Rayman 3 scores

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1234
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Re: Rayman 3 scores

Post by 1234 »

Awesome work Maz! :o The Matuvu combo in part 2 looks really complicated, I gotta agree, it is a masterpiece. :P
Meanwhile I lost track of the combos in CF, so I don't know how many points we can actually get, but the matuvu tribelle combo is definitely a big step forward.
As for the hoodcamp combo, if it's no trouble could you shortly describe the combo?
Also what do you mean with "the theoretical maximum is achievable"?
Don't hesitate to post any updates on your project. I always like reading them, even if it's just a small one. :D

@Cut: As for the easier versions, I know what you mean, but why should you actually play the harder versions, if you can lose some points anyway. :P I mean we should simply plan where we want to lose the "unnecessary" 171 points and these 4 places are all that came to my mind*. If you can get the green gem in time consistently by using the hook, then there is really no need to use an easier version, but in my first attempts I actually had some problems with it. Maybe some practice will help. :roll:
* There is actually a 5th place, which came to my mind:
In part 3 in the vine combo it can happen that you'll fail to take the last yellow gem with a powerup (-40 points), so it can be good to have this points available, so that you won't need to restart, if it happens.

In part 1, is there actually a trick to kill the hoodblaster in time after taking the 6 yellow gem? I struggle quite a bit to do that. I practiced the combo with the lockjaw instead of the HMF, but I think that doesn't make any difference or does it?

A video which shows how to reach the hoodbooms in part 7 with the HMF in time would be helpful, but you don't need to hurry, as it should take quite a while to reach this part.

I also made some videos in part 1:
First off an attempt, which shows that it's possible to get the 3 yellow gems below the piggybank after killing the hoodblaster on the bridge. However I'm not sure, whether we can break the piggybank before the combo runs out. https://www.youtube.com/watch?v=oFz3DiNFbAU
And here's the current piggybank combo: https://www.youtube.com/watch?v=75oPRS-33M8
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Re: Rayman 3 scores

Post by Maz »

1234 wrote: In part 1, is there actually a trick to kill the hoodblaster in time after taking the 6 yellow gem? I struggle quite a bit to do that. I practiced the combo with the lockjaw instead of the HMF, but I think that doesn't make any difference or does it?
It's all about how you take the Yellow Gem. Since you can't see it and just have to guess its position - and hope that you get it at a good angle - it's impossible to be consistent with this. It's "natural" to struggle with that, but at least we know it's possible.
Now, the real problem is that preferrably you'd want to hit the Hoodblaster without falling so much so that you can actually reach the vine and climb back up. I've been trying to do this for some time before my break back then, but failed miserably. Maybe you guys will have more luck...
1234 wrote: First off an attempt, which shows that it's possible to get the 3 yellow gems below the piggybank after killing the hoodblaster on the bridge. However I'm not sure, whether we can break the piggybank before the combo runs out.
I can confirm that this is possible. If you use the approach you showed in your second video (where you take the third yellow Gem by just jumping up the vines) you can just barely make it in time. I don't know if you've done any calculations, but with that being said, do you think it would be better to going back to getting both Hoodblasters in one Combo? Seems to me like those extra 2 items could come in handy for this Combo.

Nice idea btw! :up:
1234 wrote: As for the hoodcamp combo, if it's no trouble could you shortly describe the combo?
Take the 4 Yellow Gems in the last room (leave the Red Gem be for now) and then break the Pig with the Red Gem in it. Now take the Red Gem which you skipped beforehand and collect the other Gem as well. Run towards the camp, but turn around and break the other Piggybank with a curved shot. Enter the camp and break all the Pigs; collect the Gems as well. Kill the first Hoodblaster, then go into the corner to hit the Slapdash and collect the Red Gem. Shoot the other 2 Hoodlums before the Lockjaw runs out. Take the HMF and finish off the Hoodblaster next to it. Face the remaining Hoodblaster and press yourself to the wall on the right while holding the Strafe-Button. Release a charged curved shot and quickly renew the HMF, then go back to the camp. Kill the 2 Hoodlums on the right, then leave the camp through the entrance. After you've placed yourself behind the trunk, send a curved shot towards the final Hoodblaster before the HMF runs out. Run towards the previous room, drop down to the floor and break the Piggybank. Then collect the 3 Yellow and the single Red Gem without any Powersuits to end the Combo.
(Y Y Y Y P|R R P P P |Y Y Y P Y|Y Y Y Y Y|Y Hb S R Hb Hb Hb Hb Hb Hb Hb p y y y r)
And yes, this Combo is as horrible as it sounds :P
1234 wrote: Also what do you mean with "the theoretical maximum is achievable"?
I forgot what the maximum Score is, but according to the Wiki it's 127.369 (which makes sense; I think the final Combo was worth 27.120 with the last item being a Tribelle). As far as I know it was possible to accumulate enough points throughout CF that you could actually get that many points - that's what I meant when I said that "the theoretical maximum is achievable" - so playing this much harder version of the Hoodcamp-Combo should not be needed. An easier version would be to just leave out the Red Gem from within the Pig and then finish off the Combo by taking the 3 Gems on the ledge just outside the camp alongside the hidden Red Gem instead of trying to go for the Piggybank (since the timeframe on that is REALLY tight).
Cut
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Re: Rayman 3 scores

