Rayman Legends

Which version is your favourite?

  • PlayStation 3

    Votes: 19 7.2%
  • Xbox 360

    Votes: 14 5.3%
  • PlayStation Vita

    Votes: 6 2.3%
  • PC

    Votes: 75 28.3%
  • Wii U

    Votes: 63 23.8%
  • PlayStation 4

    Votes: 33 12.5%
  • Xbox One

    Votes: 12 4.5%
  • Switch

    Votes: 43 16.2%

  • Total voters
    265
A purple dwarf? seriously? well, we should add him to the wiki somehow... Whatever his name is, it seems to start with "W"
 
That guy reminds me of the Spongebob episode where Spongebob steals Mermaid Man's belt and turns the M upside-down.
 
Sabertooth1000000000 said:
That guy reminds me of the Spongebob episode where Spongebob steals Mermaid Man's belt and turns the M upside-down.
And forms it as the word Wumbo. Shame I hate the new episodes.
Anyways this new enemy is rather interesting. Does not appeal to me too much though.
 
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The Wii's motion controls were such an idiotic idea, until they suddenly sold so well that a PSMove and Kinect came out. They both suck major ass. Maybe the people that made PSMove also came up with PlayStation All-Stars Battle Royale...
 
Actually, the pointer was the only good idea, specially for games like pikmin, which are more confortable to play with one single stick. And the shaking thing... yeah... it's kind of dumb... good to know that they're giving less priority to that by giving us the Pro Controller and a gamepad with more than 4 buttons.

EDIT: LOL I said "fps games like pikmin... what's wrong with me? stupid brain at the morning"
 
I think the problem of Wii was the "fashion" of casual gaming. It started to appear casual games like mushrooms in a forest. Not every game takes a good advantage of the Wii's controls, RRR1 and SMG/2 were some of the fewest.
 
I don't think the Wii was a bad idea at all, it just worked embarrassingly bad. The extremely inaccurate and low DPI pointer, the crummy hardware and resolution, and the frighteningly glitch-filled motion is what made it much worse than it could have been in my opinion. Also the lack of a decent amount of remotely interesting games is another factor.
 
I don't even think it's a good idea to commercialize motion controllers while 3D vision is not quite developed. And nintendo should release a hardware that looks like something for the Wii, bordel de merde, and identify what true gamers really need, but business is business... :tssk:
And the market of video games becomes more and more a large-scale and selling production, inconsumable for true lovers. Proof : Only games that are a bit interesting with wii's motion control are indies games.
 
RayFan9876 said:
I don't think the Wii was a bad idea at all, it just worked embarrassingly bad. The extremely inaccurate and low DPI pointer, the crummy hardware and resolution, and the frighteningly glitch-filled motion is what made it much worse than it could have been in my opinion. Also the lack of a decent amount of remotely interesting games is another factor.

Well, I'm glad it isn't just me! I thought my Wii-mote was just working dodgy because of the small space in the room where I use it :P. I've always had more fun with the games that ignored the gimmick (which seems to be mainly used in a series bland sports titles). That and the Gamecube backwards compatibility :mryellow:
 
Yeah, the bad mechanics are what make it feel like a gimmick. If it would have been a much better design with much higher quality hardware, then it would have felt a little more 'real.'
 
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