I posted a video in another topic yesterday about a glitch I discovered many years ago in Rayman 2. Probably best to leave it here too for posterity!
So, in Menhir Hills part 2, it's possible to turn the shell around, but doing so apparently earns you a punishment worse than a Try Again: Rayman disappears and his health starts draining, and doesn't seem to stop at zero!
I think I saw another video fairly recently about how a new Rayman+shell entity is created at the entrance of each room on that ride, and the old one is deleted. So I guess what happened here is that I activated the "delete" trigger again, but not the corresponding "create" one. The game was left with no player entity and didn't know what to do. I think something similar, but weirder, happens after 10:30 in
this video of Carrot's.
It's funny how the game seems to know that no player entity means Rayman's dead, but not that it needs to put up a Try Again screen and restart the level. Maybe they were going to put a "sudden death" in as a failsafe for accidental deletion of the Rayman entity, but only coded the health-drain and forgot the actual Try Again.

Or maybe whoever put in the health-drain assumed it would trigger the Try Again automatically, without looking deep enough into the methods handling player death. And without testing it of course, the pleb!