Post by Cut »

Maz wrote:Not too relevant, but I finally came around to recording some Combos for CF. Since you guys seemed somewhat interested in No-Glitch-CF, I figured I'd just post the links. The videos are really laggy for some reason but anyways, here we go:
See guys, this is exactly why I want to continue with the HH, because if we don't, someone else is just going to do all the work on his own and we won't get as much enjoyment out of it :P
No seriously though, fantastic combos. It's really a shame that we never talked about this level again after all the IPG-arguments were over, there is still a lot left to do in this level I believe. Ridiculously enough, there is still no complete walkthrough for the maximum score in CF even though this level has been figured out basically twice.

This is Rayman 3's biggest problem right now IMO, way too often there is this "well I think I know what you mean but I forgot the exact combo" feeling when we talk about a level that hasn't been in play for a while, and it's only because we have no central source of information. Maybe I should create like a free website or that, or a Google Drive? 1234's complete walkthrough-videos for levels like FC and BOM are absoultely fanstastic, and there is still a lot or R3-videos that you guys might not even have seen yet.
1234 wrote:@Cut: As for the easier versions, I know what you mean, but why should you actually play the harder versions, if you can lose some points anyway. :P I mean we should simply plan where we want to lose the "unnecessary" 171 points and these 4 places are all that came to my mind*. If you can get the green gem in time consistently by using the hook, then there is really no need to use an easier version, but in my first attempts I actually had some problems with it. Maybe some practice will help. :roll:
Oh yeah, I totally hear you. Sorry if I came around cocky or anything like that. The point is, with the new improvements in part 1 (and the tiny stuff that might be found elsewhere) we might actually get close enough to go back to the improved 2-Green-Gem-Combo. We only have to be up more than 360 points, because that's what the loss has been cut down to with this version.
1234 wrote:In part 1, is there actually a trick to kill the hoodblaster in time after taking the 6 yellow gem? I struggle quite a bit to do that. I practiced the combo with the lockjaw instead of the HMF, but I think that doesn't make any difference or does it?
Not really, the yellow gem is just in such a shitty place because it's so far in the little cavern, that it's both invisible and impossible to pick up just by walking pass the entrace.
1234 wrote:I practiced the combo with the lockjaw instead of the HMF, but I think that doesn't make any difference or does it?
Judging by animation, HMF fists might actually fly a little bit faster than lockjaw-fists, but you also never know whether the animation represents what's actually going on in the game.
1234 wrote:A video which shows how to reach the hoodbooms in part 7 with the HMF in time would be helpful, but you don't need to hurry, as it should take quite a while to reach this part.
I'll try to sort out my issues with recording. Uninstalling the Widescreen Patch should probably help a lot.
1234 wrote:First off an attempt, which shows that it's possible to get the 3 yellow gems below the piggybank after killing the hoodblaster on the bridge. However I'm not sure, whether we can break the piggybank before the combo runs out. https://www.youtube.com/watch?v=oFz3DiNFbAU
I mean, that you have been able to get the gems out of the opened piggybank in time somewhat suggest that it should be doable to get the piggybank itself in time as well. I tried this myself and most of the time I couldn't even fly towards the yellow gems, so I guess I have a little more work to do here :P
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Re: Rayman 3 scores

Post by 1234 »

Maz wrote:I can confirm that this is possible. If you use the approach you showed in your second video (where you take the third yellow Gem by just jumping up the vines) you can just barely make it in time. I don't know if you've done any calculations, but with that being said, do you think it would be better to going back to getting both Hoodblasters in one Combo? Seems to me like those extra 2 items could come in handy for this Combo.

Nice idea btw! :up:
Thanks! Also good to know that it can be done. :)

When we kill the two hoodblaster in separate combos, then the combos are worth 960 and 2980 points, in total 3940.
When we kill the two hoodblaster in one Combo, then the 6 yellow gems are worth 240 points. How many points you get for the two-hoodblaster-combo depends on how you take the gems from the last piggybank: The piggybank is item #17. When you succeed to take all 3 yellow gems from the piggybank first, then the red gems will be #21, #22 and #23 and then the combo gives you 3760 points. This verson is worth 4000 points in total.

