Rayman 3D: Difference between revisions
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{{Game | {{Game | ||
| name = Rayman 3D | | name = Rayman 3D | ||
| image = [[ | | image = [[File:Rayman 3D boxart.jpg|center|300px|Rayman 3D]] | ||
| published by = [[Ubisoft]] | | published by = [[Ubisoft]] | ||
| developed by = Ubisoft Casablanca | | developed by = [[Ubisoft|Ubisoft Casablanca]]/Bucharest | ||
| release date = | | release date = [[File:European Union.png|16px]] 25th March 2011 | ||
[[File:United States of America(USA).png|16px]] 27th March 2011 | |||
| genre = 3D platformer | | genre = 3D platformer | ||
| gameplay mode = Single player | | gameplay mode = Single player | ||
| platforms = Nintendo 3DS | | platforms = Nintendo 3DS | ||
| ratings = 7+ (PEGI), E (ESRB) | |||
| distribution media = Cartridge, digital (NA) | |||
| system requirements = | |||
}} | }} | ||
'''''Rayman 3D''''' is | '''''Rayman 3D''''' is a port of ''[[Rayman 2]]'', and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but now takes advantage of the 3DS's stereoscopic 3D display. | ||
== | ==Differences from ''[[Rayman 2]]''== | ||
===Gameplay=== | |||
*[[Rayman]] no longer loses health from drops into bottomless pits, nor by despawn melee attacks from certain enemies. If a drop or attack is fatal, he respawns with full health. | |||
*During the [[Teensie]] cutscenes before entering a level containing one of [[Four Masks of Polokus|the four masks]], the dialogue "Go on! Go in!" and "Come on! Don't be shy!" has been removed. The [[Teensie]]s still speak, but the text is no longer present. | |||
*When [[Rayman]] breaks a [[cage]], the total number of [[cage]]s destroyed thus far is no longer displayed on-screen. | |||
*There is a glitch exclusive to this version that allows the player to enter the forested clearing in the [[Tomb of the Ancients secret]]. The area is blocked off by a net; however, the player can glitch through that net and access the area. | |||
*There's no button for stabilizing the [[flying shell]], and the manoeuvrability of the [[flying shell]] in itself has changed - turning left or right on the control stick now has minimal to no effect on the roll of the [[Flying shell|shell]], with only the yaw being adversely affected. Should the roll of the [[Flying shell|shell]] be sufficiently affected, once a turning manoeuvre has been completed, the [[Flying shell|shell]] will attempt to automatically stabilise. | |||
*Some camera movements have been changed, leading to different views when undergoing certain platforming sections. | |||
*[[Rayman]] can hold a charged [[magic fist]] indefinitely, which differs from other versions wherein he will automatically release the charge after a set amount of time. | |||
==Press release== | ===Level design=== | ||
*''Rayman 3D'' is built off the Dreamcast version of ''[[Rayman 2]]'', and shares the same [[The Isle of Doors|Isle of Doors]] hub level as well as most exclusive cheats and graphical enhancements. It however does not have the minigames from the Dreamcast version. | |||
*The [[Stone of Thought]], [[Purple Lum]], and ledge leading to [[Globox Village]] in the Dreamcast version were removed in the 3DS game. | |||
*In the secret section of [[the Fairy Glade]] phase 2, accessed from [[the Echoing Caves]], the barrel-throwing [[Henchman 800]] has been removed, and the bridge with the [[sparadrap]] leading to the inside of the [[Robo-Pirate|Pirate]] installation has also been removed, allowing the player to enter the installation without having to trick the [[Robo-Pirate|Pirate]] into destroying the bridge. | |||
*Lily pads that used to move in the river in [[the Walk of Power]] no longer do so, they do not constantly spawn and instead there are static lilypads placed in specific places to allow [[Rayman]] to pass. | |||
*The two floating [[keg]] platforms leading to the final room in the [[Tomb of the Ancients]] are spaced further apart, making dodging the [[Keg|barrels]] from the [[Keg|barrel]]-throwing [[Henchman 800]] more challenging compared to other versions. | |||
*The [[plum]] that spawns in the third phase of [[the Iron Mountains]] no longer does so, and the [[Super Yellow Lum]] that required the aforementioned [[plum]] to reach can now be obtained by jumping close enough to it. The [[Super Yellow Lum]] will then automatically home in towards [[Rayman]], allowing for collection. | |||
===Graphics=== | |||
*The [[Keg|powder keg]] now uses a higher-poly, rounder model. | |||
*The [[plum]] is now a 3D model as in ''[[Rayman 3]]'', rather than the 2D sprite seen in all other versions. The original [[plum]] texture can be seen on part of the new model. | |||
