Rayman 1 speedrunning

A new run has just been validated on speedrun.com!

Designer - All Levels in 01h 09m 19s by HauntedQuest - 1st place

Submitted: 25/05/2021
Platform: PC

HauntedQuest said:
Addition of in-game times: 1:00:28

 
It's pretty evil all right, you have to time your turnaround exactly to hang onto the ledge and not end up in the lava! It's unintuitive apart from everything else, but then so are many of the boss fights in the game. :mefiant:
 
New runs have just been validated on speedrun.com!

Any% PS1 - USA in 01h 21m 10s by chirchri - 8th place

Submitted: 29/05/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7

Link to video:

Damageless in 03s by Thextera - 3rd place

Submitted: 24/05/2021
Platform: PlayStation 2
Region: USA / NTSC

Additional details:
  • RTA Time: 2h 10m 00s
  • Hit Total: 1


Beat Mr Skops in 01h 03m 22s by jorisyo - 6th place

Submitted: 01/06/2021
Platform: PlayStation
Region: USA / NTSC

jorisyo said:
Terrible allegro

Link to video:
 
A new run has just been validated on speedrun.com!

Any% PS1 - USA in 01h 19m 48s by chirchri - 6th place

Submitted: 04/06/2021
Platform: PlayStation
Region: USA / NTSC

chirchri said:
dreams do come true

Additional details:
  • Model: Duckstation x7

Link to video:
 
That's a weird one with it only saying 3 seconds...
 
Wait why does it say only 3 seconds, but 2h 10m 00s RTA?
That's a weird one with it only saying 3 seconds...
I think they use the number of seconds to register the amount of times they got hit, and then log the time in a secondary column. This way, runs are ordered by hit count, and then time. It's rather hacky, and rightly so, since speedrun.com is for speedrunning and not other types of challenges, but I guess they still wanted to post their failed no-damage runs. :lol:
 
A new run has just been validated on speedrun.com!

Beat Mr Skops in 53m 19s by chirchri - 1st place

Submitted: 07/06/2021
Platform: PlayStation
Region: USA / NTSC

chirchri said:
can still be improved

Link to video:
 
I think they use the number of seconds to register the amount of times they got hit, and then log the time in a secondary column. This way, runs are ordered by hit count, and then time. It's rather hacky, and rightly so, since speedrun.com is for speedrunning and not other types of challenges, but I guess they still wanted to post their failed no-damage runs. :lol:
That makes a lot of sense! Thanks for the explanation.
 
New runs have just been validated on speedrun.com!

Beat Mr Skops in 58m 39s by KnowledgeTainer - 6th place

Submitted: 09/06/2021
Platform: PC

KnowledgeTainer said:
1st Battle vs Skops
Final Hit and Die Same Time............


Beat Mr Sax in 18m 28s by KnowledgeTainer - 10th place

Submitted: 09/06/2021
Platform: PC

KnowledgeTainer said:

 
I think they use the number of seconds to register the amount of times they got hit, and then log the time in a secondary column. This way, runs are ordered by hit count, and then time. It's rather hacky, and rightly so, since speedrun.com is for speedrunning and not other types of challenges, but I guess they still wanted to post their failed no-damage runs. :lol:

Oh I see, this makes sense then.
 
New runs have just been validated on speedrun.com!

Mr Skops' Stalactites: Beat the Level NG+ in 26s 899ms by chirchri - 1st place

Submitted: 19/06/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Crystal Palace: Beat the Level NG+ in 01m 31s 680ms by chirchri - 1st place

Submitted: 19/06/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7

 
For anyone wondering what the rules are for NG+ ILs, there you go:

  • You can use all the powerups
  • You don't have to collect any cages
  • You don't have to do any bosses
  • Playstation runs only
 
New runs have just been validated on speedrun.com!

Twilight Gulch: Beat the Level NG+ in 15s 550ms by chirchri - 1st place

Submitted: 26/06/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Bongo Hills: Beat the Level in 05m 37s 966ms by kronkie10 - 1st place

Submitted: 29/06/2021
Platform: PlayStation
Region: USA / NTSC

kronkie10 said:
Should be pretty hard to beat this

Additional details:
  • Model: Duckstation x7


The Hard Rocks: Beat the Level in 03m 38s 832ms by kronkie10 - 1st place

Submitted: 29/06/2021
Platform: PlayStation
Region: USA / NTSC

kronkie10 said:
Very optimal Hard Rocks, in between strat and super jump would be the only improvements

Additional details:
  • Model: Duckstation x7


Mr Stone's Peaks: Beat the Level in 05m 50s 733ms by kronkie10 - 1st place

Submitted: 29/06/2021
Platform: PlayStation
Region: USA / NTSC

kronkie10 said:
This one can still be improved

Additional details:
  • Model: Duckstation x7

 
For anyone wondering what the rules are for NG+ ILs, there you go:

  • You can use all the powerups
  • You don't have to collect any cages
  • You don't have to do any bosses
  • Playstation runs only
Yeah, that's because regular ILs are done in the course of a regular full-game run. Which makes me realize, were the route to ever change, it would all go to hell. Not that I see it happening though. :P
 
New runs have just been validated on speedrun.com!

Bongo Hills: Beat the Level in 05m 36s 733ms by chirchri - 1st place

Submitted: 30/06/2021
Platform: PlayStation
Region: USA / NTSC

chirchri said:
how interesting

Additional details:
  • Model: Duckstation x7

Link to video:

Any% PS1 - USA in 01h 24m 29s by Destabilize - 15th place

Submitted: 30/06/2021
Platform: PlayStation 2
Region: USA / NTSC

Destabilize said:
Sub 1:23 next

Additional details:
  • Model: SCPH-9000X

 
Yeah, that's because regular ILs are done in the course of a regular full-game run. Which makes me realize, were the route to ever change, it would all go to hell. Not that I see it happening though. :P
The only thing I can think of is a glitch that would save some of the backtracking, but there isn't even that much of it in a PlayStation run.
 
New runs have just been validated on speedrun.com!

Any% PS1 - USA in 01h 19m 28s by chirchri - 5th place

Submitted: 02/07/2021
Platform: PlayStation
Region: USA / NTSC

chirchri said:
today is friday

Additional details:
  • Model: Duckstation x7

Link to video:

Pink Plant Woods 2: Beat the Level in 01m 03s 633ms by EightSixThree - 1st place

Submitted: 03/07/2021
Platform: PlayStation
Region: USA / NTSC

EightSixThree said:
SkopsGasm optimal

Additional details:
  • Model: Duckstation x7

 
The only thing I can think of is a glitch that would save some of the backtracking, but there isn't even that much of it in a PlayStation run.
I don't really see it happening though: for the PlayStation version, only a few cages remain that cannot be broken the first time the level is visited, and I'm having a hard time thinking of a glitch that would allow us to reach them with Rayman's early-game abilities.
 
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