Meanwhile I lost track of the combos in CF, so I don't know how many points we can actually get, but the matuvu tribelle combo is definitely a big step forward.
As for the hoodcamp combo, if it's no trouble could you shortly describe the combo?
Also what do you mean with "the theoretical maximum is achievable"?
Don't hesitate to post any updates on your project. I always like reading them, even if it's just a small one.
@Cut: As for the easier versions, I know what you mean, but why should you actually play the harder versions, if you can lose some points anyway.
* There is actually a 5th place, which came to my mind:
In part 3 in the vine combo it can happen that you'll fail to take the last yellow gem with a powerup (-40 points), so it can be good to have this points available, so that you won't need to restart, if it happens.
In part 1, is there actually a trick to kill the hoodblaster in time after taking the 6 yellow gem? I struggle quite a bit to do that. I practiced the combo with the lockjaw instead of the HMF, but I think that doesn't make any difference or does it?
A video which shows how to reach the hoodbooms in part 7 with the HMF in time would be helpful, but you don't need to hurry, as it should take quite a while to reach this part.
I also made some videos in part 1:
First off an attempt, which shows that it's possible to get the 3 yellow gems below the piggybank after killing the hoodblaster on the bridge. However I'm not sure, whether we can break the piggybank before the combo runs out. https://www.youtube.com/watch?v=oFz3DiNFbAU
And here's the current piggybank combo: https://www.youtube.com/watch?v=75oPRS-33M8




