As the game progresses, this value increases after every level is completed (except for bonus levels), and also after some level-parts. Once the end of the game is reached, this value is 0x26. Even completing the final boss does not (even temporarily) change the value to 0x27. The value needs to be 0x27 or higher for 2D Nightmare to unlock. The only way I can think of that could possibly increase this value further is completing all 10 of the bonus levels that you get on the GBA version by connecting to the GameCube version. If that doesn't work, then I guess the developers of the GameCube version checked to see whether the value was >0x26 rather than >=0x26.PluMGMK wrote:Wait a minute, how come this information isn't on the wiki, or even in the documentary?RibShark, [url=https://raymanpc.com/forum/viewtopic.php?p=1148401#p1148401]way back in March[/url], wrote:I JUST UNLOCKED 2D NIGHTMARE:
[vid]
Granted, this is with emulators, but no cheats were used on the GameCube (on the GBA I edited lums to 1000, which unlocked 2D Madness, then unlocked every level, which unlocked 2D Nightmare).
Not sure what triggers this, I'll have to look into it.
EDIT: I know that the trigger is:The exact cheat (CodeBreaker) that, when used on the GBA version (either US or EU region), triggers the GameCube version to unlock 2D Nightmare is:
- Not related to any progress made on the GameCube version of Rayman 3.
- Not related to progress made on collecting Lums or Cages in the GBA version of Rayman 3.
- Maybe related to progress made in unlocking levels, bonus levels (in game kind, not GameCube connection kind) or worlds.
Code: Select all
3203FFF5 0027Did you ever figure out why a legit 100% GBA game apparently never worked?
Rayman 3
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Re: Rayman 3
Re: Rayman 3
Well, the game runs an updated version of the RayEngine2, we could call it the RayEngine3, the fact is that the game still has a retro compatibility with the R2 file system in the console version seemingly, you can do that with Jedi Outcast and Quake 3 and I bet it would do the same as the two games uses the same engine.Miss-Cerasus wrote:Not sure if I should had posted this in the Glitch thread, but I will post this here because it is Rayman 3 related and kinda creepy.
Long time ago, I've played Rayman 3 for PS2 and got the silly idea to switch cd's while Rayman 3 was still running. I put Rayman Revolution in it but not sure if someone else did that before, but strange noises appear. Even Rayman Revolution soundeffects and music appeared. It was cool but creepy as I heard Ly speaking. Does someone have an explanation for this? Rayman 3 was still playable despite putting Rayman Revolution in it. Only if I pressed "start" the game freezed! This works in every world of Rayman 3 and each world plays different Rayman Revolution soundeffects or music. I think I even heard unused stuff!
You only must play Rayman 3, press the blue button on the PS2 to switch cd's and put Revolution in it. Close it again and wait few seconds and you'll hear it.
It was so scary and it still is! You can try it out if you own a PS2, Rayman 3 and Revolution! But I am not sure if it's harming the PS2 and the games. My PS2 is almost older than 10 years and it does not destroyed my console nor the games. If someone else wants to test it out, you maybe can record it XD
Believe me I've done this many times and it is creepy as fuck! I guess it is music corruption or something else which triggers it!
Congrats for the nightmare that was 2d Nightmare Rib !
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PluMGMK

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Re: Rayman 3
Ah yes, schoolboy error! I think it could have been a lack of communication though. Like, maybe the GC team said, right, there are 39 levels to unlock, and the GBA team never thought of saying, actually, there's no way for us to save the unlocking of the 39th. So, not quite as silly, but still extremely frustrating for the end-user!RibShark wrote:If that doesn't work, then I guess the developers of the GameCube version checked to see whether the value was >0x26 rather than >=0x26.
Anyway, well done! I just put some of this info on the wiki, does it make sense?
Re: Rayman 3
Guys you remember that bug that occurs in versions of Windows above XP that makes impossible for Rayman to charge his fist and go forward-left ? To all Rayman scorers around here, the bug is absent when the game is ran from Wine with a Win 2000 profile.
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Master

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Re: Rayman 3
I always thought that was just ghosting, I've got a similar problem with Rayman 2.
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Adsolution

