Rayman 3

TeensieKing said:
sergiomonty said:
Both Spyro and Crash are dead now, and we can't no anything to change that :( maybe with a drastical change with ubiart framework....nah.

Guys, I've updated the articles on the wiki for every power-up of rayman 3 to expand them. Check if there's any problem please, I'm not perfect at all with english
I've edited some things in the Vortex page

Yeah, thank you, you did a great job! who found the concept art? because I tried but didn't find it.
 
sergiomonty said:
TeensieKing said:
sergiomonty said:
Both Spyro and Crash are dead now, and we can't no anything to change that :( maybe with a drastical change with ubiart framework....nah.

Guys, I've updated the articles on the wiki for every power-up of rayman 3 to expand them. Check if there's any problem please, I'm not perfect at all with english
I've edited some things in the Vortex page

Yeah, thank you, you did a great job! who found the concept art? because I tried but didn't find it.
You're welcome! I don't actually know I didn't find it,it was already there
 
By the way, last time I timed it, Lockjaw lasted 50 seconds. Not that one second difference is that significant.
 
That bootleg I found the other day turned out to be yet another romdump of Rayman 3 with a cracktro.
 
Cairnie said:
That bootleg I found the other day turned out to be yet another romdump of Rayman 3 with a cracktro.

Bah... It appears it is the same issue as the R2F you got once.
 
Yeah and I reckon most other Rayman bootlegs will be the same, but now that I have 3 bootleg carts I may as well just keep collecting them so long as I don't pay too much for them. I'm more interested in clusterfucks like that first one, but to find a Rayman one altogether is really rare.
 
I guess they just didn't like them too much. I always wonder when concept art is abandoned, because usually, the artwork looks so much better than the endresult without that art in it... it's amazing. Budget cuts or runnning out of time are logical factors in this.
 
Danone said:
Anyone know why siameses hoodlums were remove of the game?

There is no information about the cause, we only know its existance because of a development artwork that shows that kind of Hoodlum. It could be just an experimental character, or it was planned to include them in the game but for any kind of reason it was removed from the final version.
 
Haruka said:
Danone said:
Anyone know why siameses hoodlums were remove of the game?

There is no information about the cause, we only know its existance because of a development artwork that shows that kind of Hoodlum. It could be just an experimental character, or it was planned to include them in the game but for any kind of reason it was removed from the final version.
It seems to have been replaced by Spinneroos, they look a bit similar in my opinion.
 
I've tried the GOG version of Rayman 3: Hoodlum Havoc, and there's nothing new in the artworks brought in it.
 
kristaldoodle said:
Haruka said:
I've tried the GOG version of Rayman 3: Hoodlum Havoc, and there's nothing new in the artworks brought in it.

WAIT. GOG has R3 on there?

There goes my leftover summer money!
Yeah, i'm currently playing it. It is my first time playing a PC game in five years or so. It took me all the way to the Land of The Livid Dead to get the controls. Main problem is that the left Ctrl button won't work. :tssk:
 
stan423321 said:
^ THIS. Although on some keyboards I replace Z with X becauser of relatively narrow spacebar.

This is my setup:

A: Jump
Z: Grimace (healthcheck)
X: Roll
Left Shift: Walk
Left CRTL: Strafe
Spacebar: Shoot
Pad0: Look

The normal setup is rather uncomfortable for my hands. And using Right CRTL to strafe is annoying.
 
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