Rayman Optimum

technology4617 said:
I hope emshomar releases the v1.20 update soon.
Be patient, I will update it soon! It would be much much more easier if DOSBox hadn't a bug with the output. I know you have a Intel HD4400 and probably OpenGL isn't supported with your chip. I own Intel HD4000 with GTX660M optimus and can assure you I also don't have the old OpenGL support for last.
 
technology4617 said:
Now I get crashing in Rayman 1. It happened in Bongo Hills, which really sucks, since I was recording at the time.
I think i'll take a better view of it. Something horrible must have happened accidently.

EDIT: Maybe that update might fix the crashing problem in Rayman 1:
 
Hello,

I got the GOG version of the game and it was really buggued, so I stumbled on your wonderful patch and now everything is fixed. Even better, I can play it in french, like 15 years ago :D.

I just have a question regarding full screen mode in opengl. It doesn't seem to work for me, while it works in DDraw or other output modes.
Can anyone please give me the correct settings to play rayman in full screen in open gl?

Thanks in advance!
 
tidus457 said:
I just have a question regarding full screen mode in opengl. It doesn't seem to work for me, while it works in DDraw or other output modes.
Can anyone please give me the correct settings to play rayman in full screen in open gl?
Hi!
Thank you for your message! Well some newer PCs just don't support the old OpenGL mode anymore like mine. You'll need to stick simply with DDraw. The program will not stretch Rayman to your native Resolution. It will just keep the aspect on the resolution you have entered in the configurator. If your monitor supports 16:10 or 8:5 then please choose such a resolution. If you are unsure about resolution then select 'Desktop' as a resolution in your Configurator.
 
Oh the quality won't improve itself by using OpenGL. OpenGL just might improve the performance but that's all.
 
OldClassicGamer said:
Any future updates Em?
Like creating Japanese alternative intro?
Check the first post. The japanese and the american intro are included as some kind of DLCs you know :roll:
 
emshomar said:
OldClassicGamer said:
Any future updates Em?
Like creating Japanese alternative intro?
Check the first post. The japanese and the american intro are included as some kind of DLCs you know :roll:
I think he was talking about the unused Japanese intro he found.
 
Actually emshomar found that unused Japanese intro. I just made a topic and because of that, I am even more surprised he did not get my referrance.
 
RibShark said:
emshomar said:
OldClassicGamer said:
Any future updates Em?
Like creating Japanese alternative intro?
Check the first post. The japanese and the american intro are included as some kind of DLCs you know :roll:
I think he was talking about the unused Japanese intro he found.
I see, well that intro isn't fitting with the intro clip we have. It is indeed asyncronounce.
 
Can I suggest something? It would be nice if you were including the date of the creation of the new updates you do. Like this it is easier to people to track if they are missing a new update or not.
 
Haruka said:
Can I suggest something? It would be nice if you were including the date of the creation of the new updates you do. Like this it is easier to people to track if they are missing a new update or not.
Ok Good idea.
 
You could also include what things were fixed in new updates and new features.
 
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