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I purchased R3HD on my xbox, it worked fine, completed it in ... 4 hours, i think? I just love rayman so i finished it quickly, lol. I Guess the PS3 version wasn't as patched as the xbox version? No crashes on mine.
You hath returned to us! Welcome back, my teensoid friend!Robotic Teensie said:Hi guys! Long time no see! I think it's been like half a year since I last posted here. Yeah, I've been quite busy![]()
Excellent!Robotic Teensie said:I also made an awesome multi-level-pointer cheat table that ALWAYS gets the right power-up address in Rayman 3. In other words, I can now start up Rayman 3, load up the cheat table and it'll work (normally you'd have to start the scanning process all over again every time you restarted the game).
Indeed so. Thanks.Robotic Teensie said:I figured the exact values would be helpful to get the right memory address a bit faster.
That's all very useful information! The community of hackers widens with you in its crow's nest and Droolie at its rudder.Robotic Teensie said:I used a tool called PEiD to find out Rayman 2 was written in Microsoft Visual C++ 5.0, and Rayman 3 in Microsoft Visual C++ 6.0.
ohmahgawd you rly are a robotRobotic Teensie said:Finally, I managed to decompile Rayman 2. I know that has been something some of you (including me) have been dreaming about for years.
__edi = _a8;
_t12 = *(__edi + 4);
__esi = _t12 - 1;
__esp = __esp + 8;
_t15 = 0;
if(__esi <= 0) {
} else {
_t19 = *((intOrPtr*)(__edi + 8)) + 4;
while(1) {
asm("fcomp dword [esp+0x14]");
asm("fnstsw ax");
if((_t12 & 65) == 0) {
goto L4;
}
_t15 = _t15 + 1;
_t19 = _t19 + 4;
if(_t15 < __esi) {
continue;
}
goto L4;
}
}
Actually no, it's incredibly easy, all you need is 3D Ripper DX. Interestingly, Rayman 3 is one of the few games that works absolutely flawlessly with it.Robotic Teensie said:Ripping the level's geometry? Do you mean extracting a complete map from the game files? That would be really difficult :
That's interesting. I'll try it. I had just installed an old version of Cheat Engine to use the Direct X-mess function to extract the sprites, and I managed to extract them. I'd like to be able to get a complete map though, so I'll try 3D Ripper DX.Adsolution said:Actually no, it's incredibly easy, all you need is 3D Ripper DX. Interestingly, Rayman 3 is one of the few games that works absolutely flawlessly with it.Robotic Teensie said:Ripping the level's geometry? Do you mean extracting a complete map from the game files? That would be really difficult :
Thepiratebay?Robotic Teensie said:EDIT: The 3D Ripper DX site says "Import plugin should work with 3DS Max versions 5.0-9.0, 2009 and 2011." - where can I download one of those versions? The official site only shows me the 2013 version...
Yeah, I guess I'll have to torrent it. I'll do it a little bit later; right now I'm going to analyze those textures.Adsolution said:Thepiratebay?Robotic Teensie said:EDIT: The 3D Ripper DX site says "Import plugin should work with 3DS Max versions 5.0-9.0, 2009 and 2011." - where can I download one of those versions? The official site only shows me the 2013 version...
Cairnie said:What's the filename of this, if you can find it? It looks similar to the butchered "dark Ly" design...