Of course the best version would be to start with the 6 yellow gems, kill the hoodblaster on the left, break the wooden door if possible and continue with the 3 piggybanks and the rest. After killing the 2nd hoodblaster reach the next 3 yellow gems with the HMF in time. If all worked, you would gain 4880 points, which is a massive improvement, but awfully hard.
Maz wrote:I forgot what the maximum Score is, but according to the Wiki it's 127.369 (which makes sense; I think the final Combo was worth 27.120 with the last item being a Tribelle). As far as I know it was possible to accumulate enough points throughout CF that you could actually get that many points - that's what I meant when I said that "the theoretical maximum is achievable"
If you use the IPG I think you can accumulate the necessary amount of points, i.e. 127k., so there should be no need for this horrible combo.
However without the IPG you should probably be able to profit from this points, since, according to a post from MandM, we can accumulate "only" ~122k, meanwhile maybe ~123k.

And thanks for the description of the combo!
Cut wrote:Oh yeah, I totally hear you. Sorry if I came around cocky or anything like that. The point is, with the new improvements in part 1 (and the tiny stuff that might be found elsewhere) we might actually get close enough to go back to the improved 2-Green-Gem-Combo. We only have to be up more than 360 points, because that's what the loss has been cut down to with this version.
You don't need to excuse. :)
If I'm not mistaken, with the new improvement in part 1, the maximum rose to 113250 points (in case you can get 3760 points in the two hoodblaster combo, otherwise it would be 40 or 60 points lower). That means we have to play the 2 green gems combo now and we mustn't lose any points. I don't know whether I should be happy about that ... :P
Cut wrote:This is Rayman 3's biggest problem right now IMO, way too often there is this "well I think I know what you mean but I forgot the exact combo" feeling when we talk about a level that hasn't been in play for a while, and it's only because we have no central source of information. Maybe I should create like a free website or that, or a Google Drive? 1234's complete walkthrough-videos for levels like FC and BOM are absoultely fanstastic, and there is still a lot or R3-videos that you guys might not even have seen yet.
I see your point. A place, where all information is brought together would be quite great. The last attempt with the combo sheet unfortunately didn't work out completely, but if everyone's ready to try it again, then you can count me in. :wink: I don't know how exactly you want it to look like or what you imagine, so maybe we should make clear what information we want to include and in what place / order (i.e. set the structure so that everyone knows what to do)?
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Re: Rayman 3 scores

Post by Cut »

1234 wrote:That means we have to play the 2 green gems combo now and we mustn't lose any points. I don't know whether I should be happy about that ... :P
This is probably not a fair comparison because the DOTK is a super dry level, but I had a similar feeling when we found out that it's possible to actually surpass 100k in part 2 of TOTL even, and after all, it worked out well. When there is one thing that Rayman 3 has always served, it's surprises :)
1234 wrote: I see your point. A place, where all information is brought together would be quite great. The last attempt with the combo sheet unfortunately didn't work out completely, but if everyone's ready to try it again, then you can count me in. :wink: I don't know how exactly you want it to look like or what you imagine, so maybe we should make clear what information we want to include and in what place / order (i.e. set the structure so that everyone knows what to do)?
The Combo Sheet was a good attempt, and it's partially my fault that it didn't accomplish anything because I basically was too lazy to put in all the information that I already had on my computer. So maybe we can just revive that for the start and then see what else can be included?

As I maybe have mentioned already, I also wanted to work on a full text Rayman 3 walkthrough in german for all levels, and I actually made a walkthrough for the HH back in 2013, but that's the only level I finished. Maybe that's a project that might be worth to be brought up at some point, but unfortunately, levels change way too fast. I mean, even the HH-solution is outdated now :D So yeah, my "dream" is to have a fully written Rayman 3 Walkthrough as a printed book, where video-links are included as QR-codes. But let's see it that's going to happen.
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Re: Rayman 3 scores

Post by 1234 »

If you want we can use the combo sheet and see how it will work out now. :wink:
We can make a german walkthrough, but I think an updated english one should exist for each level as well, since it should be for everyone imo.

I would like to have all the combos, walktroughs etc. all together as well, so in a way I share your "dream".

In part 1 I tried the new combo and it seems to be impossible (or extremely hard) to reach the 3 yellow gems still with the HMF. Consequently it's actually better to use the lockjaw and thus it's better to kill the two hoodblaster in two different combos. So the maximum is now "only" 113190 points.