*Some level geometry has been touched up, leading to smoother looking platforms in some areas, certain climbable ropes having polygons (best seen in the second section of [[the Top of the World]]), as opposed to being 2D textures, or certain bannisters having geometry as opposed to 2D textures | |||
*Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]), and the lighting/shading on [[Rayman]]'s model is no longer affected by light sources. | |||
*Both [[Axel]] and [[Foutch]] do not have any aura in this version. | |||
*[[Nettle]]s have a shorter, choppier animation cycle. | |||
*Fog effects have been removed, making it easier for the player to see level geometry much further in the distance compared to other versions. | |||
===Audio=== | |||
*The intro is no longer voiced like in the Dreamcast version and doesn't have any dialogue text either. | |||
*The music that normally plays in the main menu or [[The Isle of Doors|Isle of Doors]] now also plays in the pause menu. | |||
*The jingle that plays when [[Rayman]] obtains a [[Four Masks of Polokus|mask]] is taken from the Nintendo 64 and Nintendo DS versions. | |||
==Technical issues== | |||
Like ''[[Rayman DS]]'', the 3DS port contains several glitches exclusive to this revision. | |||
*Due to the original 3DS' technical constraints, the game suffers from an unstable frame rate that frequently drops below the Dreamcast version's 60 frames per second, with worse performance when playing in 3D mode. The New Nintendo 3DS can play the game without any frame drops - however, this requires the console to be hacked. Software such as Luma3DS can then unlock the increased power of the New 3DS' CPU, allowing the game to run at a consistent frame rate. It is possible however that the game may crash with an "exception occurred" error after the [[Foutch]] battle, in this case the overclock will then have to be temporarily disabled until after the battle. | |||
*The game also suffers from draw distance and pop-up issues, particularly in [[the Bayou]], [[the Precipice]], and [[beneath the Sanctuary of Rock and Lava]], where obstacles may be invisible or suddenly appear in front of [[Rayman]]. | |||
*In the opening sequence, the [[warship]] flies through the cliffs, instead of around them. | |||
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard "blue sky with clouds" texture. This issue is present in most versions of ''[[Rayman 2]]'', but it affects the 3DS version more prominently. | |||
*Water and lava textures are often static or improperly mapped. | |||
*Other textures appear to be missing entirely, for example some bannister textures in the fort in the second phase of [[the Menhir Hills]], giving the impression of floating handrails that lack proper support. | |||
*There are also issues in texture transparency and translucency, leading certain textures to render in a strange manner: for example, the rain overlay in the beginning of [[the Iron Mountains]] causes the [[Spiral Door]], [[Yellow Lum]]s and [[Purple Lum]]s to only render where there are gaps in the rain, rather than appear translucent where the rain falls. | |||
*Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options. Some sound effects are missing as well, including some of [[Rayman]]'s grunts and the "power-up" sound heard when collecting a [[Power Fist]]. In addition, some sound effects that do play are cut off before playing fully. For example the ticking of timer switches will start, but will not play to the end to indicate a time out. | |||
*[[Rayman]]'s hands do not turn golden after collecting a [[Power Fist]]. | |||
*In the secret passage in the third phase of [[the Sanctuary of Stone and Fire]], the last cobweb is rendered invisible, making it unclear how to reach the [[cage]]. Despite the missing texture, it still functions normally. | |||
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock [[Rayman]]'s movement, so the player must quit the level in order to save the collection of [[1000th Yellow Lum|the Lum]]. | |||
* In the third phase of [[the Prison Ship]], the rotating spiked log under the metal grating does not cause [[Rayman]] to despawn upon contact; instead, he will simply go through it. In addition, the metal grating is not climbable if jumped under. This modifies the means in which a [[Yellow Lum]] is collected, as in other versions [[Rayman]] is required to climb on the metal grating and move over the spiked log to the [[Yellow Lum]]. In this version, perhaps to compensate for this lack of functionality, this [[Yellow Lum]] instead automatically homes towards [[Rayman]] when he walks above it. | |||
*Many times throughout the game, the correct music will not start playing at the correct time. | |||
==History== | |||
