Rayman Raving Rabbids (DS): Difference between revisions
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{{Game | {{Game | ||
| name = Rayman Raving Rabbids | | name = Rayman Raving Rabbids | ||
| image = [[ | | image = [[File:RRR DS.jpg|center|300px|Rayman Raving Rabbids]] | ||
| published by = [[Ubisoft]] | | published by = [[Ubisoft]] | ||
| developed by = [[Ubisoft|Ubisoft Casablanca]] | | developed by = [[Ubisoft|Ubisoft Casablanca]] | ||
| release date = | | release date = | ||
[[File: | [[File:United States of America(USA).png|16px]] 6th March, 2007<br> | ||
[[File:Australia.png|16px]] 15th March, 2007<br> | [[File:Australia.png|16px]] 15th March, 2007<br> | ||
[[File:European Union.png|16px]] 16th March, 2007<br> | [[File:European Union.png|16px]] 16th March, 2007<br> | ||
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| ratings = 3+ (PEGI), E (ESRB) | | ratings = 3+ (PEGI), E (ESRB) | ||
| distribution media = Cartridge | | distribution media = Cartridge | ||
| game engine = [[OpenSpace]] | |||
}} | }} | ||
'''''Rayman Raving Rabbids | '''''Rayman Raving Rabbids''''' is a portable version of [[Rayman Raving Rabbids|the console game of the same name]] which was released for the Nintendo DS in 2007. | ||
Unlike both [[Rayman Raving Rabbids|the console versions]] and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version]], this game uses 3D graphics but plays as a sidescroller throughout the majority of the game. Like the console version there are several minigames which have to be completed to progress. | |||
The game takes usage of the ''[[Rayman 2]]'' engine, and several elements are holdovers from [[Rayman DS|the Nintendo DS version of ''Rayman 2'']], including the menu fonts, [[Rayman]]'s model, sounds, textures and animations. | The game takes usage of the ''[[Rayman 2]]'' engine, and several elements are holdovers from [[Rayman DS|the Nintendo DS version of ''Rayman 2'']], including the menu fonts, [[Rayman]]'s model, sounds, textures and animations. | ||
==Plot== | ==Plot== | ||
{{ | {{Quote|text= | ||
While taking a quiet walk in the forest one day, [[Rayman]] is captured by ... [[Rabbid]]s! They have decided to invade our world and now [[Rayman]] is their toy, a tiny gladiator to entertain them. | While taking a quiet walk in the forest one day, [[Rayman]] is captured by ... [[Rabbid]]s! They have decided to invade our world and now [[Rayman]] is their toy, a tiny gladiator to entertain them. | ||
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RRR DS - Intro 5.png | RRR DS - Intro 5.png | ||
</gallery> | </gallery> | ||
==Early production== | |||
{{Main|Rayman Raving Rabbids (Nintendo DS, early production)}} | |||
''Rayman Raving Rabbids'' for the Nintendo DS saw significant changes in its plot during its development. | |||
==Gameplay== | ==Gameplay== | ||
[[File:RRR DS - Hub 1.png|frame|class=sprite|left|The Colosseum.]] | [[File:RRR DS - Hub 1.png|frame|class=sprite|left|The Colosseum.]] | ||
[[File:RRR DS - Hub 2.png|frame|class=sprite|right|The second area of the Colosseum.]] | [[File:RRR DS - Hub 2.png|frame|class=sprite|right|The second area of the Colosseum.]] | ||
The game starts by placing the player in the Colosseum, the main hub area, where the player can go on to select a level to play. The Colosseum is split up into five different areas, with all except the final and first one containing three levels. Each area has a specific theme in which all the levels within the area take place in. The first area has a beach theme and acts as a tutorial area. The second area a forest theme with many hovering wooden obstacles for the player to use to get through the levels. The third area has an old ruin theme with inspiration from Egyptian pyramids. The tone is much darker here with elements which resemble those from [[the Cave of Bad Dreams]]. The fourth area has a more industrial theme to it with elements from the [[Tomb of the Ancients]]. Lava is the main obstacle to overcome here with it being found underneath most platforms. The fifth and final area is home to only two levels which both serve as boss encounters. The first one takes place in a snowy environment where the player has to face off [[Colossus (Rayman Raving Rabbids | The game starts by placing the player in the Colosseum, the main hub area, where the player can go on to select a level to play. The Colosseum is split up into five different areas, with all except the final and first one containing three levels. Each