Rayman 3 scores

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1234
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Re: Rayman 3 scores

Post by 1234 »

Good luck with that! :)
In the next time I'll also try to find a good strategy for PC without using any of the extreme combos. Then, when there'll be more time, I might also try to improve my score by following the strategy.


Btw., out of curiosity I calculated the points for a potential combo for the IPG version. Roughly the combo would go like this:
You start equipped with the throttle copter on the ground. Take there as many items as possible and also get the green gem for 9000 combo points. Then kill the hoodlums and use the combo time to fly upwards and reach the gems on the spiral stairs or the other nearby gems in time. Take the gems and perform a SJ (which we'd have to find yet) to be able to get the 12 gems at the top before the combo time runs out. Afterwards kill the hoodstormers (at least 6 of them), convert the lums (except the last one) and continue with the elite monger in the next room. Finish the combo with the lum and as many yellow gems as possible.

Actually the only problem I see is the SJ. The rest should be just a matter of optimization.
I calculated that the combo would be worth about 29000 combo points, so it should be a massive improvement. :o Therefore I guess that for IPG-players it might be worth looking for such a SJ. One possible spot might be on the lower rotating platforms, maybe.


Edit: A small update: I thought a bit about part 1 of TOTL and maybe found an improvement - at least for the PC-version. However we'd have to make following connection possible at first:
Take the last gem at the end of the hallway which is leading to the pillar-room. Then jump on the nearby pillar, jump again to get the lockjaw (don't take the gem there though) and then, in the same jump, helicopter towards the gem on the next pillar and take it.

The problem here is less the time, but more that it's very hard (or impossible?) to get the lockjaw and the next gem in one jump. I tried it shortly, but I could only make Raymans' hair touch the gem, which unfortunately doesn't count as taking it. If we can do it nevertheless, then the following should be possible as well:

Get the lockjaw and quickly proceed toward the secret room. Collect the gems there, break the piggybank and kill one of the hoodblasters (I guess you have to weaken him before). Now head for the pillar room. On your way kill another hoodlum, convert the lums and take the 3rd, 5th and 7th gem in the hallway. Then succeed in the above described connection. Take (if possible) all gems in the room, renew the lockjaw and return to the previous room, while collecting the remaining gems in the hallway. Clean up the entire room and finish the combo with the two gems behind the fabric and the nearby piggybank + its gem.
If you are fast enough, on PC you could get the four aforementioned items in the middle of the combo, then quickly climb up and continue with the gems on the stairs etc.. That way you can end the combo with the wooden door.

The (single) hoodstormer combo then would go like this: Break the upper cage with the 12 gems. Take the 12 and the following gems. Slide down and get the first gem on the wooden platform. Fall down and exit the room. Take the first gem, pass the second one and jump to the third gem which is on the grid. Take the other one on the grid as well and quickly run toward the hoodstormer. On your way get the gem which you've passed before. Kill the hoodstormer, convert the lum and get the remaining gem on the wooden platform above.

If everything works out, we'll be able to get up to 580 points more (on PC). On console it probably wouldn't make such a big difference, but there the points probably are not too necessary anyway. :P
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Re: Rayman 3 scores

Post by Ray502 »

Bump.

Out of all the R3 worlds, the one I'm in need of improving my score the most is SBTC. My score is about 78k, but I'm in a really good shape to get to 85k. The only problem is I can't collect that green gem in the final part after many attempts.

I keep on restarting and restarting just to get that jump right, but I fail 9/10 times. And when I do suceed, I'm usually off to the left. It's getting to the point of being frustrating.

The question is: how can I get that jump right?
1234
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Re: Rayman 3 scores

Post by 1234 »

The green gem in SBTC part 3 can be quite frustrating indeed. So, unfortunately there seems to be no method to get this gem really consistently, at least I don't know any. However, as you wrote, it seems to help to stay on the left side and then, shortly before you jump, move a little to the right. You can also see it e.g. in Mountain Goat's video.
Other than he did in the video, when I played the combo I didn't collect all 5 yellow gems before jumping down to the green gem, but only the first 4. So, after taking the 4th gem I moved already to the left side. That way I had more time to position myself correctly before the jump.
Once I found that out, my success rate became actually quite reasonable, so maybe this small trick will help you too.

Apart from that practice, patience and some luck should do the trick, I guess. :wink:

Good luck with the combo! :)
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Re: Rayman 3 scores

Post by Ray502 »

Thanks for the info and video link! I haven't tried it again but I'll be sure to give an update if I'm successful.

EDIT: I'm going to invite you R3 scorers to take part in a scoring challenge in the Challenge of the Month. Stay tuned for more details.

