Rayman Optimum

Annoying fact: Truner didn't answer for like 2 months and I still need these gfx for da new launcher.
 
LoveMetal said:
Annoying fact: Truner didn't answer for like 2 months and I still need these gfx for da new launcher.

Bitching about it isn't going to help.

EDIT: I might try to do something this Saturday, okay?
 
I'm not complaining, I just point that out because I thought you progressively deserted the RPC and this project. :)
Do that when you want.
 
rayfont.png
 
LoveMetal said:
That huge'n'nice font... Thank you, anyway ^^'

I don't quite know how to do the selection background just yet. I guess I do have an idea, but it depends on how good you are at Java or whatever you are using.
Also, the size is just to show why it's so god damn hard for me to do this shit. Instead of making sure the graphics look nice and perfect, I use huge ass sizes to make sure they look good at the required resolution. Less effort, but requires me to sit in front of a competent computer. Even said competent computer had a hard time dealing with a 10000x10000 canvas.

Anyway, font done and I hope to god you can:
1. resize it properly
2. use it with pixel perfect alignment

Because I don't think I'll be able to open the image on the Notebook I'm on usually. Though I can try if you give me proper instructions on how you want the texture to look. Better do that in private, instead of cluttering the thread up.
 
Truner said:
Better do that in private, instead of cluttering the thread up.
Of course, although I can't code anything for 2 or 3 days. :)
Also, to simplify the future code I'd prefere to have all the characters without space between them and on a single line, but if your pc too slow for an editing like that, I'll do it.
technology4617 said:
It might look nice with shadowing, though.
Swing doesn't even have a built-in rotating method (had to do this by hand, it's fucking trigonometry), and you think it would have a shadowing method ? :mrgreen:
 
Sorry that I've been away for so long, Could a libretro port be too much to handle? Libretro is basically the programming code for Retroarch and you can find out more about it HERE.
 
Well, in fact I already looked at libretro. And yes it would be a lot: different languages to handle, complicated and time consuming wrapper, reduced compatibility, and thousands of lines of code to handle and support through the time...
 
Once we are 100% done with the project, I wouldn't mind handing it to Ubisoft (given that everyone else who worked on it is also okay with it). The world deserves properly done DOSBox releases.
 
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