Rayman Legends
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Greengoop

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Re: Rayman Legends
I’d prefer it over just unlocking the levels like a boring person. Plus, it’s more rewarding since you need 450+ lums to get in
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EdgyRabbid

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Re: Rayman Legends
okay im confused: Why is Ales kidnapping queens? I thought he was in love with Mister Dark???
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Greengoop

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Re: Rayman Legends
Because it’s a parody of the old stories about knights getting girls from fearsome kidnappers.
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EdgyRabbid

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Re: Rayman Legends
Okay another complaint, the murfy levels feel like an excuse to make the play through longer without having to put more effort into making new ones...
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Greengoop

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Re: Rayman Legends
You said that you’d like the murfy levels! Also I told you you should’ve picked the PS3 version!
Re: Rayman Legends
wait what do you mean? sorry i would just like to hear what you think more clearly, since im just a bit confused lol, i Love taking notes on how to improve legends and i want to use as many criticism as possibleEdgeRabbit wrote: Thu Dec 26, 2024 3:55 pm Okay another complaint, the murfy levels feel like an excuse to make the play through longer without having to put more effort into making new ones...
and yes i also agree that 350 lum count is way better than 600
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Greengoop

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Re: Rayman Legends
He’s talking about how in the *gags* switch version, there is an additional set of levels (14 maybe?) that you have to control murfy in, instead of the player. I never got 100% on switch they were that infuriating
Re: Rayman Legends
ahh i see, ive only seen footage of those levels in youtube but, im not sure.. ive played legends countless times i feel like if i did play those extra batch of levels i feel like i would just beat them first try and never think about them again lol
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Greengoop

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Re: Rayman Legends
They were actually torture. Sometimes your character is absolutely reluctant to move at all
Re: Rayman Legends
well then in that case, thats more of a game problem rather than a me problem lol, maybe they didnt make the nodes correctly? from what i have seen they did make some very dynamic levels (example in the olympus one where the ground moves, i really like that one) so maybe they didnt place some nodes correctly ? and now that i think about it i Could check it to see what the problem might be.. but, im lazy to set up the ps vita ver of legends in ubicanvas to check LOL
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Greengoop

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Re: Rayman Legends
I think it was a sorta throwback to the Wii U version, but I can’t believe nobody listens when I always go on about how much they nailed the murfy levels in the PS Vita version
Re: Rayman Legends
really? how so? id love to hear your opinionGreengoop wrote: Thu Dec 26, 2024 4:33 pm I think it was a sorta throwback to the Wii U version, but I can’t believe nobody listens when I always go on about how much they nailed the murfy levels in the PS Vita version
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Greengoop

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Re: Rayman Legends
Completely optional (so there’s no teensies or trophies attributed to them) so you don’t have to do them if you’re not into skin collecting, and they actually designed fresh new levels for them, each actually designed for their purpose. And you’re rewarded with the skins splinter ray and glob cell instead of just getting them for free and not valuing them
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EdgyRabbid

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Re: Rayman Legends
I agree with Greengoop, i dont get the murfy levels..
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Greengoop

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Re: Rayman Legends
I think I would’ve been fine with them if they had a reward if want and not just a bunch of teensies just to blatantly drag the game
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EdgyRabbid

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Re: Rayman Legends
Yeah! Maybe it couldve been a way to get new creatures or an exclusive skin!
Re: Rayman Legends
OOOHH you mean the murfy touch levels, my bad, i got really confusedGreengoop wrote: Thu Dec 26, 2024 4:43 pm Completely optional (so there’s no teensies or trophies attributed to them) so you don’t have to do them if you’re not into skin collecting, and they actually designed fresh new levels for them, each actually designed for their purpose. And you’re rewarded with the skins splinter ray and glob cell instead of just getting them for free and not valuing them
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WPTheModder

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Re: Rayman Legends
I know you have different currency over there, but I nearly spat out my water at the sight of 60 dollarsEdgeRabbit wrote: Thu Dec 26, 2024 1:15 pm Its good, but that can be said for all main line Rayman games TBH. I still think this is the weakest of them.
My main complaint is the scratch off ticket system, like instead of unlocking everything through, lets say, playing the levels... THEY MAKE YOU GAMBLE? IN A 60 DOLLAR GAME? IDK, felt weird to me??
Also, It's not exactly a gamble, it's just either "will I unlock the origins paintings? or shitty creatures that give me lums, teensies, or... more lums?" You will unlock everything once you get every origins painting + creatures... then it stacks for some god awful reason and doesn't let you scratch any more
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Greengoop

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Re: Rayman Legends
Another reason the switch version sucks! It costs £30 in the UK, whilst the PS3/4/5 version costs a mere £15 (and is on sale for half price more often than not, and is also free with PS PLUS), and you’re just getting a version with a couple more features, whether they are good or bad is up to youWPTheModder wrote: Thu Dec 26, 2024 5:29 pm I know you have different currency over there, but I nearly spat out my water at the sight of 60 dollars![]()
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EdgyRabbid

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Re: Rayman Legends
Okay, 100% this game is... hell.
The teensies are SO HARD TO FINE SOMETIMES!!
The teensies are SO HARD TO FINE SOMETIMES!!
