Rayman Legends (early production): Difference between revisions
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==Early plot== | ==Early plot== | ||
{{ | {{Quote|[[Rayman]], [[Globox]], and the [[Teensie]]s are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.}} | ||
==Leaks== | ==Leaks== | ||
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Rabbids in-game.png|[[Rabbid]]s in the game as enemies. | Rabbids in-game.png|[[Rabbid]]s in the game as enemies. | ||
Assassin figure.png|A third figure from the ''Assassins Creed'' series. | Assassin figure.png|A third figure from the ''Assassins Creed'' series. | ||
</gallery> | </gallery> | ||
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Cath 'em All Challenge finished.png|The ending of the Catch 'em All minigame. | Cath 'em All Challenge finished.png|The ending of the Catch 'em All minigame. | ||
</gallery> | </gallery> | ||
==Kung Foot== | |||
A prototype of the [[Kung Foot]] minigame was originally created for ''[[Rayman Origins]]'' as a celebration for the game's release. It became so successful among the developers that it was further developed and included in ''[[Rayman Legends]]''. | |||
Unlike the final version, it had movable goals and 2 [[Greenbottle]]s holding a sign to count the scores of the team they were representing. The arena was set in the [[Jibberish Jungle]], decorated with beer bottles, and when a goal was scored, some dancing stick figures with [[Michel Ancel]]'s face appeared in the foreground. | |||
<gallery widths="320px" heights="180px"> | |||
Kung Foot Prototype.png|A screenshot of the prototype | |||
</gallery> | |||
In ''[[Rayman Legends]]'', the mode was meant to be one out of several game modes available to play online, known as "adversarial" games. The other known ones are called Golden Potato mode and Skull Coin mode, although it is unknown how they would have functioned. | |||
==Game files== | ==Game files== | ||
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In the localization file there is unused text which references a feature where players can send each other [[lucky ticket]]s. | In the localization file there is unused text which references a feature where players can send each other [[lucky ticket]]s. | ||
{{ | {{Quote | ||
|text= | |text= | ||
Do you wish to give a [[Lucky ticket|Lucky Ticket]] to [m:1]? | Do you wish to give a [[Lucky ticket|Lucky Ticket]] to [m:1]? | ||
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|source=''[[Rayman Legends]]'' (files)}} | |source=''[[Rayman Legends]]'' (files)}} | ||
{{ | {{Quote | ||
|text= | |text= | ||
Your gift has been successfully sent. | Your gift has been successfully sent. | ||
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|source=''[[Rayman Legends]]'' (files)}} | |source=''[[Rayman Legends]]'' (files)}} | ||
There is also mention of a feature where the [[Bubble Dreamer]] would place [[lucky ticket]]s back in paintings every day. | There is also mention of a feature where the [[Polokus|Bubble Dreamer]] would place [[lucky ticket]]s back in paintings every day. | ||
{{ | {{Quote | ||
|text= | |text= | ||
It is a new day, my friend! I have placed [[lucky ticket]]s in all the paintings again! Go get them! | It is a new day, my friend! I have placed [[lucky ticket]]s in all the paintings again! Go get them! | ||
|sign=[[Bubble Dreamer]] | |sign=[[Polokus|Bubble Dreamer]] | ||
|source=''[[Rayman Legends]]'' (files)}} | |source=''[[Rayman Legends]]'' (files)}} | ||
Some unused text can be found for the 8-bit levels. | Some unused text can be found for the 8-bit levels. | ||
{{ | {{Quote | ||
|text= | |text= | ||
You're about to launch the 8-bit world. Enjoy the trip back in time where glitches and bad graphics were considered cutting edge. | You're about to launch the 8-bit world. Enjoy the trip back in time where glitches and bad graphics were considered cutting edge. | ||
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|source=''[[Rayman Legends Challenges App]]'' (files)}} | |source=''[[Rayman Legends Challenges App]]'' (files)}} | ||
{{ | {{Quote | ||
|text= | |text= | ||
You're entering a 8-bit painting. Enjoy the trip back in time where glitches and big pixels were considered cutting edge. | You're entering a 8-bit painting. Enjoy the trip back in time where glitches and big pixels were considered cutting edge. | ||