I think I finished investigating DOTK for now, I didn't find anything new. I can imagine that part 3 yet offers some points, but it's mostly about endless testing, maybe I'll return later to the level. In part 1 we could of course try the improved two hoodblaster combo where you start with the 6 yellow gems, but I don't really feel like testing it. :P
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Re: Rayman 3 scores

Post by Cut »

1234 wrote:If you want we can use the combo sheet and see how it will work out now. :wink:
We can make a german walkthrough, but I think an updated english one should exist for each level as well, since it should be for everyone imo.
I agree. Is the Combo Sheet still alive? If so, is there any link to that?
The german walkthrough is more a nostalgic thing for me. Back in the day (before Youtube even existet) all Rayman 3 walkthroughs existed in full text form and I'm basically doing a project to create a written solution that can then be printed as an actual hardcover-book. The big question for that would be, when you decide to actually make a print of it, because you have to be pretty sure, that it stays up to date for a reasonable amount of time.
1234 wrote: I think I finished investigating DOTK for now, I didn't find anything new. I can imagine that part 3 yet offers some points, but it's mostly about endless testing, maybe I'll return later to the level. In part 1 we could of course try the improved two hoodblaster combo where you start with the 6 yellow gems, but I don't really feel like testing it. :P
That sounds fair, I'll also "only" settle for a smooth 112k maximum score next week, and maybe go back to the 2-Green-Gem-Combo when the opportunity presents itself (aka new findings).

Also quick reminder, Rayman 3 Stream sunday noonb (12-1pm CEST) featuring HH1 quick showcase and HH3 exploration.
In the future, I'd also like to do some SBTC3 onstream, as that appears to be a good format for me to investigate in what MandM did in this part. His last visit on this page is 8 months ago, and as they say if the mountain doesn't come to the prophet, the prophet has to go to the mountain :P

Just to give some people an idea of what I'm working on, I attached the current (very naked) version

EDIT: actually, let's not schedule the stream yet, because I just heard that DTUCC would tune in later in the afternoon. What time would be best for you guys?
Attachments
Vollständige Rayman 3 Punktelösung.rar
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Re: Rayman 3 scores

Post by Maz »

I'm probably gonna have some time from 14:00-15:15, then 15:30-16.00, then 16:30 to 18:30, and then again in the evening. If I can't catch the whole stream then that's that, but it would be really cool if I could watch at least some of it live ;)

I also think it's long overdue that we look into SBTC3. But I'm curious, have you investigated this Part yet? And do you vaguely know what you have to go for? I recently messed around in SBTC3 myself and while I found some tiny little things, I still don't really have a clue on how to get a 33k-Combo here. The only thing I can say with almost 100% certainty is that the Green Gem has to be included, but that's about it. In the passages leading o the icy cave, I tried to look for spots where you could do flips, but to no avail so far.
Cut wrote: As I maybe have mentioned already, I also wanted to work on a full text Rayman 3 walkthrough in german for all levels, and I actually made a walkthrough for the HH back in 2013, but that's the only level I finished. Maybe that's a project that might be worth to be brought up at some point, but unfortunately, levels change way too fast. I mean, even the HH-solution is outdated now :D So yeah, my "dream" is to have a fully written Rayman 3 Walkthrough as a printed book, where video-links are included as QR-codes. But let's see it that's going to happen.
Funny, I had the exact same idea. In fact, I started on writing a Full Walkthrough (glitchless though, mind you) just a few days ago :winkgrin:

I didn't get too far, but I halfway typed out a brief introduction to the Scoring System. I wanted to write my walkthrough with "aspiring players" in mind, and found it pointless to show off all these impossibly hard combos to someone whose Score might not even be as high as 500k yet.
Instead, the explaination of R3's Scoring system was supposed to provide a basic understanding of how Combo-Mode works etc., up to giving people a feeling for how to create their own Combos to only THEN let them anywhere near the optimal plays. Do you want your walkthrough to contain just Combos, or do you think it would be a good idea to fit something like this in as well?

Other than that, I would definitely be up to writing the solutions on some of the levels (although my knowledge about Glitch-Scoring might be a little bit rusty), so if you want and/or need any help, just ask!

