Rayman Designer hacking: Difference between revisions

Integrated event command data from https://github.com/BinarySerializer/BinarySerializer.Ray1/blob/main/src/BinarySerializer.Ray1/DataTypes/Common/CMD/CommandType.cs
m Fixed links to redirects
 
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==Graphics==
==Graphics==
=== Tiles ===
=== Tiles ===
In every world-folder (for example "[[The Dream Forest|jungle]]" or "[[Band Land|music]]") of the game, there is a .PCX graphic file. It contains all the graphic tiles which are used by the Mapper and the levels created from it. Tiles can be changed and added, but the following should not be changed:
In every world-folder (for example "[[The Dream Forest|jungle]]" or "[[Band Land|music]]") of the game, there is a .PCX graphic file. It contains all the graphic tiles which are used by the Mapper and the levels created from it. Tiles can be changed and added, but the following should not be changed:
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==[[Event (Rayman Designer)|Events]]==
==[[Event (Rayman Designer)|Events]]==
=== Editing events ===
=== Editing events ===
In every world-folder of the game, there is a file called EVE.MLT. It contains the manifest of the events of the current world and can be modified using a text editor. The events are structured in this way:
In every world-folder of the game, there is a file called EVE.MLT. It contains the manifest of the events of the current world and can be modified using a text editor. The events are structured in this way:
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'''Event commands'''
'''Event commands'''


The event commands will repeat themselves when they come to the end. The complete list is as follows:
The event commands will repeat themselves when they come to the end. Ones marked as self-handled will have different behavior depending on the object type and current state. The command names come from leftover debug information in the GameBoy Advance version. The complete list is as follows:


{| class="wikitable"
{| class="wikitable"
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| 0, {arg1}
| 0, {arg1}
| GO_LEFT
| GO_LEFT
| Sprite moves left ({arg1} = time in milliseconds, max. 254)
| (Self-handled) Object moves left
|-
|-
| 1, {arg1}
| 1, {arg1}
| GO_RIGHT
| GO_RIGHT
| Sprite moves right ({arg1} = time in milliseconds, max. 254)
| (Self-handled) Object moves right
|-
|-
| 2
| 2
| GO_WAIT
| GO_WAIT
| ?
| (Self-handled) Object stops moving
|-
|-
| 3, {arg1}
| 3, {arg1}
| GO_UP
| GO_UP
| Sprite moves up ({arg1} = time in milliseconds, max. 254)
| (Self-handled) Sprite moves up
|-
|-
| 4, {arg1}
| 4, {arg1}
| GO_DOWN
| GO_DOWN
| Sprite moves down ({arg1} = time in milliseconds, max. 254)
| (Self-handled) Sprite moves down
|-
|-
| 5, {arg1}
| 5, {arg1}
| GO_SUBSTATE
| GO_SUBSTATE
| Set SubEtat (sprite coord. b) to {arg1}
| Set object SubEtat (secondary state) to {arg1}
|-
|-
| 6, {arg1}
| 6, {arg1}
| GO_SKIP
| GO_SKIP
| Skips {arg1} arguments
| Skips {arg1} commands
|-
|-
| 7
| 7
| GO_ADD
| GO_ADD
| ?
| (Self-handled) ?
|-
|-
| 8, {arg1}
| 8, {arg1}
| GO_STATE
| GO_STATE
| Set Etat (sprite coord. a) to {arg1}
| Set object Etat (primary state) to {arg1}
|-
|-
| 9, {arg1}
| 9, {arg1}
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| 15, {arg1}
| 15, {arg1}
| GO_BRANCHTRUE
| GO_BRANCHTRUE
| Skips to label {arg1} if true
| Skips to label {arg1} if TEST is true
|-
|-
| 16, {arg1}
| 16, {arg1}
| GO_BRANCHFALSE
| GO_BRANCHFALSE
| Skips to label {arg1} if false
| Skips to label {arg1} if TEST is false
|-
|-
| 17, {arg1}[, {arg2}]
| 17, {arg1}[, {arg2}]
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| 19, {arg1}
| 19, {arg1}
| GO_WAITSTATE
| GO_WAITSTATE
| Waits {arg1} seconds
| Waits {arg1}
|-
|-
| 20, {arg1}, {arg2}, {arg3}
| 20, {arg1}, {arg2}, {arg3}
| GO_SPEED
| GO_SPEED
| Moves for {arg1} seconds (max. 254) with speed X {arg2} and Y {arg3}
| (Self-handled) Moves {arg1} with speed X {arg2} and Y {arg3}
|-
|-
| 21, {arg1}, {arg2}
| 21, {arg1}, {arg2}
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| 26, {arg1}
| 26, {arg1}
| RESERVED_GO_GOTOT
| RESERVED_GO_GOTOT
| Skips to LabelOffsets[{arg1}] if true
| Skips to LabelOffsets[{arg1}] if TEST is true
|-
|-
| 27, {arg1}
| 27, {arg1}
| RESERVED_GO_GOTOF
| RESERVED_GO_GOTOF
| Skips to LabelOffsets[{arg1}] if false
| Skips to LabelOffsets[{arg1}] if TEST is false
|-
|-
| 28, {arg1}
| 28, {arg1}
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| 30
| 30
| GO_NOP
| GO_NOP
| ?
| (Self-handled) ?
|-
|-
| 31, {arg1}
| 31, {arg1}
| GO_SKIPTRUE
| GO_SKIPTRUE
| Skips {arg1} commands if true
| Skips {arg1} commands if TEST is true
|-
|-
| 32, {arg1}
| 32, {arg1}
| GO_SKIPFALSE
| GO_SKIPFALSE
| Skips {arg1} commands if false
| Skips {arg1} commands if TEST is false
|-
|-
| 33, {arg1}
| 33, {arg1}
| INVALID_CMD
| INVALID_CMD
| Terminates the commands and loops back, {arg1} is always 0xFF which is used as the command array terminator
| Terminates the commands and loops back, {arg1} is always 0xFF which is used as the command buffer terminator
|-
| 66, {arg1}
| INVALID_CMD_DEMO
| Used in the PS1 demos
|}
|}