The existence of ''Rayman 3D'' was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, [[Ubisoft]] revealed that, like [[Rayman 2 (iOS)|the iOS version of ''Rayman 2'']], ''Rayman 3D'' was to be based directly on the well-received Dreamcast version of ''[[Rayman 2]]''. Four screenshots were also unveiled: they show that ''Rayman 3D'' features significantly reworked graphics. The improved lighting system is visible in the screenshots of [[the Prison Ship]] and [[the Bayou]], and the stereoscopic depth effect can be seen clearly in the screenshot of the [[Whale Bay]]. The screenshot of [[the Fairy Glade]] shows that the [[keg]] has been remodelled. | |||
===Press release=== | |||
What follows is [[Ubisoft]]'s official press release regarding the game: | What follows is [[Ubisoft]]'s official press release regarding the game: | ||
‘''Rayman 3D is an adaptation of [[Rayman 2]] on Dreamcast, the greatest version of all [[Rayman]]'s games.'' | |||
‘''Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join [[Rayman]] in an even better platforming game!'' | |||
‘''Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join Rayman in an even better platforming game!'' | |||
‘''Features:'' | ‘''Features:'' | ||
* ''Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[ | * ''Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[Rayman 2]] on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).'' | ||
* ''Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.'' | * ''Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.'' | ||
* ''The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[ | * ''The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[Glade of Dreams|Rayman's world]]. Uncover the whole universe in 3D during +/−15 hours of fun.'' | ||
* ''Unique [[Rayman]] moves – Run, climb, jump, swim, fly, loop-the-loop and even [[ | * ''Unique [[Rayman]] moves – [[Running|Run]], climb, jump, [[Swimming|swim]], fly, loop-the-loop and even [[Ssssam|water-ski]] to escape from the threat! [[Rayman]] did not lose any of his famous abilities such as flying as an [[helicopter]] using his hair!'' | ||
* ''Rediscover the richness of [[Rayman]]'s cast – Get back to the good old quarrels between Rayman and his villainous enemies: Face the [[Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make Rayman's progression much harder! Hopefully, Rayman can count on his friends' support! The [[Globox]], [[ | * ''Rediscover the richness of [[Rayman]]'s cast – Get back to the good old quarrels between [[Rayman]] and his villainous enemies: Face the [[Razorbeard|Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make [[Rayman]]'s progression much harder! Hopefully, [[Rayman]] can count on his friends' support! The [[Globox]], [[Ly]], or [[Polokus]] are all ready to help.''’ | ||
==Promotional pictures== | |||
<gallery widths="320px" heights="240px"> | |||
Rayman-3D1.jpg|[[The Prison Ship]]. | |||
Rayman-3D2.jpg|[[Whale Bay]]. | |||
Rayman-3D3.jpg|[[The Bayou]]. | |||
Rayman-3D4.jpg|[[The Fairy Glade]]. | |||
Rayman-3D5.jpg|[[Whale Bay]]. | |||
Rayman-3D6.jpg|[[The Woods of Light]]. | |||
</gallery> | |||
==Manuals== | |||
Click on the thumbnail to read the manual. | |||
<gallery> | |||
Rayman 3D manual (US) thumb.png|''Rayman 3D'' manual (US)|link=https://raymanpc.com/wiki/script-en/images/5/5f/Rayman_3D_Manual_%28US%29.pdf | |||
Rayman 3D Manual (UK) thumb.png|''Rayman 3D'' manual (UK)|link=https://raymanpc.com/wiki/script-en/images/2/2f/Rayman_3D_Manual_%28UK%29.pdf | |||
</gallery> | |||
==Gallery== | |||
<gallery widths="300px" heights="220px"> | |||
Jeux-3ds-rayman-images-logo.jpg|''Rayman 3D'' logo. | |||
Rayman 3D boxart.jpg|''Rayman 3D'''s European cover. | |||
Rayman3D-Boxart-PAL-German-Front.jpg|''Rayman 3D'''s German cover. | |||
Rayman3D-Boxart-NTSC-USA-Front.jpg|''Rayman 3D'''s North American cover. | |||
Boxartcover.jpeg|''Rayman 3D'''s back cover. | |||
Test rayman 3D.jpg|A mock-up, done by one of the developers as a test for ''Rayman 3D''. | |||
</gallery> | |||
==External links== | |||
*[https://www.youtube.com/watch?v=-IjwjdKb_Ds The 1000th Yellow Lum glitch at YouTube] | |||
==See also== | |||
*''[[Rayman 2]]'' | |||
*''[[Rayman DS]]'' | |||
*''[[Rayman Revolution]]'' | |||
*[[Rayman 2 (PlayStation)|''Rayman 2'' (PlayStation)]] | |||
*[[Rayman 2 (iOS)|''Rayman 2'' (iOS)]] | |||
{{Handheld Rayman games}} | |||
{{Rayman 2|collapsed=Y}} | |||
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[[Category:3D platform games]] | [[Category:3D platform games]] | ||
[[Category:Handheld games]] | [[Category:Handheld games]] | ||
[[Category:Rayman games]] | [[Category:Rayman games]] | ||
[[Category:Remakes]] | [[Category:Remakes and ports]] | ||