Oh yeah, also: The last Matuvu in CF3 for 2.500 in Combo
I swear to god, this was the first time ever that the Hoodblaster ran like this. Normally, it's supposed to be an easy hit but this guy was out to ruin me... Anyway, if you feel extra gutsy, you can also take the 3 Yellow Gems on the barrel into the Combo but that's taking a hard Combo and turning it even harder; it's up to you.
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Re: Rayman 3 scores

Post by Cut »

Maz wrote:I'm probably gonna have some time from 14:00-15:15, then 15:30-16.00, then 16:30 to 18:30, and then again in the evening. If I can't catch the whole stream then that's that, but it would be really cool if I could watch at least some of it live ;)
Okay, that's definetly going to fit into this timeframe, no worries :)
Maz wrote:I also think it's long overdue that we look into SBTC3. But I'm curious, have you investigated this Part yet? And do you vaguely know what you have to go for? I recently messed around in SBTC3 myself and while I found some tiny little things, I still don't really have a clue on how to get a 33k-Combo here. The only thing I can say with almost 100% certainty is that the Green Gem has to be included, but that's about it. In the passages leading o the icy cave, I tried to look for spots where you could do flips, but to no avail so far.
Not at all unfortunately. MandM was talking about some spots in part 3 that have been mentioned where you can do a whole lot of kickflips repetitively but that haven't been recorded on video yet, so it's probably something that must be flying over someones head, because I'm not sure what he's addressing there.
Maz wrote: I didn't get too far, but I halfway typed out a brief introduction to the Scoring System. I wanted to write my walkthrough with "aspiring players" in mind, and found it pointless to show off all these impossibly hard combos to someone whose Score might not even be as high as 500k yet.
Instead, the explaination of R3's Scoring system was supposed to provide a basic understanding of how Combo-Mode works etc., up to giving people a feeling for how to create their own Combos to only THEN let them anywhere near the optimal plays. Do you want your walkthrough to contain just Combos, or do you think it would be a good idea to fit something like this in as well?
My solution is definetly going to be for more advanced players, since I basically want to have a full walkthrough on every relevant maximum score that a level offers, but that also includes older scores like 121.099 points in LOTLD for example.

You might want to check out this: http://twinsspieleforum.net/viewtopic.php?t=1808
This is something that sfn42 did in 2006 as a basic introduciton for Rayman 3. I think just from the concept, this might be exactly what you're looking for, since I think he's right on his opinion, that people at 500k total points don't have any needs for walkthroughs. So maybe you could just create an up-to-date version fo his scoring guide and make it a separate chapter of your walkthrough?
I'm definetly including a section where I will explain important techniques and glitches that a player should know about, but I'm probably not going into such depth as sfn's Guide for example did.

Your Matuvu-Combo even got DTUCC to crawl out of his hole, so he must have been pretty impressed ;)
To quote "why didn't I come up with this myself? -_-"
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Re: Rayman 3 scores

Post by Maz »

The Look-Mode-Trick is back at it again:

https://www.youtube.com/watch?v=986vRfAi2pw

No idea what to say about this other than "WTF?!", lol. Don't know how much of an improvement that is, but I'd guess it's pretty significant. Enough to justify playing FC again after I'm done with CF - and just when I thought I'd finally be done with that level :tssk:

Edit: Yep, just checked my calculations; wins 1.620 Points over the old perfect No-Glitch-Way and 1.140 Points over the old play with Glitches. With the recent small improvement to Part 2 as well, this might just be enough to get 54k total.
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Re: Rayman 3 scores

Post by Hunchman801 »

Maz wrote:I think that's mostly because it'd be pointless, since there's Glitches in CF (the continuously respawning Hoodblaster in Part 1) and SBTC (infinite amount of kickflips on one of the fences) which would allow for an infinite amount of Points. Granted, you could hunt the other levels, but if achieving the biggest total Score comes down to who's willing to spend more time on exploiting the infinites in these 2 Parts, it kinda takes away the appeal.
That's a good point, and now you say it I'm pretty sure someone said that to me in the past already. :mrgreen:
Cut wrote:The funny thing is, I think it's exactly the opposite. The fact that not every single point counts in the majority of the levels makes this game fun and enjoyable, because otherwise, you basically would never 100% any level and at some point you would be forced to replay levels even though you played them perfectly already, just to lose less points to taking damage. I think the 100k-border is actually what keeps the game alive.
Well I didn't mean the opposite of what you said so there must have been a misunderstanding. :mrgreen:

Also, I like the idea of new text walkthroughs a lot. I suggest that you guys use the wiki for those, both the English and German versions, as it's a tool designed for collaborating in the first place. A few have been published already, but they're far from up-to-date, like this solution of the Fairy Council.