area has a specific theme in which all the levels within the area take place in. The first area has a beach theme and acts as a tutorial area. The second area a forest theme with many hovering wooden obstacles for the player to use to get through the levels. The third area has an old ruin theme with inspiration from Egyptian pyramids. The tone is much darker here with elements which resemble those from [[the Cave of Bad Dreams]]. The fourth area has a more industrial theme to it with elements from the [[Tomb of the Ancients]]. Lava is the main obstacle to overcome here with it being found underneath most platforms. The fifth and final area is home to only two levels which both serve as boss encounters. The first one takes place in a snowy environment where the player has to face off [[Colossus (Rayman Raving Rabbids, DS)|Colossus]]. The second level, which only unlocks once 90 [[Trophy|trophies]] have been collected, has the final boss encounter which is against [[Sergueï|Rabble Droid]]. | ||
Each level in the game, except for those in the first and fifth area, have either two or three paths. These paths split into their own direction during one point in the level, where signs appear to guide the player to the right path. During the start of the game there is only one path unlocked at the time, with the others usually being blocked with a power the player has yet to find. Each path has a set amount of [[Trophy|trophies]] which the player earns upon completing it. The usual amount of [[Trophy|trophies]] is 3, although later levels have more with boss encounters having the most. These [[Trophy|trophies]] are in turn used to unlock more levels throughout the game. Each normal level also has a hidden [[Gold Lum]], which appears as a giant bubble filled with [[Lum]]s. Upon finding and collecting one, the maximum amount of [[Yellow Lum]]s which [[Rayman]] can hold is increased by 10. By collecting all of the [[Gold Lum]]s, the player can have a maximum of 340 [[Yellow Lum]]s. | Each level in the game, except for those in the first and fifth area, have either two or three paths. These paths split into their own direction during one point in the level, where signs appear to guide the player to the right path. During the start of the game there is only one path unlocked at the time, with the others usually being blocked with a power the player has yet to find. Each path has a set amount of [[Trophy|trophies]] which the player earns upon completing it. The usual amount of [[Trophy|trophies]] is 3, although later levels have more with boss encounters having the most. These [[Trophy|trophies]] are in turn used to unlock more levels throughout the game. Each normal level also has a hidden [[Gold Lum]], which appears as a giant bubble filled with [[Lum]]s. Upon finding and collecting one, the maximum amount of [[Yellow Lum]]s which [[Rayman]] can hold is increased by 10. By collecting all of the [[Gold Lum]]s, the player can have a maximum of 340 [[Yellow Lum]]s. | ||
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Each normal level starts off with a side-scrolling segment which has normal platforming elements, such as moving platforms and gaps to jump over, as well as enemies to defeat. [[Rayman]] has a similar move set as in ''[[Rayman 2]]'' with the ability to jump and shoot and later learn other abilities such as swimming and swinging off of [[Purple Lum]]s. New powers are obtained by finding a gift, a wrapped present which usually requires finding [[switch]]es to release. The game has a total of seven powers, four of which are new [[Skin|costumes]]. The [[Skin|costumes]] are represented by a certain color and element, each having its own unique powers. They are put to use when [[Rayman]] stands on a stone (akin to a [[Stone of Thought]]) with a symbol that represents a costume that is needed for that situation. These are the following: | Each normal level starts off with a side-scrolling segment which has normal platforming elements, such as moving platforms and gaps to jump over, as well as enemies to defeat. [[Rayman]] has a similar move set as in ''[[Rayman 2]]'' with the ability to jump and shoot and later learn other abilities such as swimming and swinging off of [[Purple Lum]]s. New powers are obtained by finding a gift, a wrapped present which usually requires finding [[switch]]es to release. The game has a total of seven powers, four of which are new [[Skin|costumes]]. The [[Skin|costumes]] are represented by a certain color and element, each having its own unique powers. They are put to use when [[Rayman]] stands on a stone (akin to a [[Stone of Thought]]) with a symbol that represents a costume that is needed for that situation. These are the following: | ||