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Re: Rayman 3
It is, just get a mechanical keyboard.
Re: Rayman 3
It is definitely a ghosting issue. Probably 90% of the keyboards that exist in the market aren't prepared to deal with simultaneous key strokes, especially when combined with special keys like Ctrl, Space, Shift and Arrow keys. I highly advice you to upgrade your keyboard to one where the manufacturer clearly claims to be equipped with N-Key Rollover (Either 6KRO or NKRO thought this last term is the best one) because there many alleged gaming keyboards that badly claim to be "anti-ghosting" while in practice they really aren't prepared for the combinations with special keys. If you need a brand of reference I can totally recommend ASUS' mechanical gaming keyboards, which is the brand I currently use and I am 100% satisfied with it.incognito wrote:Guys you remember that bug that occurs in versions of Windows above XP that makes impossible for Rayman to charge his fist and go forward-left ? To all Rayman scorers around here, the bug is absent when the game is ran from Wine with a Win 2000 profile.
Re: Rayman 3
Ah okay, thanks for the advice, I'll think about it when I'll go in France, where I am you basically only find post apocalyptic quality stuff. 
Re: Rayman 3
just like ratchet and clank trilogy got hd remastered edition for ps3 and reboot on ps4 rayman 3 should have its reboot on ps4
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PluMGMK

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Re: Rayman 3
ASUS? I'll definitely bear that in mind, I should really replace the mucky old relic I'm typing this with!
Re: Rayman 3
Yeesh, the sound of my keyboard is driving me mad, and to be honest, I think it does the same to my surroundings...
http://i.imgur.com/cg5ySGV.jpg
http://i.imgur.com/cg5ySGV.jpg
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PluMGMK

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Re: Rayman 3
Thanks for that, never seen a modern AZERTY before! So it really is as bad as I've heard…
Also I just realized that I'd prefer to get a keyboard that doesn't have a Windows logo on the Super and Compose keys, but I suppose that's a pipe dream…
Also I just realized that I'd prefer to get a keyboard that doesn't have a Windows logo on the Super and Compose keys, but I suppose that's a pipe dream…
Re: Rayman 3
Modern ? Oh, I just bought it for my birthday back in 2013 I think ? For only 4 €
but since it felt on the ground many times to the point of having it's housing completely dislocated on the front and still working at the moment (albeit it needed to be fixed a year ago) I guess it was a pretty good deal, ow gosh I miss so much my Alienware keyboard, it almost gave me a boner to see it lighted up.
I still do not understand why AZERTY is considered as awful though, it is probably because of the fact I use it since I'm one year old...

I still do not understand why AZERTY is considered as awful though, it is probably because of the fact I use it since I'm one year old...
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PluMGMK

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Re: Rayman 3
By "Modern" I mean an actual computer keyboard, as opposed to something one might see in a museum, like a typewriter. 
Why is AZERTY awful? Well, for example, as I understand it you've got an "é" key. Then Shift+é is 2, right? So you can't even type É on Windows without using an Alt-code (how are French keyboards handled on Linux btw?).
Meanwhile, if I want 2, I press 2 (Shift+2 is a double-quote, but in America it's the @ symbol instead, which is stupid and a pain in the backside in certain situations – so this ain't perfect either!). If I want é, it's Alt Gr+E, and if I want É, it's Alt Gr+Shift+E. Same for any other vowel (except Y, which is probably because the character ý isn't really used outside Iceland, right?).
I had heard about those penguin-keyboards all right! Still, getting one that also doesn't ghost (which is what this conversation was originally about) probably won't be trivial…
Why is AZERTY awful? Well, for example, as I understand it you've got an "é" key. Then Shift+é is 2, right? So you can't even type É on Windows without using an Alt-code (how are French keyboards handled on Linux btw?).
Meanwhile, if I want 2, I press 2 (Shift+2 is a double-quote, but in America it's the @ symbol instead, which is stupid and a pain in the backside in certain situations – so this ain't perfect either!). If I want é, it's Alt Gr+E, and if I want É, it's Alt Gr+Shift+E. Same for any other vowel (except Y, which is probably because the character ý isn't really used outside Iceland, right?).
I had heard about those penguin-keyboards all right! Still, getting one that also doesn't ghost (which is what this conversation was originally about) probably won't be trivial…
Re: Rayman 3
Well that combination never really mattered for me, I'm too used to it, if I have to type on two keyboards at the same time I can still use the numpad.PluMGMK wrote: Why is AZERTY awful? Well, for example, as I understand it you've got an "é" key. Then Shift+é is 2, right? So you can't even type É on Windows without using an Alt-code (how are French keyboards handled on Linux btw?)
Btw, Linux handles it great, for the console it is pretty straightforward but to be honest to set it up with a lightweight window manager is pretty much a pain in the ass for the newbie user, however, once done, it works perfectly, but I recently came into an issue with Linux IoQuakeIII, the thing can't map the numbers and I have to struggle and loose a precious time in order to take my machinegun...
Curiously YamagiQuake2 has absolutely no problem with it, While Darkplaces Quake shares the same problem...
It ain't, it is a basic keyboard with a sticker !PluMGMK wrote:I had heard about those penguin-keyboards all right! Still, getting one that also doesn't ghost (which is what this conversation was originally about) probably won't be trivial…
But however, the illusion is good enough to fool you.
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The_Real_Razorbeard

