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I'm actually pretty curious about this. While I doubt I'll be able to run it myself, every Rayman 1 port so far has had something new to offer to the table. Recent trends are typically difficulty decreasing measures (I imagine they'll have to do this for mobile) among more random changes (black music abrs on DSi). The way Rayman games change about from port to port has made me coin the term 'Ubisoft differences' to describe games with slight changes on different consoles
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It's just a shame every port of Rayman these days are based on the PC codebase. I understand it's probably an easier starting point to get hold of, but it would be nice to see something based on the PS1/Saturn version for a change...
It's just a shame every port of Rayman these days are based on the PC codebase. I understand it's probably an easier starting point to get hold of, but it would be nice to see something based on the PS1/Saturn version for a change...