* '''Granny (Earth):''' Allows [[Rayman]] to create a giant boulder. This boulder can then be pushed in either direction. It is used to allow [[Rayman]] to reach higher stages or to defeat enemies or other obstacles, such as spikes, along the path it is pushed. | * '''Granny (Earth):''' Allows [[Rayman]] to create a giant boulder. This boulder can then be pushed in either direction. It is used to allow [[Rayman]] to reach higher stages or to defeat enemies or other obstacles, such as spikes, along the path it is pushed. | ||
* '''Punk (Fire):''' Allows [[Rayman]] to create a small bomb which he can then carry (similar to the [[keg]] from ''[[Rayman 2]]'') and throw forward. When the bomb isn't being carried it will start a timer until it eventually explodes. The goal is usually to find a blocker door to throw the bomb onto to destroy it. It can also be used to throw onto enemies to defeat them. | * '''Punk (Fire):''' Allows [[Rayman]] to create a small bomb which he can then carry (similar to the [[keg]] from ''[[Rayman 2]]'') and throw forward. When the bomb isn't being carried it will start a timer until it eventually explodes. The goal is usually to find a blocker door to throw the bomb onto to destroy it. It can also be used to throw onto enemies to defeat them. | ||
* '''Disco (Wind):''' Allows [[Rayman]] to make nearby [[cloud]]s solid for [[Rayman]] to use as platforms. | * '''Disco (Wind):''' Allows [[Rayman]] to make nearby [[cloud]]s solid for [[Rayman]] to use as platforms. | ||
* '''Elvis (Ice):''' Equips [[Rayman]] with three blocks of ice that are used to freeze flaming walls, weak bridges or enemies to one-shoot kill them. | * '''Elvis (Ice):''' Equips [[Rayman]] with three blocks of ice that are used to freeze flaming walls, weak bridges or enemies to one-shoot kill them. | ||
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* '''Avoid Ghosts:''' This minigame has the player avoiding contact with ghosts. | * '''Avoid Ghosts:''' This minigame has the player avoiding contact with ghosts. | ||
<gallery widths="128px" heights="192px" class="sprite"> | |||
RRR DS - Puzzle.jpg | |||
</gallery> | |||
===Challenges=== | ===Challenges=== | ||
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* '''Punk (Fire):''' Allows the player to draw fire on the touchscreen which can burn away chains which hold up wooden blacks and destroy all enemies, including a red [[demon]] that only fire can destroy. | * '''Punk (Fire):''' Allows the player to draw fire on the touchscreen which can burn away chains which hold up wooden blacks and destroy all enemies, including a red [[demon]] that only fire can destroy. | ||
* '''Disco (Wind):''' Allows the player to turn fans that move wooden planks or generate wind. | * '''Disco (Wind):''' Allows the player to turn fans that move wooden planks or generate wind. | ||
* '''Elvis (Ice):''' Allows the player to freeze sandpits, streams of water, geysers and enemies. Frozen water is solid for [[Rayman]] to walk on. | * '''Elvis (Ice):''' Allows the player to freeze sandpits, streams of water, geysers and enemies. Frozen water is solid for [[Rayman]] to walk on. | ||
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In the final area of the game there is one path in each of the three levels which contains a [[Rayman Gear]] part. Collecting all three will finish the [[Rayman Gear]] robot which is then used in special challenge stages which appear in new paths in previous levels. These challenges has [[Rayman]] automatically flying a robot with the player being able to use the stylus for certain commands. They can touch on any point of the screen to fire using the machine gun. Touching directly on an enemy will fire a missile towards him. The robot can hold a total number of ten missiles at once. Drawing a line between the robot and an object or enemy will throw out a hook, equipped with a [[plunger]]. This is used to pull off certain shields, drag in enemies or attach to [[Clark (Rabbid)|Clark]] the Superbunny to fly faster. The player can reel in certain objects by turning with the stylus on the robot. The robot also comes with a shield which can be activated to by holding down on it. The shield protects against attacks, but