Feu nourri: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
Spiraldoor (talk | contribs)
mNo edit summary
No edit summary
 
(12 intermediate revisions by 7 users not shown)
Line 1: Line 1:
[[File:Feu nourri.jpg|thumb|250px|Helping Rayman avoid the Antitoons.]]
[[File:Feu nourri.jpg|thumb|316px|Helping [[Rayman]] avoid the [[Antitoon]]s in feu nourri.]]
'''Feu nourri''' (from the French for ‘''Sustained fire'') is one of the three minigames available in the French ''[[Rayman Collector]]'' game for the PC. This minigame and the other two were made by the Ludifactory Enterprise in June 1999.
 
'''Feu nourri''' (French for ''sustained fire''), also known in German as '''Luftangriff''', is one of the three minigames (along with [[le bouingue]] and [[multiplication des pains]]) available in ''[[Rayman 100 Levels]]'' and ''[[Rayman Collector]]''.


==Description==
==Description==
In this minigame the player is a target. The objective is to protect [[Rayman]] from the [[Antitoon]]s. Each Antitoon that is killed gives 1 point. During the gameplay Rayman moves by himself, sometimes he stays quiet and other times he runs to another part of the screen. He has 3 lives, and for every 100 Antitoons that are killed, the player wins an extra life. The Antitoons try to reach Rayman, and when one touches him it he loses a life. Rayman also loses a life if the target shoots to him. The minigame finishes when all lives have been lost.
This minigame takes place against a [[Picture City]] background, but with [[The Dream Forest|Dream Forest]] plants in the foreground. The player uses their mouse to control a targeting reticle, with which they must click on [[Antitoon]]s to defeat them before they can reach [[Rayman]] and cause a game over. [[Rayman]] will [[grimace]] and lose a life if the player clicks on him. Each [[Antitoon]] that is defeated gives 1 point. [[Butterfly|Butterflies]] can also be seen flying around the area. Clicking on them does nothing. During the gameplay [[Rayman]] moves by himself, sometimes he stays still and other times he runs to another part of the screen. The player starts with 3 lives, and receives an extra one after defeating 10 [[Antitoon]]s, then 11 more, then 12 more, and so on. In mathematical terms, an extra life is granted for every ''0.5n<sup>2</sup>+9.5n'' [[Antitoon]]s, where ''n=1,2...''.
 
The game ends when all lives have been lost. Once finished, the player's score will be shown on a small score list. The score table is reset after exiting the main application.


==Controls==
==Controls==
* Move target – Mouse
* Move target – Mouse
* Shoot – Left Mouse Buttoon
* Shoot – Left Mouse Button
 
{{Rayman 1}}
 
[[fr:Feu nourri]]


[[Category:Minigames]]
[[Category:Minigames from Rayman 1]]
[[Category:Minigames from Rayman 1]]

Latest revision as of 10:48, 25 January 2026

Helping Rayman avoid the Antitoons in feu nourri.

Feu nourri (French for sustained fire), also known in German as Luftangriff, is one of the three minigames (along with le bouingue and multiplication des pains) available in Rayman 100 Levels and Rayman Collector.

Description

This minigame takes place against a Picture City background, but with Dream Forest plants in the foreground. The player uses their mouse to control a targeting reticle, with which they must click on Antitoons to defeat them before they can reach Rayman and cause a game over. Rayman will grimace and lose a life if the player clicks on him. Each Antitoon that is defeated gives 1 point. Butterflies can also be seen flying around the area. Clicking on them does nothing. During the gameplay Rayman moves by himself, sometimes he stays still and other times he runs to another part of the screen. The player starts with 3 lives, and receives an extra one after defeating 10 Antitoons, then 11 more, then 12 more, and so on. In mathematical terms, an extra life is granted for every 0.5n2+9.5n Antitoons, where n=1,2....

The game ends when all lives have been lost. Once finished, the player's score will be shown on a small score list. The score table is reset after exiting the main application.

Controls

  • Move target – Mouse
  • Shoot – Left Mouse Button