Rayman - AFG [ALPHA #3]

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gamerz31w
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Re: Rayman - AFG [ALPHA #2]

Post by gamerz31w »

Me too.PM can't detect you AndreGoodlum.Perhaps of e french pronounceation I think.
AndréGoodlum
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Re: Rayman - AFG [ALPHA #2]

Post by AndréGoodlum »

You were right my fault
Now it should work
Last edited by AndréGoodlum on Thu Jan 07, 2016 9:12 pm, edited 3 times in total.
gamerz31w
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Re: Rayman - AFG [ALPHA #2]

Post by gamerz31w »

You're wrong.
Some users couldn’t be added as they have disabled private message receipt.
PM ignores you.
Raymanni
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Re: Rayman - AFG [ALPHA #2]

Post by Raymanni »

lucky3 wrote:Short update, now Rayman can jump and move on the "prune" by shooting all around (i'm not sure about the translation in english :oops2: )

Image
Looking really good! I think that the word you are looking for is plum. :wink:
https://raymanpc.com/wiki/en/Plum
Harpic fraîcheur
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Re: Rayman - AFG [ALPHA #2]

Post by Harpic fraîcheur »

lucky3 wrote:Feel free to record and upload your own videos of the game guys, i must say i'm quite busy atm and that would be more than welcome.

Short update, now Rayman can jump and move on the "prune" by shooting all around (i'm not sure about the translation in english :oops2: )

Image
Nice work. The model of the plum looks really nice. :)
Ray502
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Re: Rayman - AFG [ALPHA #2]

Post by Ray502 »

Looking really good and lol prune.
gamerz31w
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Re: Rayman - AFG [ALPHA #2]

Post by gamerz31w »

How my trumphet model?
lucky3
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Re: Rayman - AFG [ALPHA #2]

Post by lucky3 »

That is correct, plum is the right word :oops2:
Ok just a short update, I had hard time getting the plum physic and dying-respawn system to work but now it seems to work flawlessly (at least my own tests showed no more bugs). So just like in R2, plum grow on the top of a special tree, they bounce, and sink into the water when Rayman is not on it. Now what about a few fishes to make it spicy :)

Image
Last edited by lucky3 on Tue Oct 04, 2016 1:31 pm, edited 1 time in total.
boomboleros7
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Re: Rayman - AFG [ALPHA #2]

Post by boomboleros7 »

lucky3 wrote:Now what about a few fishes to make it spicy :)

Image
Oh my god... Look at their mouth... And their eyes... What's wrong with their eyes?! :shock:
Your piranhas are as scary as the ones in Rayman 2! :shock:
gamerz31w
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Re: Rayman - AFG [ALPHA #2]

Post by gamerz31w »

Like SONIC. EXE Creepypasta eyes in Hill Zone.
DandyGuy
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Re: Rayman - AFG [ALPHA #2]

Post by DandyGuy »

gamerz31w wrote:Like SONIC. EXE Creepypasta eyes in Hill Zone.
SHHHHHHH! We can't talk about That game. :|
incognito
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Re: Rayman - AFG [ALPHA #2]

Post by incognito »

I am god.
DandyGuy
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Re: Rayman - AFG [ALPHA #2]

Post by DandyGuy »

incognito wrote:I am god.
STOP! :|
gamerz31w
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Re: Rayman - AFG [ALPHA #2]

Post by gamerz31w »

Sorry.I started this first and I shouldn't.
incognito
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Re: Rayman - AFG [ALPHA #2]

Post by incognito »

DandyGuy wrote:
incognito wrote:I am god.
STOP! :|
Are you ready for round 2 ?
Ray502
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Re: Rayman - AFG [ALPHA #2]

Post by Ray502 »

lucky3 wrote:That is correct, plum is the right word :oops2:
Ok just a short update, I had hard time getting the plum physic and dying-respawn system to work but now it seems to work flawlessly (at least my own tests showed no more bugs). So just like in R2, plum grow on the top of a special tree, they bounce, and sink into the water when Rayman is not on it. Now what about a few fishes to make it spicy :)

Image
Nice update but those piranha eyes though :shock: goodness woah.
THEdragon
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Re: Rayman - AFG [ALPHA #2]

Post by THEdragon »

I like those eyes and teeth, the piranhas look deranged. :D
lucky3
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Re: Rayman - AFG [ALPHA #2]

Post by lucky3 »

Well, I second that, the eyes diverge a little too much :mrgreen:
This model is a first rough version made in ten minutes to test the fishes coding behaviours in game. The texture, model design need some more work for sure.
gamerz31w
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Re: Rayman - AFG [ALPHA #2]

Post by gamerz31w »

Shall I help you with modelling enemies to your fangame?
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Re: Rayman - AFG [ALPHA #2]

Post by lucky3 »

I'll send you PM.
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