Rayman Raving Rabbids (DS): Difference between revisions

m clean up
m Fixed links to redirects
 
(2 intermediate revisions by the same user not shown)
Line 5: Line 5:
| developed by = [[Ubisoft|Ubisoft Casablanca]]
| developed by = [[Ubisoft|Ubisoft Casablanca]]
| release date =
| release date =
[[File:United_States_of_America(USA).png|16px]] 6th March, 2007<br>
[[File:United States of America(USA).png|16px]] 6th March, 2007<br>
[[File:Australia.png|16px]] 15th March, 2007<br>
[[File:Australia.png|16px]] 15th March, 2007<br>
[[File:European Union.png|16px]] 16th March, 2007<br>
[[File:European Union.png|16px]] 16th March, 2007<br>
Line 22: Line 22:


==Plot==
==Plot==
{{quote|text=
{{Quote|text=
While taking a quiet walk in the forest one day, [[Rayman]] is captured by ... [[Rabbid]]s! They have decided to invade our world and now [[Rayman]] is their toy, a tiny gladiator to entertain them.
While taking a quiet walk in the forest one day, [[Rayman]] is captured by ... [[Rabbid]]s! They have decided to invade our world and now [[Rayman]] is their toy, a tiny gladiator to entertain them.


Line 40: Line 40:
RRR DS - Intro 5.png
RRR DS - Intro 5.png
</gallery>
</gallery>
==Early production==
{{Main|Rayman Raving Rabbids (Nintendo DS, early production)}}
''Rayman Raving Rabbids'' for the Nintendo DS saw significant changes in its plot during its development.


==Gameplay==
==Gameplay==
[[File:RRR DS - Hub 1.png|frame|class=sprite|left|The Colosseum.]]
[[File:RRR DS - Hub 1.png|frame|class=sprite|left|The Colosseum.]]
[[File:RRR DS - Hub 2.png|frame|class=sprite|right|The second area of the Colosseum.]]
[[File:RRR DS - Hub 2.png|frame|class=sprite|right|The second area of the Colosseum.]]
The game starts by placing the player in the Colosseum, the main hub area, where the player can go on to select a level to play. The Colosseum is split up into five different areas, with all except the final and first one containing three levels. Each area has a specific theme in which all the levels within the area take place in. The first area has a beach theme and acts as a tutorial area. The second area a forest theme with many hovering wooden obstacles for the player to use to get through the levels. The third area has an old ruin theme with inspiration from Egyptian pyramids. The tone is much darker here with elements which resemble those from [[the Cave of Bad Dreams]]. The fourth area has a more industrial theme to it with elements from the [[Tomb of the Ancients]]. Lava is the main obstacle to overcome here with it being found underneath most platforms. The fifth and final area is home to only two levels which both serve as boss encounters. The first one takes place in a snowy environment where the player has to face off [[Colossus (Rayman Raving Rabbids (DS))|Colossus]]. The second level, which only unlocks once 90 [[Trophy|trophies]] have been collected, has the final boss encounter which is against [[Sergueï|Rabble Droid]].
The game starts by placing the player in the Colosseum, the main hub area, where the player can go on to select a level to play. The Colosseum is split up into five different areas, with all except the final and first one containing three levels. Each area has a specific theme in which all the levels within the area take place in. The first area has a beach theme and acts as a tutorial area. The second area a forest theme with many hovering wooden obstacles for the player to use to get through the levels. The third area has an old ruin theme with inspiration from Egyptian pyramids. The tone is much darker here with elements which resemble those from [[the Cave of Bad Dreams]]. The fourth area has a more industrial theme to it with elements from the [[Tomb of the Ancients]]. Lava is the main obstacle to overcome here with it being found underneath most platforms. The fifth and final area is home to only two levels which both serve as boss encounters. The first one takes place in a snowy environment where the player has to face off [[Colossus (Rayman Raving Rabbids, DS)|Colossus]]. The second level, which only unlocks once 90 [[Trophy|trophies]] have been collected, has the final boss encounter which is against [[Sergueï|Rabble Droid]].


Each level in the game, except for those in the first and fifth area, have either two or three paths. These paths split into their own direction during one point in the level, where signs appear to guide the player to the right path. During the start of the game there is only one path unlocked at the time, with the others usually being blocked with a power the player has yet to find. Each path has a set amount of [[Trophy|trophies]] which the player earns upon completing it. The usual amount of [[Trophy|trophies]] is 3, although later levels have more with boss encounters having the most. These [[Trophy|trophies]] are in turn used to unlock more levels throughout the game. Each normal level also has a hidden [[Gold Lum]], which appears as a giant bubble filled with [[Lum]]s. Upon finding and collecting one, the maximum amount of [[Yellow Lum]]s which [[Rayman]] can hold is increased by 10. By collecting all of the [[Gold Lum]]s, the player can have a maximum of 340 [[Yellow Lum]]s.
Each level in the game, except for those in the first and fifth area, have either two or three paths. These paths split into their own direction during one point in the level, where signs appear to guide the player to the right path. During the start of the game there is only one path unlocked at the time, with the others usually being blocked with a power the player has yet to find. Each path has a set amount of [[Trophy|trophies]] which the player earns upon completing it. The usual amount of [[Trophy|trophies]] is 3, although later levels have more with boss encounters having the most. These [[Trophy|trophies]] are in turn used to unlock more levels throughout the game. Each normal level also has a hidden [[Gold Lum]], which appears as a giant bubble filled with [[Lum]]s. Upon finding and collecting one, the maximum amount of [[Yellow Lum]]s which [[Rayman]] can hold is increased by 10. By collecting all of the [[Gold Lum]]s, the player can have a maximum of 340 [[Yellow Lum]]s.
Line 138: Line 143:
Almost all enemies are [[Rabbid]]s in some form. Some take just one hit to defeat, while others may take four. Some [[Rabbid]]s use certain contraptions to aid them, such as trains or submarines, or simply just hide in a box. Most [[Rabbid]]s attack by throwing [[plunger]]s at [[Rayman]]. There are also [[Demon]]s and [[fish]] which will attack [[Rayman]].
Almost all enemies are [[Rabbid]]s in some form. Some take just one hit to defeat, while others may take four. Some [[Rabbid]]s use certain contraptions to aid them, such as trains or submarines, or simply just hide in a box. Most [[Rabbid]]s attack by throwing [[plunger]]s at [[Rayman]]. There are also [[Demon]]s and [[fish]] which will attack [[Rayman]].


===[[Colossus (Rayman Raving Rabbids (DS))|Colossus]]===
===[[Colossus (Rayman Raving Rabbids, DS)|Colossus]]===
The first boss which [[Rayman]] has to fight is [[Colossus (Rayman Raving Rabbids (DS))|Colossus]]. He is a robot piloted by [[Rabbid]]s which takes damage when hit by bombs. He can also be attacked once frozen in ice.
The first boss which [[Rayman]] has to fight is [[Colossus (Rayman Raving Rabbids, DS)|Colossus]]. He is a robot piloted by [[Rabbid]]s which takes damage when hit by bombs. He can also be attacked once frozen in ice.


===[[Rabbid Fish Creature]]===
===[[Rabbid Fish Creature]]===