emshomar said:
!!Even Haruka is using it!!
Heh, nice

I thought she was using an emulator. Well, she probably did, until you released the patch.
Shrooblord said:
Robotic Teensie said:
However there are also levels here that have one-time areas (such as flying the pirate ship in the mines).
I never understood why this happens. There's no valid reason for why Rayman would be able to revisit the Iron Mountains and have everything reset to its original state (all traps reactivated, all Pirates revived, all Menhirs dug up from under the ground and all wooden doors replaced and repatched with PirateCorp Safety Patches™), save for the encounter with Uglette. It makes not a whole lot of sense.
Hmm... I think the designers wanted to make the level revisits canon.
it is conceivable the pirates have rebuilt their strongholds and repaired their dead comrades. I admit, it's very unlikely that everything would be in
exactly the same state as before, but at least it doesn't interfere with the lore.
Any story-related parts - basically every time you meet an important character, such as Ly (freeing her from that machine), Ssssam (freeing him from the cage), Axel (boss fight), Clark (healing him), Globox (freeing him), Carmen (freeing her), Foutch (boss fight), Uglette (saving her children), etc... that part will not reset because that wouldn't make sense, story-wise. When you free them, they've escaped - they're not recaptured according to the story. The same applies to killing them, healing them, etc.
But revived pirates are not important in the lore, so they can be revived.
So now when Rayman revisits a level, that can be fit into the story without contradictions. In Rayman 3, revisiting a level is definitely not canon because everything is reset - like travelling back in time. They didn't want to do that in R2 - they wanted to keep it canon. So they stripped out any parts that contradicted with the story and put everything else - the parts that are unimportant to the story - back in.
Master4lyf1 said:
In Revolution, this is kind-of addressed, though it still doesn't make complete sense, in some areas, more Pirates will appear than originally when returning, other areas may have zombified Pirates in the place of living Pirates when revisiting, however, the state of the level is reset.
Hm, I didn't know that. Even more evidence they wanted the revisits to be as much canon as possible. It sounds fun - better than replaying the exact same level.
TFDs39 said:
Robotic Teensie,I have a question:
Did you ever tried to hack Rayman 1 with Cheat Engine?
Actually someone named "Jaxxckle" did and found amazing things like playing with Bad Rayman.
Check out his videos:
http://www.youtube.com/user/Jaxxckle
I have not yet had the time to hack Rayman 1, but I sure intend to do that at some point in the future.
emshomar said:
I think Cheat Engine will not work unless you run Rayman directly and not using DOSBox or like.
Hmm, I'm not sure... well if DOSBox doesn't work I can still use your patch
I just finished The Desert of the Knaaren. The next two worlds will be a lot shorter - only 3 parts each
