Yeah, it's my original version of the game, so it's got a little something special to me.

And it has the best first phase of Bongo Hills, no doubt!
It's interesting to see the impact of the version differences on the run: with the different cage locations, there appears to be more in-level backtracking, which feels a bit more Rayman-ish in my opinion (though it's just an impression and I might be totally wrong here), and there's more backtracking overall, with all forest levels being revisited. Not having to beat Mr Skops because the exit sign at the beginning of the level wasn't removed is quite a notable difference, too.
As for the run itself, while I'm sure it could be improved by not dying twice in the first phase of Mr Dark's Dare (ouch!) and not failing the clown skip so many times in the second phase, and better execution overall, I'm still really curious how KOR_131 is still five minutes behind
Mr_R's current world record, so I'll definitely watch that later. But man, getting five hits in a row on the last transformation of Mr Dark was quite something. What are the odds, really?
I also wonder how the PC version compares to its PlayStation counterpart in terms of theoretical, humanly attainable best time. I mean, currently the record for the latter is almost three minutes less, but kronkie and Thex are not running the PC version anymore (or at all), so it's probably seen a lot less progress in the last few years. I understand that they don't want to switch every now and then though: the games are so similar, yet so different with the cage placements, and so much boils down to building the right automatisms in speedrunning that it would be extremely confusing to run both.