Project: UnLockRay ( ULR / REL )

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Master
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Re: Project: UnLockRay ( ULR / REL )

Post by Master »

Huh, really? I know someone actually did theorise that being the case. Pretty neat to confirm.
GOT4N
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Master wrote:Huh, really? I know someone actually did theorise that being the case. Pretty neat to confirm.
It was me who theorised this at first, because the textures were in SBTC. :P
DandyGuy wrote:Did you happen to ask him about the original Rayman 2 model that was in the game?
I'll ask him.
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

DandyGuy wrote:Did you happen to ask him about the original Rayman 2 model that was in the game?
He said they didn't had an high pol at the time (as the game fucking took 3 years to develop!) so they used an old Rayman 2 model!
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Re: Project: UnLockRay ( ULR / REL )

Post by SpyroGuy »

Quality titles are often (always?) taking a longer development time, so I'm not really surprised.
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Of course, Rayman 3 is an awesome title! :D
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Also guys, about the old HUD of Rayman 2, he said they used engine of Rayman 2 and they kept making him better!
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Re: Project: UnLockRay ( ULR / REL )

Post by SpyroGuy »

Now if I ever needed inspiration,
Right about now where I lose my patience!
If I ever needed inspiration,
Right about here's where I lose my patience! :yeah: :yeah: :yeah:
Master
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Re: Project: UnLockRay ( ULR / REL )

Post by Master »

So, it was an improved R2 engine, I think quite a few fellows suspected it to be the case.
need my speed
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Re: Project: UnLockRay ( ULR / REL )

Post by need my speed »

It is absolutely amazing that this is still so active. Just jumping in here to give you all a well-deserved congratulations.

Anything of note that happened in the past few years? I remember people exploring that secret in the Tomb of Ancients, with the bridge and the cheat codes?
GOT4N
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

need my speed wrote:It is absolutely amazing that this is still so active. Just jumping in here to give you all a well-deserved congratulations.

Anything of note that happened in the past few years? I remember people exploring that secret in the Tomb of Ancients, with the bridge and the cheat codes?
Welp a loooot of things happened in past few years, most active one were 2012 to 2015ish :mryellow:
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Re: Project: UnLockRay ( ULR / REL )

Post by SpyroGuy »

GOT4N, can you ask your contact about how long the R2 model actually stayed in R3's development?
I'm asking this because of that pre-rendered cutscene where the R2 model can be seen briefly.
This suggests two different things: 1. the pre-rendered cutscenes were made early in development or 2. the R2 model was changed late in development.
Eren
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Re: Project: UnLockRay ( ULR / REL )

Post by Eren »

GOT4N wrote:Guys, I've got to talk with a developper of Rayman 3, he was really kind! I asked him a question about this screen: https://raymanpc.com/wiki/script-en/ima ... 000010.jpg

So he said that this level was one he worked on a lot! And he said this level became a snow one after so this level is an early version of Summit Beyond Clouds! The purple thing was also a lums you could grab (as in Rayman 2)
GOT4N wrote:Also guys, about the old HUD of Rayman 2, he said they used engine of Rayman 2 and they kept making him better!
YES! so finally these mysteries are solved, even if i am still curious about the cutscene where he appears with the rayman 2 model like spyroguy said :P
deton24
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Re: Project: UnLockRay ( ULR / REL )

Post by deton24 »

I'm more curious if it's possible to find out the name of compression to properly decode PC music files, for which a flat signal is coded by value 0x7. What's exactly the name of compressor? (ADPCM (IMA, etc), ogg, mp3, etc.)
But he could do another things in project.
File is: data.hst
Program uses MMX statements to decode the music he music, and sound decode function is at offset 0x42C550.
More details:
viewtopic.php?t=4782
GOT4N
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

He said the cutscene was also because they used rayman 2 model as first.
Hoozang
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Re: Project: UnLockRay ( ULR / REL )

Post by Hoozang »

Anyways, I never really understood why was the R2 model in that cutscene, any reasonable explanation?
SpyroGuy
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Re: Project: UnLockRay ( ULR / REL )

Post by SpyroGuy »

Hoozang wrote:Anyways, I never really understood why was the R2 model in that cutscene, any reasonable explanation?
Well, it was just explained partially in the posts above, so you probably should read them. :D
Eren
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Re: Project: UnLockRay ( ULR / REL )

Post by Eren »

GOT4N wrote:He said the cutscene was also because they used rayman 2 model as first.
Hey GOT4N could you ask him some informations about the scrapped water world?
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Re: Project: UnLockRay ( ULR / REL )

Post by SpyroGuy »

Scrapped water world?! That's new! :shock:
Eren
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Re: Project: UnLockRay ( ULR / REL )

Post by Eren »

Yes, there was going to be an aquatic world that got sadly scrapped :|
jellyfish-like creatures called zaqs were planned to appear in this world
Image
you can read everything here ;)
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Re: Project: UnLockRay ( ULR / REL )

Post by SpyroGuy »

I see. Considering how random yet beautiful the final section of LofLD had always felt to me, it's absolutely possible that the only reason it was included was to preserve at least SOME of the creative work that went into the creation of that aquatic place.

GOT4N, ask the guy about this stuff as well, will you? Like how far it went into development? Is our assumption true and stuff like this. I'm pretty curious. :D
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