slows it down. | In the final area of the game there is one path in each of the three levels which contains a [[Rayman Gear]] part. Collecting all three will finish the [[Rayman Gear]] robot which is then used in special challenge stages which appear in new paths in previous levels. These challenges has [[Rayman]] automatically flying a robot with the player being able to use the stylus for certain commands. They can touch on any point of the screen to fire using the machine gun. Touching directly on an enemy will fire a missile towards him. The robot can hold a total number of ten missiles at once. Drawing a line between the robot and an object or enemy will throw out a hook, equipped with a [[plunger]]. This is used to pull off certain shields, drag in enemies or attach to [[Clark (Rabbid)|Clark]] the Superbunny to fly faster. The player can reel in certain objects by turning with the stylus on the robot. The robot also comes with a shield which can be activated to by holding down on it. The shield protects against attacks, but slows it down. | ||
Each [[Rayman Gear]] challenge has [[Rayman]] facing the [[Rabbid Fish Creature]] which will appear on the corner of the screen during several points. The player has to attach the hook to him and reel him in to be able to shoot his week points. Only one week point can be shoot at a time before he escapes for a while. If the player misses him to many times a one minute timer will appear until the player fails the stage and has to try again. The [[Rabbid Fish Creature]] has takes three hits before defeated in all challenges except the final one where he takes four. The stage ends when he has been defeated. | Each [[Rayman Gear]] challenge has [[Rayman]] facing the [[Rabbid Fish Creature]] which will appear on the corner of the screen during several points. The player has to attach the hook to him and reel him in to be able to shoot his week points. Only one week point can be shoot at a time before he escapes for a while. If the player misses him to many times a one-minute timer will appear until the player fails the stage and has to try again. The [[Rabbid Fish Creature]] has takes three hits before defeated in all challenges except the final one where he takes four. The stage ends when he has been defeated. | ||
==Enemies== | ==Enemies== | ||
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Almost all enemies are [[Rabbid]]s in some form. Some take just one hit to defeat, while others may take four. Some [[Rabbid]]s use certain contraptions to aid them, such as trains or submarines, or simply just hide in a box. Most [[Rabbid]]s attack by throwing [[plunger]]s at [[Rayman]]. There are also [[Demon]]s and [[fish]] which will attack [[Rayman]]. | Almost all enemies are [[Rabbid]]s in some form. Some take just one hit to defeat, while others may take four. Some [[Rabbid]]s use certain contraptions to aid them, such as trains or submarines, or simply just hide in a box. Most [[Rabbid]]s attack by throwing [[plunger]]s at [[Rayman]]. There are also [[Demon]]s and [[fish]] which will attack [[Rayman]]. | ||
===[[Colossus (Rayman Raving Rabbids | ===[[Colossus (Rayman Raving Rabbids, DS)|Colossus]]=== | ||
The first boss which [[Rayman]] has to fight is [[Colossus (Rayman Raving Rabbids | The first boss which [[Rayman]] has to fight is [[Colossus (Rayman Raving Rabbids, DS)|Colossus]]. He is a robot piloted by [[Rabbid]]s which takes damage when hit by bombs. He can also be attacked once frozen in ice. | ||
===[[Rabbid Fish Creature]]=== | ===[[Rabbid Fish Creature]]=== | ||
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==See also== | ==See also== | ||
*''[[Rayman Raving Rabbids]]'' | * ''[[Rayman Raving Rabbids]]'' | ||
*[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]] | * [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]] | ||
*[[Rayman Raving Rabbids 2 (DS)|''Rayman Raving Rabbids 2'' (DS)]] | * [[Rayman Raving Rabbids 2 (DS)|''Rayman Raving Rabbids 2'' (DS)]] | ||
* [[Rayman Raving Rabbids (early production)]] | |||
{{Rayman series}} | {{Rayman series}} | ||
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[[fr:Rayman contre les Lapins Crétins (Nintendo DS)]] | [[fr:Rayman contre les Lapins Crétins (Nintendo DS)]] | ||
[[pl:Rayman Raving Rabbids (NDS)]] | [[pl:Rayman Raving Rabbids (NDS)]] | ||
[[es:Rayman Raving Rabbids (DS)]] | |||
[[ru:Rayman Raving Rabbids (DS)]] | |||
[[Category:2D platform games]] | [[Category:2D platform games]] | ||