Pirez said:Except for Super Mario World, obviously.
Colored blocks, star road. Unless you aren't doing a 100% play through, you do need to backtrack to few levels where you activated color blocks. Some levels you need to play more than once as well because different exits/paths.Pirez said:Backtracking in SMW? That's the first time I've ever heard that Oo At what part do you need to backtrack?
But when Rayman 1 does it, it's fine?Rayfist said:I wasn't huge on the backtracking personally.
Unless you're cheatingAmbidextroid said:I beat SMW withought backtracking one single time, but that's impossible in R1
You only need color blocks to get alternate paths to beat a level. While Rayman 1 needs you to have powers you get later in the game in order to get to cages which are needed if you want to get to the last level.Rayfist said:Honestly R1's backtracking just didn't bother me, it was very miniscule. I didn't know Super Mario World's was optional. I could've sworn you need some of those color blocks to proceed.
I don't think I've ever finished one of the older SM games. I have both the original and super mario bros 2 on my 3ds on virtual console, but they're both pretty hard, (and I suck, lol). Same goes for Zelda. I've never finished any of the older Zelda games, although I've definitely played most of 'em. I tend to lose track after a while and forget where I was at when I return to playing.Ambidextroid said:I've tried many times to finish SMB3 but I just kind of get bored with it. I don't know quite what it is, I think it's the level design probably. SMW never really bored me though, so I managed to make it to the end. There are also a faecal load of secrets, though I didn't sumble upon any.