Template:AboutWalkthrough

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Structure

Every level starts with the "Overview"-section with an introductory-text, which grants you the most important information and characteristics of a level. Up next is the video-list, where you'll find hyperlinks towards the most important videos. Finally, a table explains the recommended scores in each level and the maximum score which can be achieved by playing 100% perfectly.

Every level is separated into parts, and every part into individual combos. The order of how the combos are played is according to the numeration.

Due to the amount of different combo versions and the length of certain parts, the walkthrough will give you "Checkpoints". Those allow you to compare, whether your score is still sufficient to reach the maximum score in this level. This is helpful in case you made a small mistake or did not go for the recommended version everytime. For example, if the walkthrough states "Checkpoint: 54.300 points", it means that if your score is below this figure, you are very unlikely to be able to still reach the maximum score.

Combo Versions

Most levels have a maximum-score that is beyond 100.000 points, and due to how this limit works, it's not always necessary to play every part perfectly and get every single point that is possible. This is the main reason why combos even can have different versions that are all playable, even though they might yield different scores as a result. Versions are numerated separately in a "1.1, 1.2, 1.3 etc." format, while the recommended version of a combo is always mentioned in first place. There is certain parts where the chose of a certain version requires you to play another specific version in a later stage of this part. Those combos are tagged with letters. For instance, if you decide to play combo "3.2 A", you will have to play every upcoming combo that is tagged with an "A" also. Similarly, combo "5.2 A" is only usable if you have played version "3.2 A" in the first place. Versions can vary in difficulty, also there is certain techniques (such as the Lums-Glitch), which are only available to certain platforms, and wherever this happens, there has to be an alternative for people who cannot use that. To be able to always choose the correct version, they are distinguished by colors.

Green: this version is recommended for all platforms and all players. The scores in brackets at the end of every combo are calculated based on the green versions.

Red: this version is (much) harder than the recommended version, but also yields significantly more points. It's recommended if you want to play an easier version at a different point of the level, or if you have to make up for mistakes.

Blue: this version is limited to certain platforms. The fact, that a combo like this is mentioned in the walkthrough, means that is superior to the recommended version in terms of points or difficulty. If that wasn't the case, that combo would not find place in this walkthrough, as it tries to minimize the differences between each platform.

Violet: this is a historical version of a combo. At some point, this was considered to be the best version to play a certain combo, but it has been signifcantly changed or improved by now. These are added into the walkthrough, when they have been relevant over a long period of time, to show off how the different parts have developed in the past years. All of the historical combos are still playable, but they are mentioned last since they are usually inferior to the more recent versions.