Speed Stress: Difference between revisions

RayCarrot (talk | contribs)
No edit summary
m Code clean-up, formatting and standardization
 
(19 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{stub}}
* ''This article is about the race course from [[Rayman M]]. For the race course in the Xbox and GameCube versions of [[Rayman Arena]], see [[Born To Slide]], which is its name in [[Rayman M]].''
{{Template:RMRaceLevel
 
| name = On and On
{{Quote|text=Finish the race before the wall catches you.|sign=Survival mode description|source=''[[Rayman M]]''}}
| image = [[File:RM-PC-SpeedStress-Survival-StartPosition.jpg|center|320px|''Speed Stress'']]
 
| preceded by = [[On and On]]
{{RMRaceLevel
| followed by = End
| name = Speed Stress
| image = [[File:Speed Stress.png|center|320px|Speed Stress]]
| preceded by = [[On and On]] (''[[Rayman M|M]]''), [[Born To Slide|Speed Stress]] (''[[Rayman Arena|Arena]]'')
| followed by = [[Extreme Slide]] (''[[Rayman Arena|Arena]]'')
| league = The Bonus League
| league = The Bonus League
| cup = The Exhibition
}}
}}
{{quote|text=Finish the race before the wall catches you.|sign=Survival mode description|source=''[[Rayman M]]''}}


'''Speed Stress''' is the fifth and final Bonus League race course in ''[[Rayman M]]''. It is unlocked by completing the fourth race course of the Bonus League, [[On and On]].
'''Speed Stress''' is the fifth Bonus League racecourse and the final stage in ''[[Rayman M]]''. It is unlocked by completing the previous race challenge in the Bonus League, [[On and On]].
 
In the Xbox and GameCube versions of ''[[Rayman Arena]]'', where it is called '''Run, Run''', it is the second of four bonus levels available in the Exhibition menu, while "Speed Stress" is the new name of [[Born To Slide]]. It can be unlocked by completing the Pro League in the Obstacle Racing mode.


== Description ==
== Description ==
This race track only contains the Survival mode, which goal is to run the three straight-forward laps (equal among themselves) without being caught by the wireframe holographic wall that chases the character. Each lap is divided into four parts: the first part contains only speed arrows, the second part contains green barriers with speed arrows, the third part contains speed arrows with pink bumpers and the fourth part contains red "muddy" floor with clear floor with speed arrows. The player is running towards the screen, which makes it impossible to see the obstacles in the course. As the the player proceeds to the next lap, the camera zooms more closely to the character, effectively reducing their visibility. If the player gets caught by the wall they lose, while reaching the finish line makes the them win the entire game and trigger the credits. The landscape is, unlike the twelve main race tracks which feature a ''[[Rayman 2: The Great Escape|Rayman 2]]''-related theme, a 3D skeleton.  
=== ''Rayman M'' ===
This racetrack includes only the Survival mode, which goal is to run the three straightforward laps (equal among themselves) without being caught by the holographic wall that chases the character. Each lap is divided into four parts: the first part contains only [[speed booster]]s, the second part contains [[speed booster]]s, stripes of red muddy floor and green barriers, the third part consists of [[speed booster]]s and pink [[bumper]]s and the fourth part contains a red muddy floor with narrow clear paths and [[speed booster]]s. The character is running towards the screen, making it impossible to see the upcoming obstacles in the course. As the character proceeds to the next lap, the camera zooms more closely towards them, effectively reducing their visibility. If the character gets caught by the wall, the player loses, while reaching the finish line makes them win the entire game and triggers the ending cutscene and the credits.
 
Speed Stress takes place in a straight corridor with tall walls and is almost entirely made of green polygonal mesh, like the other racing maps in the Bonus League.
 
=== ''Rayman Arena'' ===
In ''[[Rayman Arena]]'', the level can also be played only in the Survival mode (although it is not specified in the game). However, completing Run, Run does not provide any sort of reward, as in this game, it is just an extra racing stage, not the final challenge.
 
The level itself plays exactly the same as in ''[[Rayman M]]'', but its aesthetic was changed to a more cartoony and wavy blue and yellow polygonal mesh.


==Gallery==
== Gallery ==
=== ''Rayman M'' ===
<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
RM-PC-SpeedStress-Survival-StartPosition.jpg|The first player's starting position in ''[[Rayman M]]'''s Speed Stress.
RM-PC-SpeedStress-Survival-StartPosition.jpg|The player's starting position in ''[[Rayman M]]'''s Speed Stress
</gallery>
</gallery>


=== Artwork ===
=== ''Rayman Arena'' ===
[[File:SpeedStress-MenuPic-RaymanM.JPG|frame|left|Speed Stress, as it is seen in ''[[Rayman M]]'''s menu.]]
<gallery widths="320px" heights="240px">
RA-GC-RunRun-Icon.png|Level icon in the menu
RA-GC-RunRun-Exhibition-Start.jpg|The player's starting position
RA-GC-RunRun-Exhibition-1stSection.jpg|The first section of the first lap
RA-GC-RunRun-Exhibition-2ndSection.jpg|The second section of the first lap
RA-GC-RunRun-Exhibition-3rdSection.jpg|The third section of the first lap
RA-GC-RunRun-Exhibition-4thSection.jpg|The fourth section of the first lap
</gallery>


{{Clear}}
== Trivia ==
*The theme played during single-player gameplay in Speed Stress in the PC and PlayStation 2 versions of ''[[Rayman M]]'' is a remix of the theme of [[Haunted Yard]] and it is shared with [[Treasure Ship]] and [[Electric Final]]. In ''[[Rayman Arena]]'', a reprise of the player's character's theme is played in the same way as in the other racecourses in the Exhibition menu.
*Unlike in other race modes in ''[[Rayman M]]'', the counter in the top left corner of the screen does not serve as a timer or a countdown; instead it shows the actual distance between the player's character and the wall. However, in ''[[Rayman Arena]]'', the counter is used as a timer.
*Speed Stress/Run, Run is one of the two instances in ''[[Rayman M]]'' and ''[[Rayman Arena]]'' where the characters have to run towards the camera instead of being followed by it (the second one being the final segment of the [[Treasure Ship]]).


==External links==
== External links ==
* [http://www.youtube.com/watch?v=lT636L5LzCc Speed Stress' Survival playthrough at YouTube (Rayman M - PC version)]
*[https://www.youtube.com/watch?v=w39EdxxwDDI Speed Stress' Survival playthrough at YouTube (Rayman M - PC version)]
*[https://www.youtube.com/watch?v=bfolfOczhek Run, Run playthrough at YouTube (Rayman Arena)]


{{Template:RaymanMLocations}}
{{RaymanMLocations}}


[[fr:Vive Adrénaline]]
[[fr:Vive Adrénaline]]
[[pl:Stres Szybkości]]
[[pl:Stres szybkości]]
[[ru:Напор Скорости]]


[[Category:Places from Rayman M]]
[[Category:Places from Rayman M]]