Is the stream happening by the way?
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Re: Rayman 3 scores

Post by Cut »

Maz wrote:No idea what to say about this other than "WTF?!", lol. Don't know how much of an improvement that is, but I'd guess it's pretty significant. Enough to justify playing FC again after I'm done with CF - and just when I thought I'd finally be done with that level :tssk:
insaaaaaane
so what's next, 4-Matuvu-Combo in FC3 (not kidding)? I mean, it's TAS-able and once you managed that one, there is nothing left in this part to mess up, so maybe it's worth a shot?
Hunchman801 wrote:Well I didn't mean the opposite of what you said so there must have been a misunderstanding. :mrgreen:
that's very possible.
Anyway, I think the Wiki is a very suitable platform, because it also saves me from the extra work of creating a webspace. I'm not very competent with the wiki-software, is it possible to create a separate "Portal" for Rayman 3 Scoring? You can check out the actual Wikipedia, every significant topic or science has it's own portal with links to sub-categories and important articles. Because IMO easy navigation is the bread and butter of a good walkthrough.

And yes, stream is happening.
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Re: Rayman 3 scores

Post by 1234 »

@Maz: Again, your videos left me speechless. :P Both combos look really hard.
The last time I investigated FC, I thought about pretty much the same combo (the difference was that I thought that for an optimal solution it'd be best to start with the single yellow gem, kill the hoodblaster, get the vortex, perform a SJ to get to the 5 gems on the small platform, take these gems, lower the first mushroom and then continue as in the video). However neither I nor Lance (who even used slowdowns etc.) could get the tribelle in time, so well done! :up:

One question: Can you take the last matuvu while hanging on the vine by using the look mode trick? That way you could probably get it with a powerup.
According to my sheet the first two combos in part 4 are worth 3820 points and 2640 points. With the combo as you played it in the video we win 950 points. If something what I mentioned above is doable, then we'll win even more points. With the 950 points the maximum in FC rose to 53600 points. :o
Cut wrote:Is the Combo Sheet still alive? If so, is there any link to that?
Here's the link: http://tinyurl.com/r3combos Unfortunately I can't open it, so I don't know how it looks like right now. I still guess no changes were made for a long time. :|
Cut wrote:What time would be best for you guys?
Sundays are always the worst days to predict when I'll have time, but I'll do my best to be present when you start the stream. :wink:

If you want I could write the solution for FC, BOM, LOTLD (partly) or/and DOTK (in the other levels I'm not up-to-date yet) in german or/and english. The problem is that I don't know what you are working on at the moment or what you would like to do yourself etc.. Another small problem is that I don't have MS-Word, but only the Office-Writer, so that the formatting might get messed up and you'd have to change it yourself then. [Edit: When we do it on the Wiki here, then the problem should be solved]

[Edit: If we'll use the Wiki, instead of a sheet (what would be a good idea in my opinion btw, as long as creating an own portal works), then the following text won't fit completely any more, at least the word "document"]
I think we should make this document as complete as possible and put all knowledge / experience from all players into it, so imo it should contain: a walkthrough with glitches and one without, both in full text form with a description of all combos (with easy and hard versions and with tips and videos). Also parts like CF 5, 6 or TOTL 4 should be treated like all other parts and thus be fully described. Once we're done with it, we could also include something like a table with the amount of each item in the game / levels / parts / combos, at least for me it'd be interesting to know e.g. how many yellow gems each level offers etc.. A table with the amount of powerups could be included as well. Something else what could find place in this document are videos or descriptions of findings which were not relevant for any combo, like useless glitches or the weird things in DOTK3. Of course it's not really important, but we might include it if you all want.

I'd also suggest to already set up the structure of the entire document (so far as it's possible), so that we know how it should look like, what's done already and what has to be done yet.
Last edited by 1234 on Sat Sep 10, 2016 6:02 pm, edited 1 time in total.
Cut
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Re: Rayman 3 scores

Post by Cut »

1234 wrote:If you want I could write the solution for FC, BOM, LOTLD (partly) or/and DOTK (in the other levels I'm not up-to-date yet) in german or/and english. The problem is that I don't know what you are working on at the moment or what you would like to do yourself etc.. Another small problem is that I don't have MS-Word, but only the Office-Writer, so that the formatting might get messed up and you'd have to change it yourself then. [Edit: When we do it on the Wiki here, then the problem should be solved]
The document is more like a personal side-project for myself, to have a piece of memory for game that I now spent 13 years of my life with. It's my idea of a "100% walkthrough" for Rayman 3, and since it's supposed to become a printed book at some point. And right now, I have no clear idea about how extensive I want it to be. But it's going to be german only.
1234 wrote:If you want I could write the solution for FC, BOM, LOTLD (partly) or/and DOTK (in the other levels I'm not up-to-date yet) in german or/and english. The problem is that I don't know what you are working on at the moment or what you would like to do yourself etc.. Another small problem is that I don't have MS-Word, but only the Office-Writer, so that the formatting might get messed up and you'd have to change it yourself then. [Edit: When we do it on the Wiki here, then the problem should be solved]