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Re: Rayman 3
Rayman 3 is...interesting. I myself actually got it...sometime around when it was still new-ish? Maybe? Memory's a bit foggy on the exact time frame, but it was far from old at the time, is the point. Heck, I remember the whole reason I knew it existed/was going to exist was because of that ad for it on the back of Rayman Arena's manual. I really wanted it, largely because I absolutely adored Rayman 2. 2 was the first game I'd played that wasn't either edutainment or based on a movie, and the sheer imagination it displayed blew me away. I was particularly fond of the Robo-Pirates, seeing as I was a big fan of both robots and pirates at that age, my little mind could barely comprehend the awesomeness created by combining the two.
That said, while they were no Robo-Pirates, from the moment I saw my very first Hoodmonger in that ad in the manual, I found the Hoodlums fascinating. Their strange, stitched together bodies, big (and yet simultaneously, small) round eyes, and extremely fashionable choices in headgear struck me immediately. The Hoodoo was my favorite though, as I was also a fan of wizards when I was younger (Though I wasn't that into Harry Potter, surprisingly), and liked their lanky, slim designs besides. Not to mention that music. It was the best track in the game and the devs clearly knew it, seeing as it played during the credits too. The Hoodboom was a pretty close second though, with those vibrant colors and crazy eyes. Not to mention those lovely little plum-juice exposives he lobbed around.
Plus, they had a striking leader, too: André, the Dark Lum Lord. What a selfish, whiny, bully he was. Although I've grown to somewhat resent the more comedy-themed approach the game took in my adult years, I'll admit that André was a fun villain, regardless.
That said, however...yeah, I have some issues with how Rayman 3's story played out. Looking at all the scrapped content we've been able to glimpse art of in the years since the games release, it's clear that earlier on in development, things were on track to be a bit more like previous installments, tonally; there was going to be a lot more indigenous wild-life, such as the Bontons and Glutes, not to mention the myriad of animals that would've been largely background elements that were cut. Even some of the art for the Hoodlums seemed to depict them as slightly more menacing, mystical looking foes.
And then there's the Knaaren. The Knaaren seem oddly out of place given the final construction of the game's narrative. A tribe of nigh invincible (to those not of their kind at least) warriors with a culture revolving around an avian God said to be a bringer of night? What on Earth is a concept that interesting doing in this game that's largely a comedy? My gut tells me it was a concept from earlier, possibly more serious iterations of the game's story that ended up staying in due to being sound design-wise, not to mention Reflux's role in the plot. They seem to be the last real remnants of the more mystical tones that Rayman 2 had within the final game, what with all the murals around depicting a history of antagonizing Teensies and the general atmosphere of the Desert of the Knaaren on the whole.
I blame the tone shift on Ancel being busy with the King Kong game, mostly. Although he too would take the series in a more comedic direction with the Rabbids upon his return, things might've been different if he had helmed Rayman 3 directly, especially working on it with the mindset that it was to follow Rayman 2.
All that said, however, I do still really love Rayman 3. Mostly due to it's gameplay; it's a lot tighter and more satisfying than 2's, especially the combat. Plus, the score system was a great way to give the game replay value, all the little (and big) secrets hiding gems and other goodies were great fun to find. It still had a good deal of charm, and the more humorous take wasn't terribly done or anything, even if some of the jokes were a little odd at points. It was still very much a Rayman game. Unlike Raving Rabbids and it's endless sequels and spin-offs. I still hope we get a proper follow-up to it someday, even if it's simply in a 3D Rayman game, rather than something in the same continuity again.
To close, I'd like to say that Reflux's Second form and onwards scared the shit out of me as a chlid. Brrr...
That said, while they were no Robo-Pirates, from the moment I saw my very first Hoodmonger in that ad in the manual, I found the Hoodlums fascinating. Their strange, stitched together bodies, big (and yet simultaneously, small) round eyes, and extremely fashionable choices in headgear struck me immediately. The Hoodoo was my favorite though, as I was also a fan of wizards when I was younger (Though I wasn't that into Harry Potter, surprisingly), and liked their lanky, slim designs besides. Not to mention that music. It was the best track in the game and the devs clearly knew it, seeing as it played during the credits too. The Hoodboom was a pretty close second though, with those vibrant colors and crazy eyes. Not to mention those lovely little plum-juice exposives he lobbed around.