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*[[Dashing Thru the Snow]] kept its original name in the [[Rayman Legends Challenges App|challenges app]] | *[[Dashing Thru the Snow]] kept its original name in the [[Rayman Legends Challenges App|challenges app]] | ||
*[[Raymesis]] was named Dark Rayman and has this description: | *[[Raymesis]] was named Dark Rayman and has this description: | ||
{{ | {{Quote | ||
|text= | |text= | ||
This is [[Rayman | This is [[Rayman]]'s evil clone. A nemesis created by [[Mr Dark|Mister Dark]] to destroy [[Rayman]]. I don't think this guy has many friends in the [[Glade of Dreams]]... | ||
|sign=Character description | |sign=Character description | ||
|source=''[[Rayman Legends Challenges App]]'' (files)}} | |source=''[[Rayman Legends Challenges App]]'' (files)}} | ||
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The game configuration file has values for several unused features in the game. It defines that there can be a maximum of 8 players when playing online and 4 when playing locally. In the final game only the local multiplayer is supported. There are also values for how much health different pets can give you. A normal pet gives 1, a protector 2 and a protector king 3. This concept was later used in ''[[Rayman Adventures]]'' with the [[Incrediball]]s. | The game configuration file has values for several unused features in the game. It defines that there can be a maximum of 8 players when playing online and 4 when playing locally. In the final game only the local multiplayer is supported. There are also values for how much health different pets can give you. A normal pet gives 1, a protector 2 and a protector king 3. This concept was later used in ''[[Rayman Adventures]]'' with the [[Incrediball]]s. | ||
The game's files contain sprites for the [[Green Teensy]] from ''[[Rayman Origins]]'' updated to fit the game's art style. Despite his presence in early gameplay footage, as well as in the final game's intro cutscene and the [[Shooting Me Softly]] painting, he was not made playable in the final game for unknown reasons, making him the only [[Teensie|Teensy]] from ''[[Rayman Origins]]'' with this distinction. His sprites would later be used for his playable appearance in ''[[Rayman Fiesta Run]]''. | |||
'' | |||
In the game there exists leftover code for what is referred to as a "plug" system. This would have the player able to jump on certain object to then control and play as them. The duck transformation was originally going to implement this system. Additional controllable objects mentioned are a toad, a lizard and something named "El Crapo", most likely created for testing purposes only. | |||
==Drak's Nightmare== | |||
{{Main|Drak's Nightmare}} | |||
[[ | [[Drak's Nightmare]] is a scrapped environmental theme. Assets from here were later reused in ''[[Rayman Adventures]]''. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Chateau-dracula-02.jpg|[[Rayman]] in | Chateau-dracula-02.jpg|[[Rayman]] inside the castle in [[Drak's Nightmare]] | ||
Chateau-dracula-03.jpg|[[Rayman]] outside | Chateau-dracula-03.jpg|[[Rayman]] outside the castle in [[Drak's Nightmare]] | ||
Chateau-dracula-04.jpg|[[Rayman]] in | Chateau-dracula-04.jpg|[[Rayman]] inside the castle in [[Drak's Nightmare]] | ||
Chateau-dracula-05.jpg|[[Rayman]] in | Chateau-dracula-05.jpg|[[Rayman]] inside the castle in [[Drak's Nightmare]] | ||
Chateau Dracula rooftops.jpg|[[Globox]] flying through the rooftops | Chateau Dracula rooftops.jpg|[[Globox]] flying through the rooftops | ||
Chateau-dracula-07.jpg|[[Rayman]] encountering an unknown enemy | Chateau-dracula-07.jpg|[[Rayman]] encountering an unknown enemy | ||
Chateau-dracula-06.jpg|Concept art | Chateau-dracula-06.jpg|Concept art for [[Drak's Nightmare]] | ||
Chateau dracula coupe unnouveaudepart3.jpg|More concept art | Chateau dracula coupe unnouveaudepart3.jpg|More concept art for [[Drak's Nightmare]] | ||
</gallery> | </gallery> | ||
==Crouching Huns== | ==Crouching Huns== | ||
{{Main|Crouching Huns}} | |||
[[Crouching Huns]] is a scrapped environmental theme. Assets from here were later reused for the [[Kung Foot]] minigame. | [[Crouching Huns]] is a scrapped environmental theme. Assets from here were later reused for the [[Kung Foot]] minigame. | ||