Great -_-OldClassicGamer said:Awesome, glad that you got it working![]()
You refering to me? Eh heh...Master said:Hmm, perhaps you should try what Ribshark told me to use. I'll link his post when I get back.
Interesting how both the can and the rings give you the power. Maybe it tried to spawn the same can in two different places, and while the trigger may have been able to duplicate, the can and rings weren't able to, so it took one for one and one for the other?Ambidextroid said:Well what about this other glitch I found but minutes after the first one?
If you can't see, the lockjaw can is about 3 feet away from the concentric circles that radiate off it. It was again taken with the iPad, so the perspective's funny and it looks closer, but the rings are actually a bit further away. Touching either the rings or the can both grant me lockjaw power.
youtubeware said:Great -_-OldClassicGamer said:Awesome, glad that you got it working![]()
Some missing textures again! :'(
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How am I going to deactivate dynamic shadows?saerleiya said:youtubeware said:Great -_-OldClassicGamer said:Awesome, glad that you got it working![]()
Some missing textures again! :'(
I maybe have an idea about that particular problem...did you try going further into FC?
This issue happens mainly in the first room of it, and a bit less in the next ones. I actually think it's due to you having activated dynamic/static shadows in the settings. Deactivate one or both and tell us what's happening. I happened to face the exact same issue by copying Master's settings, and I realised he was activating shadows while I wasn't, thus creating the difference between my original settings and the new ones.
youtubeware said:How am I going to deactivate dynamic shadows?
Gli_Mode=1 - 1920 x 1080 x 16
Adapter=0
TnL=0
TriLinear=1
Identifier=D7B78E66-4756-11CF-0678-EC30BBC2C435
DynamicShadows=0
StaticShadows=0
Video_BPP=32
Video_WantedQuality=2
Video_AutoAdjustQuality=1
Camera_VerticalAxis=5
Camera_HorizontalAxis=2
VignettesFile=Vignette.cnt
TexturesQuality=32
TexturesCompressed=0
Language=French
I did all of that but still not working! :'(saerleiya said:youtubeware said:How am I going to deactivate dynamic shadows?
Here are a few steps to do that:
1. Open your notepad program WITH "Run As Administrator" (important, because R3 settings' file is placed in the OS Folder and it will not accept modifications if you don't do that).
2. Select "Open" in the menu of the program, then go to your OS Folder (I assume it's Windows in that case), then Ubisoft, then select ubi.ini to open it (usually, it's C:/Windows/Ubisoft/ubi.ini). It happens the file is not visible, in that case just select the good file category in the window you use to select the file you want to open.
At this point, you will probably have a more or less important list of settings, possibly separated into several categories. If there are several of them, they have headlines to describe the game they are attached to (Rayman2, RArena, Rayman3 are the most common ones).
3. Go to the Rayman3 part of the settings. Take a look at your values: if the issue you have is what I think it is, you will have Tnl=0, DynamicShadows=0 or 1, and StaticShadows=0 or 1. If the settings are not like that, put TnL=0, DynamicShadows=0, and StaticShadows=0.
4. Save your file.
5. Close it.
6. Run your game.
It should be okay this way. If you still have trouble, I won't really know where they are coming from, as I didn't have more trouble with the game after this part. Do not forget to explore the next rooms of FC, as it seems the first one is kinda...more unstable in that regard than them. I can't really explain why as I don't understand. The simple fact you already have characters' textures up means you solved the most common issue, which is TnL=0.
To help, here is what my personal settings look like. Do not take all of them as the best though: I had to leave the first line 1920x1080x16 instead of 1920x1080x32, because in the latter my game just crashes at the very beginning XD.
Code:Gli_Mode=1 - 1920 x 1080 x 16 Adapter=0 TnL=0 TriLinear=1 Identifier=D7B78E66-4756-11CF-0678-EC30BBC2C435 DynamicShadows=0 StaticShadows=0 Video_BPP=32 Video_WantedQuality=2 Video_AutoAdjustQuality=1 Camera_VerticalAxis=5 Camera_HorizontalAxis=2 VignettesFile=Vignette.cnt TexturesQuality=32 TexturesCompressed=0 Language=French
Here... I stopped quoting this image!Shrooblord said:Please stop quoting the image.
Hey Ambi, can you also stand inbetween the can and the rings to receive the power, i.e., is there a 'line of influence' between both, or is it really either the can or the rings?
youtubeware said:I did all of that but still not working! :'(
Weird...
Never tried that... And I didn't try it on Mac! (I am using Mac but running as a very real PC)emshomar said:When absolutely nothing's working, you can always try to emulate an older Windows XP mashine
VMWare Workstation works great for that, and I do that for quite some games like.... uhhmm... for example Claw seems to have some issues with my graphics card on Win7![]()
What do you mean by "FC"?saerleiya said:youtubeware said:I did all of that but still not working! :'(
Weird...
Did you go through all FC? I had some trouble only for the first level in the first few rooms...
I have Mac running as Windows 8! (Not a virtual machine, it just runs like a very real PC using BOOTCAMP)Master said:Out of curiosity, what OS do you use? You might want to modify a different ubi.ini in the appdata area if you're running vista or later.
FC is short for fairy council.
Hmm.. why not try VMWare Fusion?youtubeware said:I have Mac running as Windows 8! (Not a virtual machine, it just runs like a very real PC using BOOTCAMP)
Well, I can't use Virtual Machine, it made my Mac lag a very very lot!emshomar said:Hmm.. why not try VMWare Fusion?youtubeware said:I have Mac running as Windows 8! (Not a virtual machine, it just runs like a very real PC using BOOTCAMP)