Plus, they had a striking leader, too: André, the Dark Lum Lord. What a selfish, whiny, bully he was. Although I've grown to somewhat resent the more comedy-themed approach the game took in my adult years, I'll admit that André was a fun villain, regardless.
That said, however...yeah, I have some issues with how Rayman 3's story played out. Looking at all the scrapped content we've been able to glimpse art of in the years since the games release, it's clear that earlier on in development, things were on track to be a bit more like previous installments, tonally; there was going to be a lot more indigenous wild-life, such as the Bontons and Glutes, not to mention the myriad of animals that would've been largely background elements that were cut. Even some of the art for the Hoodlums seemed to depict them as slightly more menacing, mystical looking foes.
And then there's the Knaaren. The Knaaren seem oddly out of place given the final construction of the game's narrative. A tribe of nigh invincible (to those not of their kind at least) warriors with a culture revolving around an avian God said to be a bringer of night? What on Earth is a concept that interesting doing in this game that's largely a comedy? My gut tells me it was a concept from earlier, possibly more serious iterations of the game's story that ended up staying in due to being sound design-wise, not to mention Reflux's role in the plot. They seem to be the last real remnants of the more mystical tones that Rayman 2 had within the final game, what with all the murals around depicting a history of antagonizing Teensies and the general atmosphere of the Desert of the Knaaren on the whole.
I blame the tone shift on Ancel being busy with the King Kong game, mostly. Although he too would take the series in a more comedic direction with the Rabbids upon his return, things might've been different if he had helmed Rayman 3 directly, especially working on it with the mindset that it was to follow Rayman 2.
All that said, however, I do still really love Rayman 3. Mostly due to it's gameplay; it's a lot tighter and more satisfying than 2's, especially the combat. Plus, the score system was a great way to give the game replay value, all the little (and big) secrets hiding gems and other goodies were great fun to find. It still had a good deal of charm, and the more humorous take wasn't terribly done or anything, even if some of the jokes were a little odd at points. It was still very much a Rayman game. Unlike Raving Rabbids and it's endless sequels and spin-offs. I still hope we get a proper follow-up to it someday, even if it's simply in a 3D Rayman game, rather than something in the same continuity again.
To close, I'd like to say that Reflux's Second form and onwards scared the shit out of me as a chlid. Brrr...
Re: Rayman 3
I had first an ASUS Echelon and it was phenomenal during the period of time that I used it. It even had 2 USB ports integrated so it was really useful when I wanted to quickly check out a USB Stick or to play with the Xbox 360 controller. However I had to send it to repair as I started to have a double-key pressing issue in few keys but sadly in the end they couldn't return me it as the national provider of the product had been discontinued it (So I have no idea what's the situation in other countries) so the shop had to refund me and I had to do other pick. I was sad as I loved the keyboard in every aspect. Ironically, I ended upgrading to an ASUS Strix Tactic Pro, which was about to have been my first choice almost two years ago when I was choosing a new keyboard to replace my old one that I used for 7 followed years. I got without the integrated USB ports sadly but in the other hand I have macro keys now if I ever want to setup special key combinations but for now I have nothing set. I do not have complaints about it so far as the quality is identical to Echelon.PluMGMK wrote:ASUS? I'll definitely bear that in mind, I should really replace the mucky old relic I'm typing this with!
@The_Real_Razorbeard
I actually would like to see a return of the Knaaren in a future 3D Rayman game. They are part of my favourite things in Rayman 3.
Re: Rayman 3
I personaliy really liked the knaaren, and really liked the stealth style of the desert of the knaaren, I would also definitely like them to reappear at some point even though I doubt they will, and about what you said about the story, I personaliy never really minded it but I feel like the comedy direction was a bit weak, and sometimes annoying. I myself can't really hate R3 since It was the first Rayman game I played, but I can definitely see it's flaws.
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The_Real_Razorbeard

