Rayman 2 (PlayStation): Difference between revisions
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| soundtrack by = [[Éric Chevalier]] | | soundtrack by = [[Éric Chevalier]] | ||
| release date = [[File:European Union.png|16px]] 7th September, 2000<br> | | release date = [[File:European Union.png|16px]] 7th September, 2000<br> | ||
[[File: | [[File:United States of America(USA).png|16px]] 15th September, 2000<br> | ||
[[File:Australia.png|16px]] September, 2000<ref>''Australian Station'' issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up</ref><br> | [[File:Australia.png|16px]] September, 2000<ref>''Australian Station'' issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up</ref><br> | ||
| genre = 3D platformer | | genre = 3D platformer | ||
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}} | }} | ||
'''''Rayman 2: The Great Escape''''' for the Sony PlayStation is a remake of [[Rayman 2|the game]] developed by [[Ubisoft|Ubisoft Shanghai]]. Unlike other versions, which are ports from | '''''Rayman 2: The Great Escape''''' for the Sony PlayStation is a remake of [[Rayman 2|the game]] developed by [[Ubisoft|Ubisoft Shanghai]]. Unlike other versions, which are ports from the original Nintendo 64 and PC releases, this version was remade to work with the more limited resources of the PlayStation console. Most notably this version omits several levels, combines levels and features fewer soundtracks than other versions. The graphical quality is lower as well. The soundtrack quality was however kept intact, not utilizing the lower quality MIDI one from the Nintendo 64 version. | ||
This version was later re-released on the PlayStation Store for the PlayStation Portable, PlayStation 3 and PlayStation Vita. | This version was later re-released on the PlayStation Store for the PlayStation Portable, PlayStation 3 and PlayStation Vita. | ||
==Notable differences from the PC and console versions== | |||
This version features many changes from the other versions, most of which come as a result of it being based on an earlier build of the Nintendo 64 and PC versions.{{Citation needed}} | |||
* The total number of [[Yellow Lum]]s has been reduced from 1000 to 800, removing the [[1000th Yellow Lum]] in the process. | * The total number of [[Yellow Lum]]s has been reduced from 1000 to 800, removing the [[1000th Yellow Lum]] in the process. | ||
* All cutscenes are fully voice acted. | * All cutscenes are fully voice acted. | ||
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[[File:Scared platforms 2.png|320px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]] | [[File:Scared platforms 2.png|320px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]] | ||
{{Main|Rayman 2 (cancelled prototype)}} | |||
There is a secret level from [[Rayman 2 (cancelled prototype)|the original 2D version of ''Rayman 2'']] that can be played if the player collects 720 of the 800 [[Yellow Lum]]s and completes the final boss fight in [[the Crow's Nest]]. The gameplay is similar to that of [[Rayman 1|the original ''Rayman'' game]]. [[Rayman]] must travel from the foreground jungle landscape to the background landscape, battling [[Guard|early versions]] of the [[Robo-Pirate]]s and a [[Robot Dinosaur]]. Elements from [[Rayman 1|the original ''Rayman'' game]] appear in the level, like the [[Big Power]], [[life]], [[ | There is a secret level from [[Rayman 2 (cancelled prototype)|the original 2D version of ''Rayman 2'']] that can be played if the player collects 720 of the 800 [[Yellow Lum]]s and completes the final boss fight in [[the Crow's Nest]]. The gameplay is similar to that of [[Rayman 1|the original ''Rayman'' game]]. [[Rayman]] must travel from the foreground jungle landscape to the background landscape, battling [[Guard|early versions]] of the [[Robo-Pirate]]s and a [[Robot Dinosaur]]. Elements from [[Rayman 1|the original ''Rayman'' game]] appear in the level, like the [[Big Power]], [[life]], [[water lily]] and the end-of-level [[exit sign]]. | ||
==PocketStation functionality== | |||
The game was originally going to release with several PocketStation minigames. Due to the PocketStation not having launched outside of Japan by the time of the game's release, it was going to be locked behind a cheat code which would be revealed in case a global release ever was to happen.<ref>''PSExtreme'' issue 57, page 45, https://archive.org/details/psextreme-issue-57-august-2000/page/n43/mode/2up</ref> Various preview articles mention the connectivity, also stating that the minigames would allow the player to collect [[Yellow Lum|lums]] from the game and fight its bosses.<ref>GameSpot, ''Rayman 2 Preview'', https://www.gamespot.com/articles/rayman-2-preview/1100-2558141</ref><ref>IGN, 'Rayman 2: The Great Escape'', https://www.ign.com/articles/2000/05/02/rayman-2-the-great-escape-2</ref> However, due to unknown reasons, the functionality was never included in the final retail release. Leftovers can still be found in the game's demos, which include the full PocketStation menu, along with the functionality for downloading the minigames, which would use up 12 blocks. The actual data for the minigames is however not present in the demos and accessing the menu through cheats will only cause it to download random data from the console's memory. | |||
==External links== | ==External links== | ||
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[[fr:Rayman 2 (PlayStation)]] | [[fr:Rayman 2 (PlayStation)]] | ||
[[es:Rayman 2 (PlayStation)]] | [[es:Rayman 2 (PlayStation)]] | ||
[[zh:雷曼2(PlayStation)]] | |||
[[Category:3D platform games]] | [[Category:3D platform games]] | ||
[[Category:Rayman games]] | [[Category:Rayman games]] | ||