Rayman Legends (early production)
Rayman Legends had a bunch of changes made during early production, most which has been seen through early leaks of the game.
Rayman Legends was first leaked on April 23, 2012 in a marketing survey with screenshots from two early trailers. The following day, the trailers were uploaded to YouTube, but both were quickly taken down at the request of Ubisoft. On 26 April, 2012, Ubisoft registered the domain names 'RaymanLegends.com' and 'Rayman-Legends.com', confirming the name of the game.
On 27 April, 2012, the first full-length trailer for the game was leaked to the public. Ubisoft initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that Rayman Legends was being developed by Michel Ancel and Ubisoft Montpellier.
Early gameplay leaks shows that the game was originally more similar to Rayman Origins.
Enemies were originally going to get "bubblized" like in Rayman Origins.
Wii U functionality
One of the leaked trailers show an early Wii U feature where the player can put a figure, such as a Rabbid figure, on the Wii U GamePad to affect the game in various ways. It is not known in which way they affect the game. The Rabbids as seen appearing in the game were later used in Rayman Adventures for its events.
A heart figure being placed on the Wii U GamePad.
The apparent effects of the heart figure on the game.
A Rabbid figure being placed on the Wii U GamePad.
A Rabbid seen entering the game.
Rabbids in the game as enemies.
According to the leaked trailers, Rayman Legends was originally going to feature several more online features. One of these seems to have been a feature in which players could send challenges to each other to earn rubis, a form a currency not used in the final game. One of the locations the challenges could have taken place in is the Ghost's Pit, which is apparently the original name for the Neverending Pit.
It also seems that Kung Foot was originally planned to be played online, rather than locally.
An early challenge taking place in Olympus Maximus.
An early challenge taking place in the Neverending Pit.
During E3 2012, an official trailer was revealed showing what would later become the level Once upon a Time. There are several differences throughout the level, and the final area was later used in How to Shoot your Dragon instead. One of the biggest differences is the first challenges room which features a new type of minigame known as Catch 'em All, a reference to Pokemon. This challenge would have seen one player controlling Murfy on the touchpad and moving over creatures to the other players before the time runs out. Other differences include cages containing two trapped Teensies, different ways which Murfy could interact with the environment and unused music.
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