I think we should make this document as complete as possible and put all knowledge / experience from all players into it, so imo it should contain: a walkthrough with glitches and one without, both in full text form with a description of all combos (with easy and hard versions and with tips and videos). Also parts like CF 5, 6 or TOTL 4 should be treated like all other parts and thus be fully described. Once we're done with it, we could also include something like a table with the amount of each item in the game / levels / parts / combos, at least for me it'd be interesting to know e.g. how many yellow gems each level offers etc.. A table with the amount of powerups could be included as well. Something else what could find place in this document are videos or descriptions of findings which were not relevant for any combo, like useless glitches or the weird things in DOTK3. Of course it's not really important, but we might include it if you all want.
This is exactly what I would like to create for the Wiki, that's also why I was asking for a separate Rayman 3 Portal, so that everybody can easily navigate to the pages that he's interested in. So IMO our first major step should be to create the structure for the wiki, and make clear what and how much content we want to see there. I'm fully with you, it should be as extensive as possible. And these walkthroughs should be in english of course.

So I hope this isn't too confusing.
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Re: Rayman 3 scores

Post by 1234 »

What should the document include actually? Should it "only" be a german walkthrough or should it contain more? Also I guess you want to make this document on your own, do you? I'm just asking, because I don't want to write a german solution when there's actually no need. :winkgrin:
Cut wrote:This is exactly what I would like to create for the Wiki, that's also why I was asking for a separate Rayman 3 Portal, so that everybody can easily navigate to the pages that he's interested in. So IMO our first major step should be to create the structure for the wiki, and make clear what and how much content we want to see there. I'm fully with you, it should be as extensive as possible. And these walkthroughs should be in english of course.
We are in complete agreement here, at first the structure, then the content. And easy navigation has a very high priority for me too.

Unfortunately I didn't create anything on the Wiki either, so I don't know, whether an own portal can be created. We'll have to wait for an answer from Hunchman801 I guess, or find out on our own.
Last edited by 1234 on Sat Sep 10, 2016 6:43 pm, edited 1 time in total.
Cut
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Re: Rayman 3 scores

Post by Cut »

https://youtu.be/_FLaLKSrFuA

Steamrolling!
I'm also working on some improved crown combos in LS3, let's see if I can get some done this weekend.
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Re: Rayman 3 scores

Post by Cut »

live @ twitch.tv/fluorineer
1234
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Re: Rayman 3 scores

Post by 1234 »

Nice stream Cut. :up: It's always interesting to look at something like that, because you always learn something, also it's great to see you live and not just a username as here.
I think I didn't miss much, only 5 min or so. Unfortunately I couldn't read the comments, maybe I need to be logged in for that?

On weekends (from Friday evening to Sunday afternoon) I usually can't play R3 unfortunately, since the free time varies a lot then etc., but now this time's pretty much over, so I think I can continue with HH now. I got a great introduction to this level, so I know where we are right now and what ideas are flying around, so thanks! :mryellow: Now I only need to update my sheet to know the amount of points we can get in each combo and each part.

A few notes:

1.) In HH2, when you jump to the closed door and then hold the look mode button, you can somehow stay in midair and sometimes even move up a little bit. Yet I didn't successfully skip the door by doing that, but I'll take a look at it today.

2.) Of course your finding in LS is really amazing. I simply didn't come round to reply (as explained above). Immediately after a short edit of my last post I logged out without even noticing that you posted the video. I guess the max's now 43480 points? :o

3.) A small tip: You can make savefiles for every part, so that you don't have to play through e-g. part 1-4 when you want to reach part 5 to test an idea. For DOTK after each part I returned to the desktop, opened "C:\Users\<Username>\AppData\Local\VirtualStore\Program Files\Ubisoft\Rayman 3\GAMEDATA\SaveGame", copied the DOTK-file to my documents, renamed it to DOTK2 or so and then copied this file back. I think that's quite useful, because then you can always enter whatever level you want. :wink:

4.) I actually used CheatEngine once too, e.g. to take a look at FC1 out of fun. Anyway, I found an easier way to find the needed variable: When you have the vortex, the variable is 0, throttle copter sets it to 1, lockjaw to 2, rocket to 3, HMF to 4, nothing to 5. It's easier to remember I think.