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<gallery widths="316px" heights="200px" class="sprite">
<gallery widths="316px" heights="200px" class="sprite">
GiantLavaBall.png|A giant [[lava ball]], acting as scenery.
GiantLavaBall.png|A giant [[lava rock]], acting as scenery.
BetaClouds.png|[[Cloud]]s with a face (known from the Atari Jaguar version). The ones to the right act like disappearing clouds.
BetaClouds.png|[[Cloud]]s with a face (known from the Atari Jaguar version). The ones to the right act like disappearing clouds.
SmallLivingstonePlum.png|A [[small Livingstone]] on a bouncing [[plum]].
SmallLivingstonePlum.png|A [[little Livingstone]] on a bouncing [[plum]].
Big rock.png|A giant [[rock]].
Big rock.png|A giant [[rock]].
Bouncing Mr. Sax obstacle.png|A [[wrong note]] from [[Mr Sax]]. Here it can be punched to move like a [[plum]].
Bouncing Mr. Sax obstacle.png|A [[wrong note]] from [[Mr Sax]]. Here it can be punched to move like a [[plum]].
Clocks.png|The clocks from the [[continue]] screen, acting as scenery.
Clocks.png|The clocks from the [[continue]] screen, acting as scenery.
Insta-kill events.png|Several red insta-kill events, previously seen in ''[[Rayman Junior]]''.
Insta-kill events.png|Several red insta-kill events, previously seen in ''[[Maths and English with Rayman]]''.
Road signs.png|A bunch of colored road signs, acting as scenery.
Road signs.png|A bunch of colored road signs, acting as scenery.
Tarayzan Designer.png|[[Tarayzan]] as a functioning event, except for the text not displaying when he gives [[Rayman]] the [[Magic seed|seed]].
Tarayzan Designer.png|[[Tarayzan]] as a functioning event, except for the text not displaying when he gives [[Rayman]] the [[Magic seed|seed]].
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==The Extended ''Rayman Designer'' Editor==
==The Extended ''Rayman Designer'' Editor==


This is an unofficial tool that makes ''[[Rayman Designer]]'' modding much easier. It also comes with a large content package which includes a great deal of content from ''[[Rayman 1|Rayman]]'' and ''[[Rayman Junior]]'' that was not available in ''Rayman Designer'', and also some new unofficial content.  
This is an unofficial tool that makes ''[[Rayman Designer]]'' modding much easier. It also comes with a large content package which includes a great deal of content from ''[[Rayman 1|Rayman]]'' and ''[[Maths and English with Rayman]]'' that was not available in ''Rayman Designer'', and also some new unofficial content.


*Download: http://www.rayman-fanpage.de/character/raymans_world_designer/RDeditor.exe
*Download: http://www.rayman-fanpage.de/character/raymans_world_designer/RDeditor.exe
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Through some editing of the game, the following things have been discovered:
Through some editing of the game, the following things have been discovered:


*If events are placed in groups beyond group 9, it is found that these groups have the same names as the game's levels. This reveals the names of six additional levels. It seems that they have been cut from the final game (or never been finished): "The Gates of the Jungle" ([[The Dream Forest]]), "Diabolical Tunes" ([[Band Land]]), "The Fire Avalanche" ([[The Blue Mountains]]), "Miniature Madness" ([[Picture City]]), "Cloud of Doom" ([[The Caves of Skops]]) and "Dessert Anyone?" ([[Candy Château]]).
*If events are placed in groups beyond group 9, it is found that these groups have the same names as the game's levels. This reveals the names of six additional levels. It seems that they have been cut from the final game (or never been finished): "The Gates of the Jungle" ([[The Dream Forest]]), "Diabolical Tunes" ([[Band Land]]), "The Fire Avalanche" ([[Blue Mountains]]), "Miniature Madness" ([[Picture City]]), "Cloud of Doom" ([[The Caves of Skops]]) and "Dessert Anyone?" ([[Candy Château]]).


*A sprite from [[Rayman 2 (2D prototype)|the 2D version of ''Rayman 2'']] could be found in the sprite files (a small platform that looks like a teleporter).
*A sprite from [[Rayman 2 (cancelled prototype)|the 2D version of ''Rayman 2'']] could be found in the sprite files (a small platform that looks like a teleporter).


*The spritefiles also contain a considerable amount of content from the ''[[Rayman Junior]]'' (such as the world map icons) and some never-before-seen sprites.  
*The spritefiles also contain a considerable amount of content from the ''[[Maths and English with Rayman]]'' (such as the world map icons) and some never-before-seen sprites.


{{Rayman 1}}
[[Category:Other]]
[[Category:Other]]