closer anyway) and so i got squishy teensy and murfy periodically going into his tpose which apparently has his head float. huh.
unknown.png
unknown.png
 
That's interesting, and yeah why is it a plant? :P

Congrats also StelzenBomber! :teuf:
 
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