EDIT 2: Here is the challenge I invite y'all to compete in.
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Re: Rayman 3 scores

Post by Dark_Shadow »

Wow! Congratulations MandM81! I don't come often on the Rayman PC (one time a year at least haha !), and i'm surprise to see it's possible to reach the symbolic 900k points level!
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Re: Rayman 3 scores

Post by MandM81 »

1234 wrote:Btw., out of curiosity I calculated the points for a potential combo for the IPG version. Roughly the combo would go like this:
You start equipped with the throttle copter on the ground. Take there as many items as possible and also get the green gem for 9000 combo points. Then kill the hoodlums and use the combo time to fly upwards and reach the gems on the spiral stairs or the other nearby gems in time. Take the gems and perform a SJ (which we'd have to find yet) to be able to get the 12 gems at the top before the combo time runs out. Afterwards kill the hoodstormers (at least 6 of them), convert the lums (except the last one) and continue with the elite monger in the next room. Finish the combo with the lum and as many yellow gems as possible.

Actually the only problem I see is the SJ. The rest should be just a matter of optimization.
I calculated that the combo would be worth about 29000 combo points, so it should be a massive improvement. :o Therefore I guess that for IPG-players it might be worth looking for such a SJ. One possible spot might be on the lower rotating platforms, maybe.
I've been busy with exams, so I haven't had the chance to look into this yet. It's an interesting idea though. I did in the early investigation into part 2 try to find SJs on the spiral staircases as well as the rotating platforms. I didn't find any, but with a potential outcome of 29k points for IPG players, it could be fun to revisit.

Have you managed to find any SJs?

I'll try to play part 1 for a good score in the near future. Also, I'll try to work with the last Hoodstormer to see if I can squeeze a few more points out of it. :P
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Re: Rayman 3 scores

Post by MandM81 »

Dark_Shadow wrote:Wow! Congratulations MandM81! I don't come often on the Rayman PC (one time a year at least haha !), and i'm surprise to see it's possible to reach the symbolic 900k points level!
Thanks! Yeah, I'm quite pleased to reach that milestone. :D
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Re: Rayman 3 scores

Post by 1234 »

MandM81 wrote:Have you managed to find any SJs?
Yet I haven't found a SJ to make the idea possible, but I'll look into that soon after the exams (i.e. in about 2-3 weeks).
Then I might also give this level or/and CF a shot as well, since in both levels my score could be improved by quite many points (at least by ~7k points each). I'm already looking forward to that. :D

Some weeks ago I also revised the DOTK walkthrough (structure, content, mistakes etc.); I've changed quite a bit. I'll upload it on the Wiki in the near future.

Hope you will do (or did) well in your exams! :)
1234
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Re: Rayman 3 scores

Post by 1234 »

As promised, I uploaded the DOTK-walkthrough. I tried to make the structure similar to Maz' FC-walkthrough. However there are still some differences. The greatest one is that instead of making a list of the videos, I've made some tables which, beside the video links, also include the points for the combos etc.. I hope that's ok (one problem I see is that now the heading "overview" for this subsection doesn't seem quite fitting as this section now is approx. as long as the written-out walkthrough itself :P ).
Actually the entire walktrough turned out much longer than originally intended, so if you want to shorten something or generally make some changes just go ahead and change it.
Also, since I don't play R3 on console, I didn't know all the necessary information for console players. Nevertheless I could include some of the points for the combos with the Lums-glitch and also the current console-maximum, thanks to MandMs calculations a few pages back.

As for TOTL 2, I looked quickly into this part and found a SJ, which should make the idea for IPG-players possible. The spot for the SJ is on one of the (lower) rotating platforms; I could do it on the right corner. The good thing is that there are the two yellow gems, so that you can take one of these just before performing the SJ. The SJ itself is very effective, meaning you'll get launched up quite high and quite fast. Also you automatically take some of the upper yellow gems during the SJ.
Summarized I think that the chances that IPG-players will be able to get about 129k in TOTL are quite good. Nevertheless SJs during combos are always very annoying and hardly managable, so it'll probably be only theoretical value.

On another note, I found a video which shows how to exit the first area in DOTK part 3 without taking any gem (>>video<<). Some time ago I also saw a video which shows a effective SJ in the room with the knaaren who is protecting a blue can (>>video<<). Putting this together, it should be possible to include the two gems, which we couldn't pass until now, in the vine combo. One problem is that I couldn't reproduce the glitch in the second video yet, so I'm not sure whether it'll work on PC. Does anyone know whether this can be done there?
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Re: Rayman 3 scores

Post by PluMGMK »

Hey, good to see some activity in here again! :)
I know this isn't really score-related, but I figure this is a good place to ask. Speaking of DOTK3, do you guys know if there are any videos of that trick where you get past the Knaaren at the beginning only to be teleported back to the start? I'm quite curious to see that.
1234
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Re: Rayman 3 scores

