Rayman - AFG [ALPHA #3]
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Re: Rayman - AFG [ALPHA #2]
Me too.PM can't detect you AndreGoodlum.Perhaps of e french pronounceation I think.
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AndréGoodlum

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Re: Rayman - AFG [ALPHA #2]
You were right my fault
Now it should work
Now it should work
Last edited by AndréGoodlum on Thu Jan 07, 2016 9:12 pm, edited 3 times in total.
Re: Rayman - AFG [ALPHA #2]
You're wrong.
Some users couldn’t be added as they have disabled private message receipt.
PM ignores you.
Some users couldn’t be added as they have disabled private message receipt.
PM ignores you.
Re: Rayman - AFG [ALPHA #2]
Looking really good! I think that the word you are looking for is plum.lucky3 wrote:Short update, now Rayman can jump and move on the "prune" by shooting all around (i'm not sure about the translation in english)
https://raymanpc.com/wiki/en/Plum
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Harpic fraîcheur

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Re: Rayman - AFG [ALPHA #2]
Nice work. The model of the plum looks really nice.lucky3 wrote:Feel free to record and upload your own videos of the game guys, i must say i'm quite busy atm and that would be more than welcome.
Short update, now Rayman can jump and move on the "prune" by shooting all around (i'm not sure about the translation in english)
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Ray502

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Re: Rayman - AFG [ALPHA #2]
Looking really good and lol prune.
Re: Rayman - AFG [ALPHA #2]
How my trumphet model?
Re: Rayman - AFG [ALPHA #2]
That is correct, plum is the right word
Ok just a short update, I had hard time getting the plum physic and dying-respawn system to work but now it seems to work flawlessly (at least my own tests showed no more bugs). So just like in R2, plum grow on the top of a special tree, they bounce, and sink into the water when Rayman is not on it. Now what about a few fishes to make it spicy

Ok just a short update, I had hard time getting the plum physic and dying-respawn system to work but now it seems to work flawlessly (at least my own tests showed no more bugs). So just like in R2, plum grow on the top of a special tree, they bounce, and sink into the water when Rayman is not on it. Now what about a few fishes to make it spicy
Last edited by lucky3 on Tue Oct 04, 2016 1:31 pm, edited 1 time in total.
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boomboleros7

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Re: Rayman - AFG [ALPHA #2]
Oh my god... Look at their mouth... And their eyes... What's wrong with their eyes?!lucky3 wrote:Now what about a few fishes to make it spicy![]()
Your piranhas are as scary as the ones in Rayman 2!
Re: Rayman - AFG [ALPHA #2]
Like SONIC. EXE Creepypasta eyes in Hill Zone.
Re: Rayman - AFG [ALPHA #2]
SHHHHHHH! We can't talk about That game.gamerz31w wrote:Like SONIC. EXE Creepypasta eyes in Hill Zone.
Re: Rayman - AFG [ALPHA #2]
I am god.
Re: Rayman - AFG [ALPHA #2]
STOP!incognito wrote:I am god.
Re: Rayman - AFG [ALPHA #2]
Sorry.I started this first and I shouldn't.
Re: Rayman - AFG [ALPHA #2]
Are you ready for round 2 ?DandyGuy wrote:STOP!incognito wrote:I am god.
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Ray502

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Re: Rayman - AFG [ALPHA #2]
Nice update but those piranha eyes thoughlucky3 wrote:That is correct, plum is the right word![]()
Ok just a short update, I had hard time getting the plum physic and dying-respawn system to work but now it seems to work flawlessly (at least my own tests showed no more bugs). So just like in R2, plum grow on the top of a special tree, they bounce, and sink into the water when Rayman is not on it. Now what about a few fishes to make it spicy![]()
Re: Rayman - AFG [ALPHA #2]
I like those eyes and teeth, the piranhas look deranged. 
Re: Rayman - AFG [ALPHA #2]
Well, I second that, the eyes diverge a little too much
This model is a first rough version made in ten minutes to test the fishes coding behaviours in game. The texture, model design need some more work for sure.
This model is a first rough version made in ten minutes to test the fishes coding behaviours in game. The texture, model design need some more work for sure.
Re: Rayman - AFG [ALPHA #2]
Shall I help you with modelling enemies to your fangame?
Re: Rayman - AFG [ALPHA #2]
I'll send you PM.