5.) The glidewalk for PC works as follows: a) Enter and exit the look mode b) Jump c) Ativate the helicopter (and hold the button) d.) Hold the look mode button e) enter and exit snapshot mode (the buttons from "c)" and "d)" should be still held). f) Glidewalk
Notes: As said in the stream it only works on places where the camera isn't moving freely, like HH1 in the beginning or in DOTK 1 as soon as you enter the area with the green liquid.
You should also not grab any ledge before, which was also said in the stream I think.

I hope that's all I wanted to say. Maybe I'll set up an account on twitch for the next time, so I can post comments immediately and won't forget to mention anything.

Unfortunately I'm not made for multitasking, so I couldn't come up with any ideas for what you were trying or for new combos in general. Your approaches were very great though, so I gotta test these soon too. :winkgrin:

In DOTK we've reached a new max. within ~ one week, so let's see how far we'll be in HH at the end of the week. :)
Last edited by 1234 on Sun Sep 11, 2016 8:02 pm, edited 1 time in total.
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Re: Rayman 3 scores

Post by RibShark »

1234 wrote: 1.) In HH2, when you jump to the closed door and then hold the look mode button, you can somehow stay in midair and sometimes even move up a little bit. Yet I didn't successfully skip the door by doing that, but I'll take a look at it today.
I also noticed that when trying to find a method of passing the door (that happens in fixed-camera areas where the camera follows you), but I was unable to use it to get past it.
1234 wrote:3.) A small tip: You can make savefiles for every part, so that you don't have to play through e-g. part 1-4 when you want to reach part 5 to test an idea. For DOTK after each part I returned to the desktop, opened "C:\Users\<Username>\AppData\Local\VirtualStore\Program Files\Ubisoft\Rayman 3\GAMEDATA\SaveGame", copied the DOTK-file to my documents, renamed it to DOTK2 or so and then copied this file back. I think that's quite useful, because then you can always enter whatever level you want. :wink:
It is worth noting that RaySaves provides save files for every level in the game, although points are set to 0.
1234 wrote:5.) The glidewalk for PC works as follows: a) Enter and exit the look mode b) Jump c) Ativate the helicopter (and hold the button) d.) Hold the look mode button e) enter and exit snapshot mode (the buttons from "c)" and "d)" should be still held). f) Glidewalk
Notes: As said in the stream it only works on places where the camera isn't moving freely, like HH1 in the beginning or in DOTK 1 as soon as you enter the area with the green liquid.
You should also not grab any ledge before, which was also said in the stream I think.
There are loads of fixed cameras in the game. They all have a potential (apart from the ones that follow you like I mentioned above) to glidewalk, even on PC. There is a game state (I call it the ledge grab state, as that is one of the main factors that affect it) which dictates whether you can do certain glitches, such as this one. When you grab a ledge, or enter certain levels in different ways (some levels will cause the state when you enter from a menu, but not from when you enter via another level. Other levels are vice versa), the state is set and you can't do a lot of glitches that fixed-camera areas cause. When you pass through certain other areas (one such example is the tunnel before the wooden gate in SBtC2), the state (if set) becomes unset and you can perform the glitches again. I'm thinking of making some videos to explain all the glitches in this game, and the concepts surrounding them.

For those who haven't seen it, here is the video of me getting past the gate at the start of HHQ2 without killing the heckler (I get it successfully at around 4:35): The fixed camera in this area above the boxes behaves strangely and often does not exist. I can make it exist 100% of the time by:
a) Not killing the Hoodmonger Officer
b) Going into the area near the Officer, so the camera moves close to the floor.
c) Going into the area next to the crates, and then performing a moonglide to get on top of the crates.

Getting on top of the crates by climbing them causes the fixed camera area to not exist.
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Re: Rayman 3 scores

Post by 1234 »

RibShark wrote:I also noticed that when trying to find a method of passing the door (that happens in fixed-camera areas where the camera follows you), but I was unable to use it to get past it.
You can use this trick to get somehow on the door. Unfortunately you can't stand there, but it's better than nothing ... Maybe you can immediately after you got there do a launching trick or something like that before falling down?

Your trick is quite great too, so thanks for the video! Unfortunately you have to kill some hoodlums before.
RibShark wrote:It is worth noting that RaySaves provides save files for every level in the game, although points are set to 0.
Yes, but only to every level I think or am I wrong?
With the "trick" I mentioned, you could enter every part of the game, e.g. when you are in the snowboarding part (SBTC part 3) you can copy the savefile before starting a new level. Then you can use the copied savefile to enter the snowboard-part whenever you want without having to play the ship-part and the long second part before.
Of course you should only use this for testing and not for improving your score. :P
RibShark wrote:I'm thinking of making some videos to explain all the glitches in this game, and the concepts surrounding them.
This could be interesting. :)
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