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Re: Rayman 3
Same here! Heck, I've already seen fans come up with some pretty neat ideas in relation to them. If you haven' t already, I'd recommend looking up salShepherd on DeviantArt. They had a sort of alternate take on Rayman 3's story that branched off around the introduction of the Knaaren called 'Worlds Below.' It's never come out in it's entirety, despite a lot of it clearly having been thought out, but what art there is related to it is all very impressive and quite intriguing. Here's an example:Haruka wrote: @The_Real_Razorbeard
I actually would like to see a return of the Knaaren in a future 3D Rayman game. They are part of my favourite things in Rayman 3.
Bringer of Night by salShepherd
If you're curious, from the description I gather this is meant to depict Leptys possessing the body of Reflux. Here's a link to the Rayman folder of their gallery if you're interested.
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Dart

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Re: Rayman 3
Personally I think I've come to appreciate the comedy from this game a lot as I've gotten older, a lot of games that are comedy heavy like Ratchet & Clank don't hold up nearly as well today.The_Real_Razorbeard wrote:Plus, they had a striking leader, too: André, the Dark Lum Lord. What a selfish, whiny, bully he was. Although I've grown to somewhat resent the more comedy-themed approach the game took in my adult years, I'll admit that André was a fun villain, regardless.
Honestly I'm more so glad that their budgeting and assets went more into making each world feel more alive. One my biggest problems with Rayman 2 (from a modern standpoint mind you) is that nearly all of the environments don't feel "real," like how all the landscapes awkwardly curve upward so you don't leave the level or how the sky scrolls with the camera. Is it a shame that they couldn't add more, yes, but I would highly doubt Ubisoft would shell out the funds to extend the development peroid when they also were making Beyond Good & Evil and Prince of Persia at the time.The_Real_Razorbeard wrote:That said, however...yeah, I have some issues with how Rayman 3's story played out. Looking at all the scrapped content we've been able to glimpse art of in the years since the games release, it's clear that earlier on in development, things were on track to be a bit more like previous installments, tonally; there was going to be a lot more indigenous wild-life, such as the Bontons and Glutes, not to mention the myriad of animals that would've been largely background elements that were cut. Even some of the art for the Hoodlums seemed to depict them as slightly more menacing, mystical looking foes.
So not to be an ass, but I need to correct you here. Ancel was working on Beyond Good & Evil at the time, not King Kong. Ancel would also eventually leave Rayman Raving Rabbids midway into having the wii's development kit as a majority of people wanted to change the game into a comedic party game instead of a more dark action game. If you want to Ancel's original vision for the game, look no further than RRR's initial teaser trailer.The_Real_Razorbeard wrote:I blame the tone shift on Ancel being busy with the King Kong game, mostly. Although he too would take the series in a more comedic direction with the Rabbids upon his return, things might've been different if he had helmed Rayman 3 directly, especially working on it with the mindset that it was to follow Rayman 2.




