Hello all! I just wanted to do one's bit and share with you some nice shaders that I found for such awesome game that is Rayman 1!!!
These are for ePSXe emulator and Pete's OpenGL2 plugin.
My configuration:
1.- Remember to change "Shader level" and turn on/off "Screen Filtering" accordingly of what you'll see noted on each shader example.
2.- Remember to enter in "..." feature (right next to "Shader effects" option) the PRECISE route for each shader, and to pick the same extension: option 5 for .slv/slf files (as in the picture) or option 3 for .fp/vp.
3.- Also pay a visit to the shader carpet you're going to use, and open any readme or an image showing you the recommended configuration, in case I missed something and when you used that shader, things doesn't look like the examples I'm posting here.
Where get these shaders?
Almost all shaders listed here are from Emu-France pack.
Want to know more?
Those folks invested
12 LONG YEARS developing shaders! Man, that's COMMITMENT!!!
Well now, let's begin!
First a picture with no shader, for comparison purposes.
CRT shader: Not my cup of tea, but since I found many variations of this shader in that pack and was a very popular request in NGEmu shader development threat, I posted it here. (Apparently one can control the amount of lines by changing shader level but I didn't try it and I'm not sure if works in all cases... for more info read ngemu thread and/or shader readme files, if there is any).
AA+Bump+NV HQ and AA+Bump Map+Natural V5 shaders: a very interesting 'texturization', that makes look like the game was running over a canvas, a fabric and similar surfaces. One can control the amount of 'texturization' by changing shader level.
Bilinear Sharp and Lanczos Sharp shaders: another interesting effect IMHO. Other comparable shaders are Jinc2-Sharper; Simple Edge Directed Interpolation (SEDI).
Check the curious effect in the purple cotton candy skies!
CComic it doesn't look too good in 2D games.
Its quite interesting how a small change, can make a shader look much better.
Actually, this is one of the few exceptions... the norm is that things look much awful when one doesn't configure the shader correctly and/or use it for games of different type that the one intended when developing it (3D shader for 2D for example).
Really cool shader if was possible to make lines thinner. That noise effect give it a very nice touch!
xBR; xSaI; 2x-5xBR; 2xBR; 5xBR; 6xBRZ; AA; AA & DDT; AA & xBR; SimoneT pure 2D games shaders: These looks extremely similar, much differences comes from how bright or dark they are. These are the best for 2D games: very colorful, smooth, and bright, awesome textures, specially for Rayman themes.
And the very best and finest, IMHO, its AA & xBR 2D + 3D FXAA Hybrid + NTSC TV colors emulation shader. Natural shaders were the ones that delivered the best colors but now NTSC colors emulation are much
brighter, crisper and delightful.
Some more images, just in case: