The final version of RayWiki is available!

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Re: The final version of RayWiki is available!

Post by Fifo »

Hunchman801 wrote: Tue Jun 13, 2023 11:00 amLike I said earlier, it's a great start, thanks a lot Fifo for helping with this!
No problem, I’m happy I get to help out! :D
Hunchman801 wrote: Tue Jun 13, 2023 11:00 amAs for suggestions:
  • I would recommend that you start from scratch and ditch the old Vector.css, as it's full of obsolete and broken code.
Yeah, I noticed. Sadly, my CSS skills are lacking. Even the current copy of Vector-2022.css is quite messy with me just copying/pasting stuff from Chromium’s Dev Tools. It’s just a rough draft anyway; I’ll eventually re-do and comment it properly.
Hunchman801 wrote: Tue Jun 13, 2023 11:00 am
  • The logo needs to be the same size as in the current layout, and you can ditch the text right next to it.
Hm, I don’t think Vector-2022 was designed for that, unfortunately. :(

Vector-2022 can use multiple versions of the logo, see $wgLogos. Out of them all, only the ‘icon’ version is required, which gets displayed alongside the site’s title:
MediaWiki.org wrote:it should be a square and should be nominally 50×50 pixels if SVG, or 100×100 pixels if raster in order to support HiDPI. SVG however is recommended. […] Note that other skins typically require a larger icon if they support this, so using an SVG instead is recommended as it will scale correctly across all of them.
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Re: The final version of RayWiki is available!

Post by Master »

Haha, a fair attempt made, tho I see trying to toy with MediaWiki is as finicky as I remember from the last skin migration xD

...Was that back in 2013? Damn time has flown 😭

I appreciate that when I made the suggestion I might have come across as a smidge entitled, that wasn't the intent, I know full well web dev is hard and I was aiming more for a heads-up than be a demanding project manager xD apologies if that came across as such 😅
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Re: The final version of RayWiki is available!

Post by Fifo »

Master wrote: Fri Sep 01, 2023 1:17 am Haha, a fair attempt made, tho I see trying to toy with MediaWiki is as finicky as I remember from the last skin migration xD
Yeah, it ain’t easy, there’s lots of stuff to do
Master wrote: Fri Sep 01, 2023 1:17 amI appreciate that when I made the suggestion I might have come across as a smidge entitled, that wasn't the intent, I know full well web dev is hard and I was aiming more for a heads-up than be a demanding project manager xD apologies if that came across as such 😅
Nah don’t worry about that, I actually coincidentally thought of it on my own!
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Re: The final version of RayWiki is available!

Post by Master »

Haha fair do's then, I hope it's atleast a fun bit of tinkering for ya xD
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Re: The final version of RayWiki is available!

Post by SilverLum »

I still have to add the information that was given to me by the Rayman renderer and 3D modeller "M. Hauss" about the mysterious Ly model believed to be for Rayman 3, but I am finding it difficult to traverse and understand how to edit the Wiki. I am not very tech savvy otherwise I would add it myself, but can someone correct the record that the Ly model was actually to test an animation software developed by Ubisoft to mimic stop motion animation? He also mentions this was one of the first passes to envision the characters in 3D, so there is no telling where this could have been from. This was a conversation from the beginning of the year. (Little side tangent but he also told me he was uncertain as to why Ly was scrapped from Rayman M, having been the one to make the render with her in it.)
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Re: The final version of RayWiki is available!

Post by ItzalDrake »

Thank you for letting us know!
I have now updated the Ly page with this new info :mrgreen:
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Re: The final version of RayWiki is available!

Post by Elite Piranha »

The plot thickens. I guess we will never know the real reason why Ly was not a playable character in Rayman M.
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Re: The final version of RayWiki is available!

Post by Hunchman801 »

Guys, could you please have a look at my latest comments in the Magician's talk page here and share your opinion? It's about correcting an error that was pointed out by boombo over ten years ago but never acted upon.
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Re: The final version of RayWiki is available!

Post by Droolie »

Hi, I'm not sure whether to post this here or in the Rayman Legends thread, but I was wondering about the Livingstone article on RayWiki: https://raymanpc.com/wiki/en/Livingston ... _spin-offs

Currently it features an image of a Legends enemy that resembles the Lividstone, but I think it shouldn't be considered one.
"Lividstone" or rather "Livingstone" is a name originating from the famous explorer, so it makes sense for the guys in the explorer outfits, but not so much for the Legends enemies.
In the game files, the Legends enemy is called "Jacquouille" instead, whereas "Lividstone" still exists separately as the enemy from Rayman Origins. The Jacquouille enemy name comes from the character in the French comedy movie Les Visiteurs, in which a count from medieval times and his squire end up traveling to the present, and this leads to a lot of funny situations in which Jacquouille is often the butt of the jokes. From what I remember, I would describe him as dumb, a bit gross and mischievous. So this is actually the perfect name for the enemy of the medieval world in Legends.

Perhaps the article should be split up, or should at least distinguish between the two enemy types. Because while they're clearly based on the same design, the similarity isn't that much more than the one between Francky and Giant Minotaur and Sharkman, or Minotaur and Red Minotaur and maybe even Swordsman Ninja, all of which are inspired by the same designs, but have different articles.


... And just as I was typing this, I find this horrible Rayman Adventures social media post calling them "Livingstones". Nope, not even "Lividstones" like UbiArt canon this time. Great job, social media person.
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Re: The final version of RayWiki is available!

Post by Hunchman801 »

Sorry for replying so late, it's been quite busy lately!

Anyway, I agree that the Jacquouilles deserve their own article. They are, however, so heavily based on Lividstones that I believe they should be described as a variation of the former. In fact, the only difference between the Lividstones in Origins and the Jacquouilles in Legends appears to be their clothes. That's not quite the case for the Francky/Giant Minotaur/Sharkman trio, which are obviously entirely different species, despite being functionally identical in that they behave the same in terms of gameplay.

I guess this proximity between Livingstones and Jacquouilles is somehow strengthened by this social media post, which establishes that the latter are a subtype of the former. It is however quite obvious that it was based on the content of RayWiki, since the Swordsman Ninja's name is derived from the game files and not found anywhere else.

Anyway, I'll see if I can get ahold of boombo and have his opinion on this! But I think can already agree on the overall direction to take here.
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Re: The final version of RayWiki is available!

Post by Hunchman801 »

Droolie wrote: Thu Oct 26, 2023 10:52 pm Perhaps the article should be split up, or should at least distinguish between the two enemy types.
Bump! Jacquouilles now have their own article, with partial coverage on the Livingstone page. What do you guys think?
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Re: The final version of RayWiki is available!

Post by Reese Riverson »

Hunchman801 wrote: Fri Aug 23, 2024 3:25 pm Bump! Jacquouilles now have their own article, with partial coverage on the Livingstone page. What do you guys think?
I think it looks excellent, I never honestly realized their connection with the Livingstones prior to this. :oops2:

Apart from that, it's very well written, and upon examining everything I just see a visual bug on one of those pages I need to fix. :mrgreen: :up:
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Re: The final version of RayWiki is available!

Post by PluMGMK »

Nicely done! :up: I noticed that it talks about the Jacquouilles and Toads being at war in Adventures, but it doesn't mention that during the Medieval Dragon boss fight in Legends, the Jacquouilles appear to be at war with each other (apparently for no other reason than to sow chaos around the country). Maybe I'll add some wording on that at some point…
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Re: The final version of RayWiki is available!

Post by Droolie »

This looks perfect! The new article is really clear and with this distinction between the two enemies, both articles make a lot more sense now. Thank you for this change! :D
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Re: The final version of RayWiki is available!

Post by Hunchman801 »

Thanks for the feedback, guys!
PluMGMK wrote: Fri Aug 23, 2024 4:45 pm I noticed that it talks about the Jacquouilles and Toads being at war in Adventures, but it doesn't mention that during the Medieval Dragon boss fight in Legends, the Jacquouilles appear to be at war with each other (apparently for no other reason than to sow chaos around the country). Maybe I'll add some wording on that at some point…
Yeah, I did not really add anything new, I only moved stuff around, rewrote it (some of the article was in dire need of it) and removed what was simply too bad to be rewritten. Now is a good occasion to fix the mistakes I haven't addressed!

However, the change elicited poor feedback from RayGamer99. Hopefully, we can try address it and reach a consensus?
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Re: The final version of RayWiki is available!

Post by Droolie »

Hunchman801 wrote: Fri Aug 23, 2024 6:28 pmHowever, the change elicited poor feedback from RayGamer99. Hopefully, we can try address it and reach a consensus?
I think my previous post already provides counterarguments to most of his points, but I'll reply regardless.
RayGamer99 wrote:These enemies are simply variations of the Explorer Livingstones
The name was never "Explorer" Livingstone, because the name "Livingstone" itself is a reference to the famous explorer. So this is like saying "explorer explorers". Similarly, calling them something like "Bandit Livingstones" would be like saying "bandit explorers" - it doesn't really make sense. As I mentioned in my previous post, the name "Jacquouille" is similar to "Livingstone" in that it is a reference to a person's name. Whereas David Livingstone was an explorer, Jacquouille la Fripouille is a character from Les Visiteurs that this enemy resembles quite well in a lot of ways.
RayGamer99 wrote:As for the name, at least in the audio files, there is only one file that calls them “Jacquouilles”, and that is, to my knowledge, only used for ambience in the Breathing Fire! level.
I don't know why you are exclusively referencing the audio files, but this is the only place where the name "bandit" is used. The internal name of the actor, all variants, all textures and animations, is consistently "jacquouille". Also counting the actor names used across all scenes in the game, I would say over 95% of all internal names used for this enemy is "jacquouille".
Furthermore, when referring to an explorer enemy, the actor names actually correctly use "lividstone" or "livingstone", whereas the sound files are also just "bandit".
I think what happened was that in early development of Rayman Legends, "lividstones" were not planned to return (they were only added back in for Back to Origins). At the time, a variant of this enemy was created, the "bandit", which would get various different outfits depending on the world they were in, just like the Toads. The medieval one was named "Jacquouille", but in concept stages, this "bandit family" would also have included the Arabian Nights-themed bandit seen in concept art (currently shown in the jacquouille article). Later on, it was decided that this enemy would appear in the medieval world. And even later on, lividstones were hastily added back into the game for Back to Origins, as a different type of "bandit".

RayGamer99 wrote:It’d be like if we made a whole separate article on the Hunters from the GBA version of Rayman Raving Rabbids just because of their different clothing.
Well, maybe this is not such a terrible idea. :P These don't just have different clothing, but they are a completely different design, most likely inspired by enemies from the cancelled Phoenix version of Rayman 4. Even the current article mentions that they bear little resemblance to the original hunters. They just happen to shoot the same bullets as the Rayman 1 hunters. This does make it a reference, but it seems a bit farfetched to consider them the same hunters simply because of this.
Anyway, as I also mentioned previously, RayWiki also does have different articles for enemies from the same "family" that act the same but have slightly different designs, or even just different colors:
Droolie wrote: Thu Oct 26, 2023 10:52 pmPerhaps the article should be split up, or should at least distinguish between the two enemy types. Because while they're clearly based on the same design, the similarity isn't that much more than the one between Francky and Giant Minotaur and Sharkman, or Minotaur and Red Minotaur and maybe even Swordsman Ninja, all of which are inspired by the same designs, but have different articles.
That said, I merely wanted to provide the information that led me to request splitting the article. I honestly do not really care if people continue calling them "bandit Lividstones". I just think it's a bit weird, given all the reasons I provided. If even with this information, you still believe it doesn't deserve its own page, then that's how it should be.
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Re: The final version of RayWiki is available!

Post by boomboleros7 »

Hunchman801 wrote: Sat Nov 25, 2023 1:51 pm Anyway, I'll see if I can get ahold of boombo and have his opinion on this!
Maybe it’s time for me to give it. :oops2:
Sorry again, I was away of RPC and wasn’t in the mood to think about this subject. :(


You know, the first time I saw the new Livingstones (don’t like this "Lividstone" thing :pfff:) clothes in Rayman Legends, I thought "OMG, they used this at least!" :D

You see, there's a rhythm in the French educational games Rayman Maternelle and Rayman CP which presents the Livingstones as a people who enjoy disguise themselves.
https://raymanpc.com/wiki/images/7/71/Comptine_10.jpg

Here's a personal translation (without rhymes, sorry :oops2:):

Not so long ago,
I discovered a surprising people
Where all inhabitants surprisingly look like the others
But change all the time.
They stroll tranquilly.
For example, here's a grey one
With an umbrella,
Suddenly he whirls on himself,
And wham! Now he's all white
With gloves and a turban.
How extravagant they are!
Maybe if I observe them attentively,
I will solve this surprising mystery.


Now, some may think it’s naïve to think there were developers in Rayman Legends team who remember these educational games and thought it was a good idea to use one of their elements in a main game of the Rayman series.
Hey, many fans consider people behind the UbiArt games had little consideration for previous main games, so they mustn’t really care about the spin-offs. :?

But, I continue to think in a little corner of my head it’s a conscious inspiration.
Some said this kind of “nerdy knowledge” is reserved to audience, (hardcore) fans who have almost everything they want within reach and don't analyze films/books/video games... the same way as the ones who create them, but I don’t think it’s true.
I think among fictional universe creators, there are people who really care a lot about lore and what has been done in the past.
Even at Ubisoft.
That’s also why, even if it’s very interesting, I don’t fully agree with the feedback loop theory.

That’s me, I still have hope in some things. :)


However

I know of course the main reason for this clothes change is linked to the world where we meet Livingstones.
A medieval world, where enemies dressed like explorers would be out of place.

At first, I wondered why Livingstones wear hats with a feather and brown waistcoats. I expected they dress like knights or soldiers in a medieval world.

Am I the only one who thinks they look like pirates? :?:
The Castle Rock level reinforces the comparison since we meet here Livingstones with orange headbands.

But after some research, there were indeed similar hats and feathered hats in the Middle Ages, mainly wear by peasants it seems.

So... Livingstones in Teensies in Trouble are some sorts of angry peasants who are now in charge of castle after revolting against their owners? :?:
What would explain the outfit and their main weapon, a stick with a big nail. :!: They can’t have afford to have many battle weapons like soldiers and knights.


There’s another possibility, linked to this image:
https://raymanpc.com/wiki/script-en/ima ... art_66.jpg

Such a same these Hunters-Archers aren’t in the final game! :(
But they looked like classic representations of Robin Hood, and we know Hunters and Livingstones work together since many years.

So... Medieval Livingstones are supposed to be the Merry Men of Robin Hood? :?:
Or the Poor (Peasants) who decided to fight against the Rich with Robin Hood? :?:
That would be coherent with the Rayman Legends thematic, where most of enemies are inspired by myths, legends, tales, folklore and other stories. :)

Though it’s kinda weird to see Robin Hood and his Merry Men as the bad guys of an entire world. :|
Shouldn’t we expect Hunters and Livingstones inspired by Prince John, Sheriff of Nottingham and the Royal Army? :|
Or... maybe it’s not surprising... :)
It depends if you consider Ubisoft support the Poor or the Rich. :winkgrin:


Now, let’s talk about Jacquouille(s)
Droolie wrote: Thu Oct 26, 2023 10:52 pm From what I remember, I would describe him as dumb, a bit gross and mischievous. So this is actually the perfect name for the enemy of the medieval world in Legends.
What’s the only similarities I see between Medieval Livingstones and Jacquouille in Les Visiteurs movie series.
Plus their ugliness.
I don’t remember Jacquouille wearing a feathered hat in any movie.

Considering the possible inspirations for Medieval Livingstones I talked about, I would say developers chose to call them Jacquouilles because “jacques” was a derogatory nickname for peasants in France during the Middle Ages (and a peasant revolt was called a “jacquerie” :wink:) (what’s also why the character in Les Visiteurs movies is called Jacquouille), and because Jacquouille is a pretty famous (peasant) character related to Middle Ages in France.

But what about Robin Hood’s Merry Men? Why not call them after one of them? :?:
Well, I suppose because of the (in)famous French chauvinism :P, and because Robin Hood isn’t as popular in France as he can be in other countries. And his Merry Men are much less unknown.
And maybe because the names of the Robin Hood’s Merry Men weren’t practical to name enemies.
I mean, Livingstones and Jacquouilles, why not?
But Alan-a-Dales? Tucks? (well, why not, but they aren’t dressed as friars) Scarlets? (why not too, but Will Scarlet isn’t very known in France) Little Johns? :|
Hey, Little Johns could be cool for the Little Livingstones... :) if they didn’t disappeared after Rayman 1! :x

Other comments I would like to do on image from earlier:
https://raymanpc.com/wiki/script-en/ima ... art_66.jpg

So, developers planned to add Livingstones with turbans? (Like in the rhythm! Like in the rhythm! :idea2:)
Interesting... I wonder in which world they were... :?:
If you say a desert world in Rayman Legends, I say the Infinite Tower (aka the ruins of Desert of Dijiridoos :winkgrin:). Is it the remains of a scrapped world? :?:
I also wonder how they were going to call these Desert Livingstones... :?:
Following their logic, they could be called Xerxes or Stilgars... :mryellow:
Or Dastans, if they like private jokes. :)

I see on the artwork the word “Brigand”, which reminds me the “Bandit” name RayGamer99 talked about.
Was it like in Skyrim, where the names of the different types of enemies who attack you on the roads are synonyms of “thief”? :|


Now, to answer the question “should we split Livingstones and Jacquouilles?”

Well, I hesitate, considering treatment of other enemies in the Rayman series and enemies in other video games.

You could say the simple fact they have different names is enough for a separated article, like, for example, the Stumblebooms who are just Hoodbooms on stilts, and the Gloombas of the Mario series who are just blue Goombas.

It should be noted however "Jacquouille" has been only used in game files, which doesn't have the same importance as a name used by a character description in Rayman Adventures (Livingstone) or Rayman Official Facebook page (Livingstone again).
Yeah, I know, social media trivia from community managers (or even creators themselves sometimes) and feedback loops mean we must take it with a pinch of salt. :?

But, like some people said here, Livingstones and Jacquouilles have almost the same patterns, and usually, you don’t create multiple articles for enemies who just where different clothes. Like the German soldiers in the old Call of Duty games, who have different clothes depending on the country you fight them. Or the Genome Soldiers in the first Metal Gear Solid, who have different clothes depending on where you meet them, outside or inside Shadow Moses base.

However, I said ALMOST the same patterns, you never meet for example Livingstones using stilts, shields or parachutes like Jacquouilles. And what could be enough to justify separated articles. After all, we have multiple articles about Henchmen 800, and yet, their main differences are clothes and energy projectiles they shoot. Red Minotaurs are also separated from the others, while they just have different skin color and the capacity to breath fire.

Yeah, sorry for not ruling the question immediately, I prefer giving you some food for thought, I kinda prefer this sometimes. :oops2:
This is honestly how I see the subject. :)
Droolie wrote: Fri Aug 23, 2024 7:46 pm And even later on, lividstones were hastily added back into the game for Back to Origins, as a different type of "bandit".
It's true while enemies like roots and tentacles have the same or almost the same design as in Rayman Legends levels, Livingstones wear their classis outfit in Back to Origins levels, you could expect them to look like Jacquouilles.

It reminds me some Rayman Adventures levels feature Livingstones instead of Jacquouilles, especially one with Indiana Jones vibes.
I would say Livingstones wear their explorer gears in jungle worlds and Jacquouille gears in worlds with European forests like Teensies in Trouble, but in Rayman Origins, they don't mind keep their pith helmets and light clothes everywhere, even in the cold mountains of Mystical Pique.
Couldn't they wear ushankas and coats here? :confus:
Yeah, I know the answer may be developers were uninspired, too lazy or too hurry to create different design during Origins development. :?
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Re: The final version of RayWiki is available!

Post by Master »

I seem to be having some issues with RayWiki, don't know if it's anyone else, but for me it seems to be defaulting to the mobile skin even though I'm on desktop

EDIT: Nevermind, I clicked on the desktop button and that fixed it. Not sure why it went to mobile mode in the first place, but no biggie.
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Re: The final version of RayWiki is available!

Post by Hunchman801 »

Sometimes, Google indexes both the desktop and mobile versions and if you click on the latter, this will change your default and you'll have to change it back like you did. Probably something I should look into!
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Re: The final version of RayWiki is available!

Post by PluMGMK »

Another instance of Google sucking? :mrgreen:
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