Post by 1234 »

I couldn't find the video which I was looking for, however I stumbled across this one; here a Glidewalk was used to pass the knaaren.
If you want to try the teleport yourself, you can also use the following way without any glitches: At first lure the knaaren to the other end of the hallway. While they're walking towards you, go a few steps back to get out of sight. Then return to the hallway. You'll see that the knaaren are walking back towards their initial place. Now when you approach them, they sometimes (or maybe even often) turn to the right. This makes it possible to pass them from the left side, since the knaaren at the back don't have a protecting shield. Unfortunately this method is not completely consistent, so maybe there is a better one. :wink:
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Re: Rayman 3 scores

Post by PluMGMK »

Cool, thanks! :) That's so freaky.
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Re: Rayman 3 scores

Post by Ray502 »

I discovered that months ago. I was really disappointed when I found out there were no secret high scoring gems. :tssk:
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Re: Rayman 3 scores

Post by Ray502 »

Bump.

I discovered a (new?) glitchless method on how to combo the green gem in SBTC part 1 for 9.000 points.

Grab the Lockjaw and finish off at least 3 mechanical fish. You might have to defeat more because you need to let two fish appear at the back of the boat and one (or two) on the right side near the net of yellow gems. Get the Lockjaw again and go into strafe mode as far away from the right sided cannon as you can. Fire a curved shot and quickly run to get the Throttle Copter. Collect 4 yellow gems with the Throttle Copter while shooting the cannon one time. Leave one yellow gem on the top and one close to the Throttle Copter. Jump, shoot the cannon again at the right time, collect the two remaining yellow gems, get the Throttle Copter and run quickly to get the yellow gems and the green gem, the last yellow one without the Throttle Copter. 12.330 points.

Attempted it twice and got it both times.
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Re: Rayman 3 scores

Post by 1234 »

Sorry for the little late answer and the recent inactivity.

Regarding SBTC, the combo actually has been found already. Maz made a video of it.
Thanks anyway for sharing the idea; I actually like this method more than the one with the glitch. :mryellow:

Good luck passing 800k points; just approx. 1k points left! What level do you intend to improve to pass this milestone? SBTC? :P

By the way, I looked in my video folder and found some older videos which I wanted to upload, but haven't done for some reason, until now. So, in case someone's interested, here are the preparations at the beginning of LOTLD 2 (of course this preparations are only relevant for the 126k-points-maximum), an alternative version of the preparations (easier and safer, but you lose up to 100 points) and the grim keeper combo in LOTLD 2.
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Re: Rayman 3 scores

Post by Ray502 »

Yeah, I might have to go back to SBTC again. 87k now, but I still feel there's room for improvement. :)

Did get the green gem in part 3 to reach 87k. Got really excited because I almost gave up on it. But now I have to get it again for sure. :roll:

Oh well, getting 800k will be worth the restarts. :D
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Re: Rayman 3 scores

Post by 1234 »

87k in SBTC is actually quite good. :up:
Since only 1k points are missing, maybe there'll be an easier level than SBTC, which you might improve before, like CF or DOTK (unless you have already about 105k-111k points in these levels anyway). If you still choose SBTC, then good luck with the green gem!
Actually SBTC was also the level I played to pass 800k. :winkgrin:
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Re: Rayman 3 scores

Post by Ray502 »

I passed 800k! 804k total, as I improved my SBTC score from 87k to 93k. :mryellow:

But now I don't really know where to go to improve my score. I'm considering SBTC (yes, again :P) and DOTK, but maybe I should take a shot at FC 'cause it has been awhile since I last improved that score.

My scores
The Fairy Council: 37159
Clearleaf Forest: 104739
The Bog of Murk: 90528
The Land of the Livid Dead: 121385
Desert of the Knaaren: 106832
The Longest Shortcut: 41270
The Summit Beyond the Clouds: 93105
Hoodlum Headquarters: 104752
The Tower of the Leptys: 104496
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Re: Rayman 3 scores

Post by 1234 »

Congratulations! :teuf: That was actually really fast. Also, cool scores!

I think your scores in LOTLD, LS and TOTL are good enough for now; in CF, DOTK and HH you might improve your scores to about 109k-111k next; and in FC, BOM and SBTC you could possibly gain the most points by now.
However I'd say that in general the level which you want to improve the most, is the right one to choose. :D
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Re: Rayman 3 scores

Post by Cut »

If someone is interested, I'd do a Rayman 3 stream this evening @ twitch.tv/fluorineer

EDIT: alrighty, didn't expect much resonance in this short of a time :P but it will definitely happen if you guys like and if we can agree on a day that would fit well for most people. Got some stuff going in HH and of course there's always a ton of stuff that's waiting for being looked into
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